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Grand Old Thread: League of Legends!

teluoborg

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Only thing I want to know is if his Soldier's autos scale off AD or not (and if they scale off AP, which I assume they do, how much), cuz if they gain his AD or scale off it in some way, Im totally going to try my Lucian build on him to rush 40% CDR and try him AD, cuz I have to attempt to play every ranged champion as an ADC at least once lol.
They scale off levels with a 0.7 AP ratio afaik. Also that guy has so much utility he could be played as support.

i think yasuos design is well done, its a matter of numbers, really.
Yeah you just need to tune down the number of effect each of his skill have.
 

Zano

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This entire discussion on Horus or Ra just makes me think of Yugioh.

Azir feels more like the Winged Dragon of Ra and not Horus the Black Flame. For obvious reasons, Egyptian God of Sun, Horus just the Black Flame that was Jinzo but Magic cards instead of Traps.

While we're on it, hearing someone say creator god makes me think of Horakhty
 

john!

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guys the CDR -> AS thing that azir has isn't a "random stat" like yasuo's crit chance. they need it because his DPS scales off of AS and not CDR like other mages. if he didn't convert CDR into AS then itemization would be really limited.
 

john!

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speaking of mages that act like AD carries: http://www.surrenderat20.net/2014/08/827-pbe-update.html

my favorite part of the rework is that it looks like they are going to check whether the target was poisoned UPON CAST of twin fang. so poison can't run out mid-cast and **** up your DPS. this is like half of the reason i stopped playing cass even though she's one of my favorite heroes aesthetically.
 
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Dre89

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I think I understand why you guys talk about Bronze like it's level 10 now.

I watched a couple of NA Silver games and they were hilariously bad. NA Silver is like OCE Bronze 5. I'm assuming you guys overtake us at Plat or Diamond, but NA looks like freelo until Gold or so. That probably explains why there are so many bad Gold OCEs that used to be Gold on NA.
 

Player-3

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no, oce is the same level of bad as low level NA games gre stop fronting LMFAOOOOOOOOOO
 
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Shaya

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AP Ezreal, Hybrid Kog'Maw, Malzahar all can function as ADCs in terms of damage/in game roles, while also coming with significant burst damage.
Blitzkrank + AP Ezreal bot is probably the best bottom lame no one ever plays.

And it's not exactly that characters aren't made to deal with Wind Wall (the meta signifies this as the case, but [yeah yeah] Malzahar completely nullifies Wind Wall and destroys Yas in lane and in game, countless champs that have abilities not tied to projectiles, just they're older/out of meta), but more so that characters don't get abilities with so much utility/power as Wind Wall until only the latest champions. Projectiles on abilities seems like a funny result of Riot making sure new champions have flashy/noticeable effects for players to squee over.

I'd rather everyone have some sort of bat **** crazy OP abilities like Wind Wall, Lantern, 3/4ths of Lulus kit, or just in general having 7 abilities per character rather than 4, usually with a passive that correlates to 2 other abilities or more with extremely weird free stats given (something that Riot used to say was the devil, hence Jax/Kayle's complete reworks multiple times). Like that's just generally it, older champs have 4 abilities and a passive that "helps" them achieve certain things that would otherwise be clones/rehashed abilities of other champs (Annie's passive/abilities are are a perfect example).

New champions have 7 abilities, a passive that either gives them those extra abilities and other things like free stats, or gives them even more abilities on top of their 7 abilities. Like why do champs need 7 abilities? Well they need to be able to have cool mobility, they need to have specific build paths in mind/so heavily focused on they can't be strayed towards builds/play patterns that are more toxic and their solution to that is free ****ing stats, they need to have a shield or other abilities that make them fantastic in duels (EXCITING LANE DYNAMICS RIGHT?) but end up just making them fantastic/great at every stage of the game rather than having transitional phase weaknesses/quirks, and among their 7 abilities, their ultimate and at least 1 other has to be at game breaking or better. Oh and they never have resource management issues, because that's not something that should be worried about, except all the older champs with good abilities/kits have resource management quirks that increase their depth/counter play (usually in their passives: Mordekeiser is an amazing example), but passives should be about giving humongous free stats or free-win situations.

Lee Sin is an overloaded kit, but is probably the best example of an overloaded kit with drawbacks, he actually has resource management issues and very well understood game phases. But he is stupendously overwhelming early game because of his double abilities / his resource management being a non-issue early. In a game with everyone having 7 abilities, Lee Sin would probably be on the lower end of the scale haha; but he's a jungler/top laner, and both of those roles are still mostly proliferated by older champions with 4 abilities, hence their domination.
 
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Shaya

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blitzcrank ap ezreal bot sounds terrible wtf how do you push anything
By stopping them from pushing (usually wrecking their support). You're less held back by exhaust so you go for fights more often and do so with more burst, and I carry ignite (lol).

At the very least Morgana is useless.
 
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Player-3

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it still sounds completely terrible because any lane that is 120% reliant on blitz hook is 100% of the time bad
 

Shaya

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It's more like W is aoe/long range, it's really good at knicking people last hitting. Lane runes have less MR usually, especially on supports, so you usually are able to do bigger damage chunks. The way positioning usually goes in bot of support frontlining is actually very punishing to them too.

It's not 120% reliant on blitz, it's more 120% reliant on Ezreal chunking enemy laners consistently enough so your blitz can be stupendously scary in his zoning with hook off cd.
 

Player-3

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How much experience you have playing in Bronze and Silver elo in OCE?
abosloutely none and i am 100% certain that nothing is different from north america

It's more like W is aoe/long range, it's really good at knicking people last hitting. Lane runes have less MR usually, especially on supports, so you usually are able to do bigger damage chunks. The way positioning usually goes in bot of support frontlining is actually very punishing to them too.

It's not 120% reliant on blitz, it's more 120% reliant on Ezreal chunking enemy laners consistently enough so your blitz can be stupendously scary in his zoning with hook off cd.
ezreal can't afford to go for *significant* harrass when he's too busy desperately trying to get any kind of last hits under his own tower
 
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Shaya

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Since when was last hitting under tower with Ezreal hard, and since when was mechanically managing throwing out aas/skillshots concurrently hard either?

I do fine managing being pushed in early, it's level 3/4 onwards that you start getting harass on and when things start to tend towards you.

I have a rune page/mastery set up that gives me a bit of AD early and I start doran's, his mid-game path and rune/mastery options change very little with how he goes/manages things early anyway.
 
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Player-3

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Since when was last hitting under tower with Ezreal hard, and since when was mechanically managing throwing out aas/skillshots concurrently hard either?

I do fine managing being pushed in early, it's level 3/4 onwards that you start getting harass on.
my point is vs any kind of decent bot lane they're going to absoloutely trash you because you won't win all ins pre 6 and you'll get out poked/pushed/sustained(because ap ezreal does not build life steal and pretty much has to rush a mana item or else he can't shoot more than 4 w's in a lane)

yea sure the lane can work vs people who don't understand how a ****ing lane works (EVERYBODY THAT PLAYS THIS GAME) doesn't mean it's good, i play rengar aatrox bot lane as supports all the time and that ****'s garbage
 

Dre89

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abosloutely none and i am 100% certain that nothing is different from north america
NA is definitely worse at low elo, but it's probably better at higher elo. I always felt that NA players exaggerated how bad Bronze is. They stuff they say Bronzies did were things I hadn't seen on OCE since pre30 or very low B5 MMR. I just thought NA players were either being elitist, or that they were referring to their experiences of Bronze in seasons 1-2 where Bronze probably was much worse than it is now. But after seeing what Silver games are like on NA, you guys probably weren't exaggerating, your Bronze probably really is that bad lol.

It makes sense. Your larger playerbase probably means that you have way more bads, but in turn it'd make climbing harder, so your higher elos are probably of a higher quality.
 

Shaya

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Hey, if it was top tier lane you'd be seeing it more often.

His mana costs are so easy to manage. Starting at 50 (+10 per level). If you hit both enemies, it's good. Sheen is a first item that covers those issues fine.
And no I'd say he wins all ins level 4 onwards in a few lanes. Exhaust is meta, barrier isn't meta, he isn't single target and will likely apply a lot of damage without getting hit (i.e. avoiding needing to be in aa range while cooldowns are off on your enemy support/etc)
 
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Player-3

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NA is definitely worse at low elo, but it's probably better at higher elo. I always felt that NA players exaggerated how bad Bronze is. They stuff they say Bronzies did were things I hadn't seen on OCE since pre30 or very low B5 MMR. I just thought NA players were either being elitist, or that they were referring to their experiences of Bronze in seasons 1-2 where Bronze probably was much worse than it is now. But after seeing what Silver games are like on NA, you guys probably weren't exaggerating, your Bronze probably really is that bad lol.

It makes sense. Your larger playerbase probably means that you have way more bads, but in turn it'd make climbing harder, so your higher elos are probably of a higher quality.

you're taking all of this extensive knowledge of north americas low elo from a couple games

i can tell you that if you watch a couple of my games you'd think i was level 15

doesn't mean it applies to the entire playerbase, i'm sure OCE players are just as stupid as na players are because nobody gives a **** because this game is bad
 

Player-3

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Hey, if it was top tier lane you'd be seeing it more often.

His mana costs are so easy to manage. Starting at 50 (+10 per level). If you hit both enemies, it's good. Sheen is a first item that covers those issues fine.
And no I'd say he wins all ins from level 4 in a lot of lanes.
its not even close to mediocre tier though if ur going to pick ap ezreal bot lane put a character that covers his weaknesses not boosts his strength ap ez is a character that has insanely strong strengths and insanely weak weaknesses so why would you make the gap even more glaring when you can just put a brand or a galio or soraka that gets 2-3 ranks in q to help push/sustain/all in
 

Shaya

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Relic Shield is just really good though and the positioning power of Ezreal's skill shots opens up a lot more holes in positioning from the enemy that gets a lot more hooks on average than I see in normal blitzkrank lanes.

But yes, AP Ezreal is nice bottom because he gets supported through his weaknesses in lane/early game, and blitzkrank probably isn't the best at supplying that. I just have friends that play blitzkrank :) And I'm confident in hitting one or more targets with every W.

And if you want that off-support that works with Ezreal (and everyone, I swear to you) it is Vel'Koz.
 
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Player-3

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everybody (including me) plays blitzcrank because he's hillarious i was just correcting the "best lane that is never played" statement because i'm at a disposal of time with nothing else to do but type **** nobody cares about on smashboards for a game thats not even close to smash brothers\


and yea velkoz support is ****ing nuts because his ult at lvl 1 does 500 ****ing base damage LMFAO
 
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Dre89

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you're taking all of this extensive knowledge of north americas low elo from a couple games

i can tell you that if you watch a couple of my games you'd think i was level 15

doesn't mean it applies to the entire playerbase, i'm sure OCE players are just as stupid as na players are because nobody gives a **** because this game is bad
It's not just that those couple of games were really bad, it's that it also correlates to how NA players portray Bronze players. NA Bronzies are portrayed to be much worse than what OCE Bronzies actually are, so when I add that to those Silver games I saw, plus the fact that you have a much larger playerbase, it's a logical conclusion for me.
 

teluoborg

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guys the CDR -> AS thing that azir has isn't a "random stat" like yasuo's crit chance. they need it because his DPS scales off of AS and not CDR like other mages. if he didn't convert CDR into AS then itemization would be really limited.
Yeah, thanks to this passive he has the liberty to rush Athene like every other mage, good thing he's not limited to rushing Nashor's instead.

It's not about it being a random stat, the point is that it's totally superfluous considering how much he already has in his kit. Truly the mage version of Yasuo. Doesn't mean I'm not gonna play him tho.
 

#HBC | ZoZo

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it's really not that big of a deal outside of playing **** like riven

that said a difference like that seems to not be ping related esp if you see **** like koreans who dont care anyway lmao
 
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Plum

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My east coast (upstate NY in specific) ping has gotten so bad as of late that I just don't even bother to play anymore.
When I started playing back in season 1 it was maybe around 100, sometimes better sometimes worse depending on what time of the day. Not ideal, but not terrible. Nowadays I consider myself very lucky if I can get below 150 ping, and that's at obscure hours of the night when nobody is on. Average ping is closer to 200, spikes into the several hundreds are frequent.
The LAN server gives me sub 100 ping consistently, but that server is terrible for other reasons.
NA server is a joke if you aren't playing from the west coast. It's probably bearable from the midwest.
 

adumbrodeus

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Ping correlates with elo strongly. Ping means reaction time, the higher your ping the less time you have to react to stuff, 100 ping is adding 10 frames to a move in brawl's startup time for illustration.
 

teluoborg

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My east coast (upstate NY in specific) ping has gotten so bad as of late that I just don't even bother to play anymore.
When I started playing back in season 1 it was maybe around 100, sometimes better sometimes worse depending on what time of the day. Not ideal, but not terrible. Nowadays I consider myself very lucky if I can get below 150 ping, and that's at obscure hours of the night when nobody is on. Average ping is closer to 200, spikes into the several hundreds are frequent.
The LAN server gives me sub 100 ping consistently, but that server is terrible for other reasons.
NA server is a joke if you aren't playing from the west coast. It's probably bearable from the midwest.
When I was in Montreal and playing on EUW I had no more than 110 ping. You might as well try it lmao.
 

KuroganeHammer

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Ever since Riot started outsourcing their splash arts, the quality has increased 10 fold. (except snapping turtle renekton)

So I think Scarab Bug will have a pretty splash art.
 
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