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Getting seriously worried....

Johnknight1

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Seriously guys, enough of the 2014 release date. Remember when everyone thought Brawl would come out in 2007=??? That game came out in 2008, and it still wasn't as good as the two games before it (IMO). We'll be lucky if we get a 2014 or early 2015 release for either game. Until then, just play the hell out of the new games you're getting, all the Brawl mods, and sit down, stay cool, and wait.
I am a little worried that they are putting it on two consoles and it is going to be rushed because of that. However, I have faith it will still be great.
The Wii U has enough good titles coming out in 2013, 2014, and 2015, so there's no reason to rush either game. Also, the 3DS is killing it right now, and probably will kill it for much of its' life cycle, given that the console has "hit it's stride" much like the DS did around the same time of its' life cycle.
1999 - Super Smash Bros
2001 - Super Smash Bros Melee

Not sure if Melee was being worked on before the original game came out, but we only had 2 years between the original and arguably the best version of the game. Maybe not overthinking it is the best.
Sakurai worked 20 hours a day, 6 days a week (100 hours a week total) for much of Melee's developmental cycle. Let's hope he never does that again, for his physical and mental health's sake, and I believe some of his staff did that as well. Also, Smash 64 came out in 1998 in Japan, and Melee's development period was over 2 years.
melee was made in a year and you all jerk off to that game. The development time has nothing to do with how good itll be. You're telling me over TWO YEARS isn't enough time to make a great smash bros game with the team they have working on it?
Yes, because unlike Melee, they are working on TWO GAMES, the graphics and whatnot are way more advanced, the animations are held to higher standards, and, oh yeah, they gotta top all the amount of songs, stages, characters, etc. in Brawl. On top of that, Sakurai had a team that had worked on Smash 64 (HAL Laboratories, who has yet to return to the series), and he worked 20 hour work days for 6 days a week (try doing that).

Also, Brawl took about 27 months to make; these 2 games should take at least about 3 or 44 years. Besides, the average Triple-A title (no, Call of Duty, *insert sports title here*, and Assassin's Creed are not Triple-A titles) take around 2 1/2 years to make.

I mean, look at the gap between quality Final Fantasy (is that even a quality franchise anymore?), Dragon Quest, Grand Theft Auto, Halo, Uncharted, etc. titles. If time had nothing to do with it, then those titles would be released multiple times ever year. And again, they're making TWO DIFFERENT GAMES ON TWO DIFFERENT CONSOLES that will be VERY DIFFERENT!!!
 

Fatmanonice

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A long development time could also signify that they ran into a lot of complications too. Two things that should be noted about Brawl is that it was delayed for about two months thanks to trying to work with the Wii's poor online infrastructure and that it's estimated that roughly 3/5ths of its development was focused on the SSE, including its cutscenes, and many agree that this was one of the weaker points of the game.
 

Thirdkoopa

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Is it really that bad if the game takes up to late 2014 to be released?
It's not the worst thing ever, but if it has no need to that, I don't see the point. The only time in history that a Smash development team has actually used "Crunch Time" was with Melee where they threw in the clones, and even then a lot of them were already pre-developed
Then I suggest looking at how heavily flawed Sonic the Hedgehog 2006 was, due to being so rushed. We can't have that happen with Super Smash Bros..
Games like Sonic 06 and Final Fantasy 12 are however different cases (Also be minded, Final Fantasy 6, 7, and 9 along with both of the Adventure games took a quick amount of time as well. I can go on.). Yes, only like 40-60% of Sora LTD exists at this point, but it's probably the more competent parts + There's Namco Bandai + They take the engine from an already made game and edit that. Brawl had less glitches than Melee to begin with because basically they made Melee 2.5 and went from there.

Zing.

Is it really that bad if the game takes up to late 2014 to be released?
Late 2014 would mean more people getting laid off most likely. Forgive me for having sympathy for them.

I wouldn't break anything or get angry if it was late 2014, but that's literally over three years of a development cycle. I mean, I wouldn't mind it because I have tons of games to play anyways and just got into Project M, but if it has no point, no.

It's about the quality of the development time, not the time it takes. Many games that were quota "Rushed out" were fine. As said here:
The skill, work ethic and the sheer manpower of the developers is much more important than the time slot that they have to complete it.
It's about the quality. I don't care about the release date: I care about them getting it done right. The way I see it, unless they plan on spending a LOT of crunch time and they spent a bunch of time on pre-production, I see it being sooner.

A long development time could also signify that they ran into a lot of complications too. Two things that should be noted about Brawl is that it was delayed for about two months thanks to trying to work with the Wii's poor online infrastructure and that it's estimated that roughly 3/5ths of its development was focused on the SSE, including its cutscenes, and many agree that this was one of the weaker points of the game.
Sorry for the double post but this. The other fact is until we get info, we really don't know where a lot of that development time is going. We can guess most of it is into the game itself, of course, but still.
 

Hero_of_T1me_1997

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Seriously guys, enough of the 2014 release date. Remember when everyone thought Brawl would come out in 2007=??? That game came out in 2008, and it still wasn't as good as the two games before it (IMO). We'll be lucky if we get a 2014 or early 2015 release for either game. Until then, just play the hell out of the new games you're getting, all the Brawl mods, and sit down, stay cool, and wait.

The Wii U has enough good titles coming out in 2013, 2014, and 2015, so there's no reason to rush either game. Also, the 3DS is killing it right now, and probably will kill it for much of its' life cycle, given that the console has "hit it's stride" much like the DS did around the same time of its' life cycle.

Sakurai worked 20 hours a day, 6 days a week (100 hours a week total) for much of Melee's developmental cycle. Let's hope he never does that again, for his physical and mental health's sake, and I believe some of his staff did that as well. Also, Smash 64 came out in 1998 in Japan, and Melee's development period was over 2 years.

Yes, because unlike Melee, they are working on TWO GAMES, the graphics and whatnot are way more advanced, the animations are held to higher standards, and, oh yeah, they gotta top all the amount of songs, stages, characters, etc. in Brawl. On top of that, Sakurai had a team that had worked on Smash 64 (HAL Laboratories, who has yet to return to the series), and he worked 20 hour work days for 6 days a week (try doing that).

Also, Brawl took about 27 months to make; these 2 games should take at least about 3 or 44 years. Besides, the average Triple-A title (no, Call of Duty, *insert sports title here*, and Assassin's Creed are not Triple-A titles) take around 2 1/2 years to make.

I mean, look at the gap between quality Final Fantasy (is that even a quality franchise anymore?), Dragon Quest, Grand Theft Auto, Halo, Uncharted, etc. titles. If time had nothing to do with it, then those titles would be released multiple times ever year. And again, they're making TWO DIFFERENT GAMES ON TWO DIFFERENT CONSOLES that will be VERY DIFFERENT!!!
Considering it's probably coming out in holiday season 2014, that'd bring development time to 2 1/2 years to make.
 

Johnknight1

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^^^^^^ People said Brawl was coming out in the summer of 2007 when I first started speculating, and it didn't come out until 8 months later. The point is, speculating a release date is silly, especially since the release date for Brawl was pushed back 2 or 3 times (not counting PAL's awfully late release date, which got pushed back far more often for no good reason).

Seriously though, I think we'll be lucky if we get one of the two games before Fall 2015. And again, it's two fairly different games that will likely have very different gameplay. That should take way more than 2 1/2 years; it should be more like 3 1/2 or 4 years.
A long development time could also signify that they ran into a lot of complications too. Two things that should be noted about Brawl is that it was delayed for about two months thanks to trying to work with the Wii's poor online infrastructure and that it's estimated that roughly 3/5ths of its development was focused on the SSE, including its cutscenes, and many agree that this was one of the weaker points of the game.
But to counteract that argument, the then-Brawl team and the current Smash Wii U team are dealing with new consoles they have little to no prior experiences with. The 3DS team won't have that issue in all likelihood, though. But again, 2 games is a lot harder to make then one, especially since there's going to be different graphics for each one, and they're literally going to have to make two of everything (that's in both games).

Also, I'd like to throw it out there that I think Smash 3DS' graphics will be like a mix of Melee and Brawl, due to similar graphical capabilities, which will be interesting to see. Heck, maybe even some of the Melee and Brawl models will be reused (and changed?) in that game. Smash Wii U, on the other hand, will need everything to look completely different.
 

Thirdkoopa

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Also Longer Development time =/= Better Development time, not only because we don't know what they're using their time on, but many people don't even stay on a project at all unless we're talking a very grand scale with good money or an indie project. It's like most of you forgot the many unfortunate studios shutting down these last two gens due to many of these problems. Chrono Cross took a lot less time than even most of Square's RPG's and it's one of the best aging games to this date. Meanwhile, L.A. Noire took 8 years, had a tyrannical boss, had to have it's credits displayed on another site, and the entire studio was shut down. All of them lost their jobs, even though most didn't even deserve to.

While Sakurai and the other producers that they pick out are usually good, aren't all these facts at least a little bit scary? Burnout can and will happen. Sakurai and the other producers worked practically crunch time to get Melee out. Do we really want to watch Sora LTD crumble into the ground?

But to counteract that argument, the then-Brawl team and the current Smash Wii U team are dealing with new consoles they have little to no prior experiences with. The 3DS team won't have that issue in all likelihood, though. But again, 2 games is a lot harder to make then one, especially since there's going to be different graphics for each one, and they're literally going to have to make two of everything (that's in both games).

Also, I'd like to throw it out there that I think Smash 3DS' graphics will be like a mix of Melee and Brawl, due to similar graphical capabilities, which will be interesting to see. Heck, maybe even some of the Melee and Brawl models will be reused (and changed?) in that game. Smash Wii U, on the other hand, will need everything to look completely different.
720p is not that much different from 1080p bro
 

FalKoopa

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Also, Brawl took about 27 months to make; these 2 games should take at least about 3 or 44 years. Besides, the average Triple-A title (no, Call of Duty, *insert sports title here*, and Assassin's Creed are not Triple-A titles) take around 2 1/2 years to make.
I can't wait that long. :troll: :laugh:
 

Johnknight1

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Also Longer Development time =/= Better Development time, not only because we don't know what they're using their time on, but many people don't even stay on a project at all unless we're talking a very grand scale with good money or an indie project. It's like most of you forgot the many unfortunate studios shutting down these last two gens due to many of these problems.

While Sakurai and the other producers that they pick out are usually good, aren't all these facts at least a little bit scary? Burnout can and will happen. Sakurai and the other producers worked practically crunch time to get Melee out. Do we really want to watch Sora LTD crumble into the ground?
The difference is unlike LA Noire, Smash Wii U and 3DS will sell incredible be well. Melee sold about 7 or 8 million units; Brawl sold well over 10 million units, and these 2 games combined will probably around 16-25 million units.

Also, Sora LTD doesn't really exist anymore, and when it did exist, it was just Sakurai, his assistant (and maybe his assistant's assistant), and perhaps a few hired hands. On top of that, I doubt Sakurai and co will work 20 hours a day, 6 days a week. They're probably more sane, and sticking to at most 14 hour days.
720p is not that much different from 1080p bro
Brawl wasn't in 720p. And on top of that, Brawl barely had better graphics than Melee, and the graphics got scaled down from much of the trailers. The Wii as a console was terribly weak. The Wii U, on the other hand, has some amazing power. Smash Wii U will be in full 1080p, and it will be tremendous.
 

Donghae

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i really hope ssb4 will be at 60fps & 1080p ^-^...im so freakinggg excited for e3 O.o droolss....... :crazy:
 

Johnknight1

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I can't wait that long. :troll: :laugh:
44 years=??? I meant that to be Smash 12, which is the first game to feature Waluigi as a playable character,Andross' Miyamoto's brain will be the final boss, and it will be on the Nintendo Super Wii U on Me with my Hands in 3D XXXL XXX Giant Size Super Cube Famicom Virtual Advanced Dual Screen Boy Console... 64 69. :troll: :laugh:
i really hope ssb4 will be at 60fps & 1080p ^-^...im so freakinggg excited for e3 O.o droolss....... :crazy:
Smash Bros. Wii U will be in 60 fps (like every other smash) and 1080p.

Smash Bros. 3DS... eh. Probably not that high of quality. Maybe like 720p max.
 

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If Smash U is 1080p, I will be surprised. I am expecting 720p at 60fps. If they pull off 1080p at 60fps, I will be astounded. And I don't doubt what the U can do.

Also, in regards to the game being rushed...I'd say that's a no. Well, that, and I'm pretty sure Sakurai would still not have enough time to do everything he wants to do with a 5 year development schedule. (as stated by himself).
 

Thirdkoopa

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3ds can't even run 1080p. 3ds is gonna be 720p while wii u will be 1080p

the animators and others will be fine. there's not that much to learn from the wii u, especially since most of the animators work on games that aren't nintendo as well.
 

Dark Phazon

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We got Brawl's trailer when that game was in development for only about 8 months; these 2 games have been in development at least 16 months, with a grade-A developer (Namco Bandai) instead of a grade-D developer (Game Arts), with a much bigger, smarter, and more (fighting game) experienced group on a console that isn't just the previous console with motion controls (it's like we're having a two generational jump in terms of power, processing, graphics, and online interface!).
Wait a sec...a crap dev made brawl or melee? Huh WAA? Happened?
 

Frostwraith

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I don't care what the release date is. I'm patient to wait till then.

Anyways, I think the game will release next year. It's been more than a year since development started, so they must have accomplished much of the game already.
 

Zeallyx

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Melee was rushed and it was awesome.

But I do see where you're coming from, but I'm not worried.
 
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Wait, do you guys not realize that when a game is in development, it becomes someone's paid position for 40 hours a day, 5 days a week?

It's 2013 and game development is now a relatively streamlined process. It isn't the arduous process that it once was (although it is still of course a lot of work), nor do developers any longer work in the "wild west" environment they did back when Zelda: OOT took four or five years to finish developing.

I couldn't say for sure how large the Smash 4 development team is and I'm not even sure that the information is available, but there is a likely a very large team of industry veterans and experts working more or less around the clock on the game, and they started working last February.

Even if there was a real relationship between development time and game quality (and there's not; in fact, there are multiple cases of games that were in development for ridiculous amounts of time and ended up being pretty big disappointments), Smash 4 isn't finished and showing some video footage of a game that is likely between 70% and 80% complete is perfectly normal and would not imply any sort of "quality crisis" at Nintendo.

There's no emergency. Relax. Smash 4 will be fine.
 

Johnknight1

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^^^ We aren't getting just Smash 4, we're getting Smash 5, too, since we're getting two completely different games.
Wait a sec...a crap dev made brawl or melee? Huh WAA? Happened?
Brawl was developed mostly by Game Arts, a 3rd party who since then made that crappy TMNT: Smash game. They're a D-grade developer.

Smash 64 and Melee was developed by HAL Laboratories, the same team that makes Kirby games, which is an A-grade developer.

Smash 3DS and Wii U is being made by Namco Bandai, mostly their Soul Calibur team with some of their Tekken team, which is a A-grade team/developer.
If Smash U is 1080p, I will be surprised. I am expecting 720p at 60fps. If they pull off 1080p at 60fps, I will be astounded. And I don't doubt what the U can do.
The Wii U can easily run 1080p, and already has a few games that run in 1080p. The 3DS MAYBE can run 720p, but it probably can't.
Melee was rushed and it was awesome.

But I do see where you're coming from, but I'm not worried.
Melee was rushed, but that's because Sakurai and the top people were working 100 hour weeks, which is ridiculous. No human being should work that many hours, sans politicians in a super big political crisis.
 

Gamingboy

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Nintendo doesn't rush games much (it's happened, but they are rare). Any other game company, in their situation, would have rushed far more games by now.
 

Shun_one

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^^^
The Wii U can easily run 1080p, and already has a few games that run in 1080p. The 3DS MAYBE can run 720p, but it probably can't.
This, I did not know. Had suspected, but I rarely pay attention to the technical aspect of games. So long as it looks (as to what I deem) good, I'm happy. Thanks for dropping the knowledge on me.
 

•Col•

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Besides all that has been said, Mew2king is gonna be personally testing it, so if it blows, we probably will see it get pushed back.
M2K was on pbnj's stream with Hax, Salem, and a few other people. They were talking about it. I don't remember all of the details but they were talking about him testing it for them (not the Best Buy things going on). He was going to give feedback. So basically, I heard it from Mew2king on stream.
^Can anyone confirm this?
 

Dark Phazon

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^^^ We aren't getting just Smash 4, we're getting Smash 5, too, since we're getting two completely different games.

Brawl was developed mostly by Game Arts, a 3rd party who since then made that crappy TMNT: Smash game. They're a D-grade developer.

Smash 64 and Melee was developed by HAL Laboratories, the same team that makes Kirby games, which is an A-grade developer.

Smash 3DS and Wii U is being made by Namco Bandai, mostly their Soul Calibur team with some of their Tekken team, which is a A-grade team/developer.

The Wii U can easily run 1080p, and already has a few games that run in 1080p. The 3DS MAYBE can run 720p, but it probably can't.

Melee was rushed, but that's because Sakurai and the top people were working 100 hour weeks, which is ridiculous. No human being should work that many hours, sans politicians in a super big political crisis.
Owwwww Swearrr downnnnn? Raaaaaa........you teach me something new everytime we speak.

Thanks man...i dont really research about sheet...appreciate that it all makes sense now.....

if you think about it REALLY.... Theres no reason why Sm4sh cant or shouldnt be better than Melee.

But ofc yh it wont be..(-_-)
 

Johnknight1

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Actually much of the now heads of the Tekken and Soul Calibur developing crews at Namco Bandai and much of the top heads at HAL Laboratories made Outfoxies, the first platformer-esk fighting game (even before Smash). So it's funny how this all wraps around.
This, I did not know. Had suspected, but I rarely pay attention to the technical aspect of games. So long as it looks (as to what I deem) good, I'm happy. Thanks for dropping the knowledge on me.
Yeah, actually many Wii U owners are mad several ported games from the PS3 and Xbox 360 don't run in 1080p (I believe those consoles only run in 720p).

BTW, I recognize your username. Did you previously have a SWF account=???
^Can anyone confirm this?
"That Mew2King is helping test the game" rumor is almost certainly bullcrap... unless he's talking about Project M. The Tekken and Soul Calibur team are good enough testers, as long as Star Wars characters aren't in the game! :laugh:
 

Zeallyx

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Melee was rushed, but that's because Sakurai and the top people were working 100 hour weeks, which is ridiculous. No human being should work that many hours, sans politicians in a super big political crisis.

Yeah, I agree.

But my point still stands. Sakurai works hard, that's for sure.
 

DarkShadow20

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Seriously though, I think we'll be lucky if we get one of the two games before Fall 2015. And again, it's two fairly different games that will likely have very different gameplay. That should take way more than 2 1/2 years; it should be more like 3 1/2 or 4 years.

You're being far too pessimistic about the release date. There's no way these games come out in 2015. It will be 2014. It's Nintendo's 125th anniversary and SSB's 15th. That's plenty of development time, even for two games. They would have to be working at a complete snail's pace for these to come out in 2015.
 

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...and the other producers and other people on each smash game... don't?

i seriously wonder how many people on this forum actually know about producers and production

Wait. Are you telling me those other names in the credits aren't just flavor text? I've been living a lie!!! :sadsheep:
 

Thirdkoopa

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Wait. Are you telling me those other names in the credits aren't just flavor text? I've been living a lie!!! :sadsheep:
^ what most people on this board actually think

the other producers on smash games do at least as much work as sakurai (sometimes more), and crunch time is really in the hands of the animators and programmers combined
 

Stratocaster

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M2K was on pbnj's stream with Hax, Salem, and a few other people. They were talking about it. I don't remember all of the details but they were talking about him testing it for them (not the Best Buy things going on). He was going to give feedback. So basically, I heard it from Mew2king on stream.

Went to look for this and found twopages of videos (assuming these are indeed the correct ones) its only like 40 hours worth of footage...
 

soviet prince

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The fact that I feel Sakurai himself said that there's less to add from Brawl to this game than there was from Melee to Brawl is why I think it will be released earlier than most expect.
I thought he said there was a lot he did not have time to add to brawl
 

KingofPhantoms

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I've waited several years for Pikmin 3 to come out, and I'm glad with what they've showed so far. I doubt they did very much, if any true work on the game until they finished the Wii U. They've spent a few months, maybe a bit over a years worth of what they showed in the first Pikmin 3 trailer, so if they have been working the Smash 4 for a good amount of months or more, then the trailer will likely reveal some great footage.
 

•Col•

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"That Mew2King is helping test the game" rumor is almost certainly bullcrap... unless he's talking about Project M. The Tekken and Soul Calibur team are good enough testers, as long as Star Wars characters aren't in the game! :laugh:
Yeah I figured, since if it were true I'm sure a lot more people would be going crazy about it. I looked around and searched, but couldn't find any one else mentioning so I figured it was either a misunderstanding or just a lie. :3c

Went to look for this and found twopages of videos (assuming these are indeed the correct ones) its only like 40 hours worth of footage...
Yyyyyeah I found that as well and was like "No way I'm looking through all this", which is why I asked if anyone else could purport it.
 

soviet prince

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2015 seems a bit exaggerated and I dont see why we could not get the game holiday 2013 or first quarter 2014. Yes there making 2 games but 1 game is on the 3ds which will have I presume a lot less content then the wii u version will have. Plus we got a bigger development team and a lot more exp. one at that working on it and if I remember correctly already had a prototype made before the development officially begun when the presented it to sakurai the first time
 

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Zykrex
Seriously guys, enough of the 2014 release date. Remember when everyone thought Brawl would come out in 2007=??? That game came out in 2008, and it still wasn't as good as the two games before it (IMO). We'll be lucky if we get a 2014 or early 2015 release for either game. Until then, just play the hell out of the new games you're getting, all the Brawl mods, and sit down, stay cool, and wait.

The Wii U has enough good titles coming out in 2013, 2014, and 2015, so there's no reason to rush either game. Also, the 3DS is killing it right now, and probably will kill it for much of its' life cycle, given that the console has "hit it's stride" much like the DS did around the same time of its' life cycle.

Sakurai worked 20 hours a day, 6 days a week (100 hours a week total) for much of Melee's developmental cycle. Let's hope he never does that again, for his physical and mental health's sake, and I believe some of his staff did that as well. Also, Smash 64 came out in 1998 in Japan, and Melee's development period was over 2 years.

Yes, because unlike Melee, they are working on TWO GAMES, the graphics and whatnot are way more advanced, the animations are held to higher standards, and, oh yeah, they gotta top all the amount of songs, stages, characters, etc. in Brawl. On top of that, Sakurai had a team that had worked on Smash 64 (HAL Laboratories, who has yet to return to the series), and he worked 20 hour work days for 6 days a week (try doing that).

Also, Brawl took about 27 months to make; these 2 games should take at least about 3 or 44 years. Besides, the average Triple-A title (no, Call of Duty, *insert sports title here*, and Assassin's Creed are not Triple-A titles) take around 2 1/2 years to make.

I mean, look at the gap between quality Final Fantasy (is that even a quality franchise anymore?), Dragon Quest, Grand Theft Auto, Halo, Uncharted, etc. titles. If time had nothing to do with it, then those titles would be released multiple times ever year. And again, they're making TWO DIFFERENT GAMES ON TWO DIFFERENT CONSOLES that will be VERY DIFFERENT!!!

Dude, not to be rude or to offend you, but I've seen you do this many, many times, and it's getting annoying. Stop making up stuff and giving false information without any basis.

64's Release Date was January 21, 1999 in Japan.

Melee was first discussed and planned when the GC started being developed by the start of 2000 (That means by this time it wasn't even being developed yet!) and it was released at the end of 2001 giving it about 12-15 months of developement.

IDK where you read Sakurai worked 20 hours a day but that is not physically possible to do for more than a few weeks, also considering he didn't take a single sunday off (you said it was 6 days a week, it was 7, get your facts) and he didn't even take any holidays off, I seriously doubt he worked 20 hours a day. (Also 20 hours a day, 6 days a week is 120 hours a week, not 100. But 100 hours a week, 7 days a week, is equivalent to 14 hours a day, which sounds way more reasonable and physically possible although still inhumane in all meaning).

Brawl was first annouced around late Spring 2006. When it was announced Sakurai hadn't even been apporached yet (confirmed by Sakurai in an interview and by Iwata) which means the game had still not started development, considering the game was released in early spring 2008 this is less than 22 months development time (most people say it was exactly 16-17 months, although I have no proof of this at hand.) which is much less than the 27 month development time you claim.

Now let's take into account that both Melee and Brawl had small development teams (well, small compared to a development team from a company like Namco-Bandai). Smash 4's development team is much bigger than it was before, and much more experienced, plus it has already been 16 months since it was first announced that development had already started (16 months was Brawls development time with a smaller team!).

I woulnd't be surprised if the game came out Holiday of this year, but because they need to port the title to the DS or maybe even develop a completely unique copy (I don't know how they are doing it) and because developing for 1080p on a high end console is much more time consuming than developing for the Wii, this game might take longer, so I woulnd't doubt a Spring-Summer 2014 release either. Although it is a bigger development team, so who knows.



Yeah I figured, since if it were true I'm sure a lot more people would be going crazy about it. I looked around and searched, but couldn't find any one else mentioning so I figured it was either a misunderstanding or just a lie. :3c
Actually, although I cannot confirm this to be true in any way (I have no actual proof), I wouldn't be surprised if it is in fact true. Most game companies today contact, ask and use dedicated professional level players to test their game sequels nowadays it has become something typical (well, at least to those companies who care about the competitive scene). Doing this just means Nintendo allowed or told Namco to cater a bit to the competitive scene of Smash, which although improbable it isn't impossible.

Also, this was published on the SWF facebook and on the SWF twitter, something tells me if it wasn't true, M2K would have already come foward saying not to believe any of that and that it isn't true. His silence is what makes me optimistic :p. (As if he did get contacted to playtest he would have to sign a NDA and wouldn't be able to talk about it outright.)
 

Kirbunny431

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Joined
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Messages
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Dude, not to be rude or to offend you, but I've seen you do this many, many times, and it's getting annoying. Stop making up stuff and giving false information without any basis.

64's Release Date was January 21, 1999 in Japan.

Melee was first discussed and planned when the GC started being developed by the start of 2000 (That means by this time it wasn't even being developed yet!) and it was released at the end of 2001 giving it about 12-15 months of developement.

IDK where you read Sakurai worked 20 hours a day but that is not physically possible to do for more than a few weeks, also considering he didn't take a single sunday off (you said it was 6 days a week, it was 7, get your facts) and he didn't even take any holidays off, I seriously doubt he worked 20 hours a day. (Also 20 hours a day, 6 days a week is 120 hours a week, not 100. But 100 hours a week, 7 days a week, is equivalent to 14 hours a day, which sounds way more reasonable and physically possible although still inhumane in all meaning).

Brawl was first annouced around late Spring 2006. When it was announced Sakurai hadn't even been apporached yet (confirmed by Sakurai in an interview and by Iwata) which means the game had still not started development, considering the game was released in early spring 2008 this is less than 22 months development time (most people say it was exactly 16-17 months, although I have no proof of this at hand.) which is much less than the 27 month development time you claim.

Now let's take into account that both Melee and Brawl had small development teams (well, small compared to a development team from a company like Namco-Bandai). Smash 4's development team is much bigger than it was before, and much more experienced, plus it has already been 16 months since it was first announced that development had already started (16 months was Brawls development time with a smaller team!).

I woulnd't be surprised if the game came out Holiday of this year, but because they need to port the title to the DS or maybe even develop a completely unique copy (I don't know how they are doing it) and because developing for 1080p on a high end console is much more time consuming than developing for the Wii, this game might take longer, so I woulnd't doubt a Spring-Summer 2014 release either. Although it is a bigger development team, so who knows.
This is the most heroic post I've seen around here in a long time.
 

Thirdkoopa

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I didn't say that..
You implied it.

Or implied that once again, you're not really fully sure on what producers on, which is okay because that still changes from company to company

1080p is not hard guys, it's just upscaling and doing the models right, which apparently according to multiple sources, the Wii U dev kit had this enabled since at the very least 2010.
 

Johnknight1

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Dude, not to be rude or to offend you, but I've seen you do this many, many times, and it's getting annoying. Stop making up stuff and giving false information without any basis.
First off, pipe down the accusations or you're gonna get hit down a knock. I said some stuff that was wrong, but that doesn't make my whole argument wrong. Heck, you did that, but I moved on.

Second off, I'm not making that stuff up. Go look it up. Sakurai worked 20 hours a day, 6 days a week, 120 hours total a week for many months (I wrote 100 hours a week, but I meant 120 hours a week). And dude, it's freaking Japan. They have people working like that all over. Heck, when my dad just got his last job, he worked similar hours, too. As he likes to tell you, "once you make crazy money, sometimes you have to work crazy hours." The interview was with 1Up; look it up on ---'s directory thread.
64's Release Date was January 21, 1999 in Japan.
Either way it's a long as heck time ago that I hardly remember because I was a kid.
Now let's take into account that both Melee and Brawl had small development teams (well, small compared to a development team from a company like Namco-Bandai). Smash 4's development team is much bigger than it was before, and much more experienced, plus it has already been 16 months since it was first announced that development had already started (16 months was Brawls development time with a smaller team!).
Brawl's development team was said to be about roughly 100 people full-time in his interview with "Iwata Asks," if my memory serves me correctly. I double checked that information right now, and although the source is down, it is correct, unless Sakurai is wrong.
I woulnd't be surprised if the game came out Holiday of this year, but because they need to port the title to the DS or maybe even develop a completely unique copy (I don't know how they are doing it) and because developing for 1080p on a high end console is much more time consuming than developing for the Wii, this game might take longer, so I woulnd't doubt a Spring-Summer 2014 release either. Although it is a bigger development team, so who knows.
HA! A 2013 release date=??? Unless you're expecting less of everything than Brawl and a roster smaller than Melee and less balanced, too, you've gotta be crazy kid. We might get both of these games in Fall 2014, but there's no way we're getting either of them in the Spring or Summer (unless one comes out in say September), unless one game is released more than a year in advance of the other (probably Smash 3DS). If you really think it's gonna be that easy, you got another thing coming. And even if these games are announced to be released then, they'll be pushed back, guaranteed.

Also, there is no proof the development team is bigger, unless you have a rough estimate of the Namco Bandai Soul Calibur team, plus anyone on the Tekken team working on either or both games, or anyone else helping from Namco Bandai or Nintendo.

I'd be willing to bet good money that we won't get both games before the Fall. Of course, like the guy who I bet $50 with that Diddy Kong would be playable in Brawl (I said yes, he said "Haha, no!"), you'd probably run away.
Also, this was published on the SWF facebook and on the SWF twitter, something tells me if it wasn't true, M2K would have already come foward saying not to believe any of that and that it isn't true. His silence is what makes me optimistic :p. (As if he did get contacted to playtest he would have to sign a NDA and wouldn't be able to talk about it outright.)
Why (just) Mew2King=??? Sure, he's the only high level Melee and Brawl player most of us can name, but there's so many more players that play at a high level. Plus, he plays Brawl in a really boring way, even though Brawl is already boring enough competitively (IMO). If they wanted someone to add a "spark," just ask Armada (he's asked to do it), Mango, Gimpyfish, HugS, the Project M development team, ADHD, other top level Brawl players that don't bore people to death, etc.
 
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