Starcutter
Resident Beedrill
this literally turned into a thread I made a couple of days ago.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
The Wii U has enough good titles coming out in 2013, 2014, and 2015, so there's no reason to rush either game. Also, the 3DS is killing it right now, and probably will kill it for much of its' life cycle, given that the console has "hit it's stride" much like the DS did around the same time of its' life cycle.I am a little worried that they are putting it on two consoles and it is going to be rushed because of that. However, I have faith it will still be great.
Sakurai worked 20 hours a day, 6 days a week (100 hours a week total) for much of Melee's developmental cycle. Let's hope he never does that again, for his physical and mental health's sake, and I believe some of his staff did that as well. Also, Smash 64 came out in 1998 in Japan, and Melee's development period was over 2 years.1999 - Super Smash Bros
2001 - Super Smash Bros Melee
Not sure if Melee was being worked on before the original game came out, but we only had 2 years between the original and arguably the best version of the game. Maybe not overthinking it is the best.
Yes, because unlike Melee, they are working on TWO GAMES, the graphics and whatnot are way more advanced, the animations are held to higher standards, and, oh yeah, they gotta top all the amount of songs, stages, characters, etc. in Brawl. On top of that, Sakurai had a team that had worked on Smash 64 (HAL Laboratories, who has yet to return to the series), and he worked 20 hour work days for 6 days a week (try doing that).melee was made in a year and you all jerk off to that game. The development time has nothing to do with how good itll be. You're telling me over TWO YEARS isn't enough time to make a great smash bros game with the team they have working on it?
It's not the worst thing ever, but if it has no need to that, I don't see the point. The only time in history that a Smash development team has actually used "Crunch Time" was with Melee where they threw in the clones, and even then a lot of them were already pre-developedIs it really that bad if the game takes up to late 2014 to be released?
Games like Sonic 06 and Final Fantasy 12 are however different cases (Also be minded, Final Fantasy 6, 7, and 9 along with both of the Adventure games took a quick amount of time as well. I can go on.). Yes, only like 40-60% of Sora LTD exists at this point, but it's probably the more competent parts + There's Namco Bandai + They take the engine from an already made game and edit that. Brawl had less glitches than Melee to begin with because basically they made Melee 2.5 and went from there.Then I suggest looking at how heavily flawed Sonic the Hedgehog 2006 was, due to being so rushed. We can't have that happen with Super Smash Bros..
Late 2014 would mean more people getting laid off most likely. Forgive me for having sympathy for them.Is it really that bad if the game takes up to late 2014 to be released?
It's about the quality. I don't care about the release date: I care about them getting it done right. The way I see it, unless they plan on spending a LOT of crunch time and they spent a bunch of time on pre-production, I see it being sooner.The skill, work ethic and the sheer manpower of the developers is much more important than the time slot that they have to complete it.
Sorry for the double post but this. The other fact is until we get info, we really don't know where a lot of that development time is going. We can guess most of it is into the game itself, of course, but still.A long development time could also signify that they ran into a lot of complications too. Two things that should be noted about Brawl is that it was delayed for about two months thanks to trying to work with the Wii's poor online infrastructure and that it's estimated that roughly 3/5ths of its development was focused on the SSE, including its cutscenes, and many agree that this was one of the weaker points of the game.
Considering it's probably coming out in holiday season 2014, that'd bring development time to 2 1/2 years to make.Seriously guys, enough of the 2014 release date. Remember when everyone thought Brawl would come out in 2007=??? That game came out in 2008, and it still wasn't as good as the two games before it (IMO). We'll be lucky if we get a 2014 or early 2015 release for either game. Until then, just play the hell out of the new games you're getting, all the Brawl mods, and sit down, stay cool, and wait.
The Wii U has enough good titles coming out in 2013, 2014, and 2015, so there's no reason to rush either game. Also, the 3DS is killing it right now, and probably will kill it for much of its' life cycle, given that the console has "hit it's stride" much like the DS did around the same time of its' life cycle.
Sakurai worked 20 hours a day, 6 days a week (100 hours a week total) for much of Melee's developmental cycle. Let's hope he never does that again, for his physical and mental health's sake, and I believe some of his staff did that as well. Also, Smash 64 came out in 1998 in Japan, and Melee's development period was over 2 years.
Yes, because unlike Melee, they are working on TWO GAMES, the graphics and whatnot are way more advanced, the animations are held to higher standards, and, oh yeah, they gotta top all the amount of songs, stages, characters, etc. in Brawl. On top of that, Sakurai had a team that had worked on Smash 64 (HAL Laboratories, who has yet to return to the series), and he worked 20 hour work days for 6 days a week (try doing that).
Also, Brawl took about 27 months to make; these 2 games should take at least about 3 or 44 years. Besides, the average Triple-A title (no, Call of Duty, *insert sports title here*, and Assassin's Creed are not Triple-A titles) take around 2 1/2 years to make.
I mean, look at the gap between quality Final Fantasy (is that even a quality franchise anymore?), Dragon Quest, Grand Theft Auto, Halo, Uncharted, etc. titles. If time had nothing to do with it, then those titles would be released multiple times ever year. And again, they're making TWO DIFFERENT GAMES ON TWO DIFFERENT CONSOLES that will be VERY DIFFERENT!!!
But to counteract that argument, the then-Brawl team and the current Smash Wii U team are dealing with new consoles they have little to no prior experiences with. The 3DS team won't have that issue in all likelihood, though. But again, 2 games is a lot harder to make then one, especially since there's going to be different graphics for each one, and they're literally going to have to make two of everything (that's in both games).A long development time could also signify that they ran into a lot of complications too. Two things that should be noted about Brawl is that it was delayed for about two months thanks to trying to work with the Wii's poor online infrastructure and that it's estimated that roughly 3/5ths of its development was focused on the SSE, including its cutscenes, and many agree that this was one of the weaker points of the game.
720p is not that much different from 1080p broBut to counteract that argument, the then-Brawl team and the current Smash Wii U team are dealing with new consoles they have little to no prior experiences with. The 3DS team won't have that issue in all likelihood, though. But again, 2 games is a lot harder to make then one, especially since there's going to be different graphics for each one, and they're literally going to have to make two of everything (that's in both games).
Also, I'd like to throw it out there that I think Smash 3DS' graphics will be like a mix of Melee and Brawl, due to similar graphical capabilities, which will be interesting to see. Heck, maybe even some of the Melee and Brawl models will be reused (and changed?) in that game. Smash Wii U, on the other hand, will need everything to look completely different.
I can't wait that long.Also, Brawl took about 27 months to make; these 2 games should take at least about 3 or 44 years. Besides, the average Triple-A title (no, Call of Duty, *insert sports title here*, and Assassin's Creed are not Triple-A titles) take around 2 1/2 years to make.
The difference is unlike LA Noire, Smash Wii U and 3DS will sell incredible be well. Melee sold about 7 or 8 million units; Brawl sold well over 10 million units, and these 2 games combined will probably around 16-25 million units.Also Longer Development time =/= Better Development time, not only because we don't know what they're using their time on, but many people don't even stay on a project at all unless we're talking a very grand scale with good money or an indie project. It's like most of you forgot the many unfortunate studios shutting down these last two gens due to many of these problems.
While Sakurai and the other producers that they pick out are usually good, aren't all these facts at least a little bit scary? Burnout can and will happen. Sakurai and the other producers worked practically crunch time to get Melee out. Do we really want to watch Sora LTD crumble into the ground?
Brawl wasn't in 720p. And on top of that, Brawl barely had better graphics than Melee, and the graphics got scaled down from much of the trailers. The Wii as a console was terribly weak. The Wii U, on the other hand, has some amazing power. Smash Wii U will be in full 1080p, and it will be tremendous.720p is not that much different from 1080p bro
44 years=??? I meant that to be Smash 12, which is the first game to feature Waluigi as a playable character,I can't wait that long.
Smash Bros. Wii U will be in 60 fps (like every other smash) and 1080p.i really hope ssb4 will be at 60fps & 1080p ^-^...im so freakinggg excited for e3 O.o droolss.......
Wait a sec...a crap dev made brawl or melee? Huh WAA? Happened?We got Brawl's trailer when that game was in development for only about 8 months; these 2 games have been in development at least 16 months, with a grade-A developer (Namco Bandai) instead of a grade-D developer (Game Arts), with a much bigger, smarter, and more (fighting game) experienced group on a console that isn't just the previous console with motion controls (it's like we're having a two generational jump in terms of power, processing, graphics, and online interface!).
I dont think so really...well if its worth it.Is it really that bad if the game takes up to late 2014 to be released?
Brawl was developed mostly by Game Arts, a 3rd party who since then made that crappy TMNT: Smash game. They're a D-grade developer.Wait a sec...a crap dev made brawl or melee? Huh WAA? Happened?
The Wii U can easily run 1080p, and already has a few games that run in 1080p. The 3DS MAYBE can run 720p, but it probably can't.If Smash U is 1080p, I will be surprised. I am expecting 720p at 60fps. If they pull off 1080p at 60fps, I will be astounded. And I don't doubt what the U can do.
Melee was rushed, but that's because Sakurai and the top people were working 100 hour weeks, which is ridiculous. No human being should work that many hours, sans politicians in a super big political crisis.Melee was rushed and it was awesome.
But I do see where you're coming from, but I'm not worried.
This, I did not know. Had suspected, but I rarely pay attention to the technical aspect of games. So long as it looks (as to what I deem) good, I'm happy. Thanks for dropping the knowledge on me.^^^
The Wii U can easily run 1080p, and already has a few games that run in 1080p. The 3DS MAYBE can run 720p, but it probably can't.
Besides all that has been said, Mew2king is gonna be personally testing it, so if it blows, we probably will see it get pushed back.
^Can anyone confirm this?M2K was on pbnj's stream with Hax, Salem, and a few other people. They were talking about it. I don't remember all of the details but they were talking about him testing it for them (not the Best Buy things going on). He was going to give feedback. So basically, I heard it from Mew2king on stream.
Owwwww Swearrr downnnnn? Raaaaaa........you teach me something new everytime we speak.^^^ We aren't getting just Smash 4, we're getting Smash 5, too, since we're getting two completely different games.
Brawl was developed mostly by Game Arts, a 3rd party who since then made that crappy TMNT: Smash game. They're a D-grade developer.
Smash 64 and Melee was developed by HAL Laboratories, the same team that makes Kirby games, which is an A-grade developer.
Smash 3DS and Wii U is being made by Namco Bandai, mostly their Soul Calibur team with some of their Tekken team, which is a A-grade team/developer.
The Wii U can easily run 1080p, and already has a few games that run in 1080p. The 3DS MAYBE can run 720p, but it probably can't.
Melee was rushed, but that's because Sakurai and the top people were working 100 hour weeks, which is ridiculous. No human being should work that many hours, sans politicians in a super big political crisis.
Yeah, actually many Wii U owners are mad several ported games from the PS3 and Xbox 360 don't run in 1080p (I believe those consoles only run in 720p).This, I did not know. Had suspected, but I rarely pay attention to the technical aspect of games. So long as it looks (as to what I deem) good, I'm happy. Thanks for dropping the knowledge on me.
"That Mew2King is helping test the game" rumor is almost certainly bullcrap... unless he's talking about Project M. The Tekken and Soul Calibur team are good enough testers, as long as Star Wars characters aren't in the game!^Can anyone confirm this?
Melee was rushed, but that's because Sakurai and the top people were working 100 hour weeks, which is ridiculous. No human being should work that many hours, sans politicians in a super big political crisis.
...and the other producers and other people on each smash game... don't?Yeah, I agree.
But my point still stands. Sakurai works hard, that's for sure.
Seriously though, I think we'll be lucky if we get one of the two games before Fall 2015. And again, it's two fairly different games that will likely have very different gameplay. That should take way more than 2 1/2 years; it should be more like 3 1/2 or 4 years.
...and the other producers and other people on each smash game... don't?
i seriously wonder how many people on this forum actually know about producers and production
^ what most people on this board actually thinkWait. Are you telling me those other names in the credits aren't just flavor text? I've been living a lie!!!
M2K was on pbnj's stream with Hax, Salem, and a few other people. They were talking about it. I don't remember all of the details but they were talking about him testing it for them (not the Best Buy things going on). He was going to give feedback. So basically, I heard it from Mew2king on stream.
I thought he said there was a lot he did not have time to add to brawlThe fact that I feel Sakurai himself said that there's less to add from Brawl to this game than there was from Melee to Brawl is why I think it will be released earlier than most expect.
Yeah I figured, since if it were true I'm sure a lot more people would be going crazy about it. I looked around and searched, but couldn't find any one else mentioning so I figured it was either a misunderstanding or just a lie. :3c"That Mew2King is helping test the game" rumor is almost certainly bullcrap... unless he's talking about Project M. The Tekken and Soul Calibur team are good enough testers, as long as Star Wars characters aren't in the game!
Yyyyyeah I found that as well and was like "No way I'm looking through all this", which is why I asked if anyone else could purport it.
Seriously guys, enough of the 2014 release date. Remember when everyone thought Brawl would come out in 2007=??? That game came out in 2008, and it still wasn't as good as the two games before it (IMO). We'll be lucky if we get a 2014 or early 2015 release for either game. Until then, just play the hell out of the new games you're getting, all the Brawl mods, and sit down, stay cool, and wait.
The Wii U has enough good titles coming out in 2013, 2014, and 2015, so there's no reason to rush either game. Also, the 3DS is killing it right now, and probably will kill it for much of its' life cycle, given that the console has "hit it's stride" much like the DS did around the same time of its' life cycle.
Sakurai worked 20 hours a day, 6 days a week (100 hours a week total) for much of Melee's developmental cycle. Let's hope he never does that again, for his physical and mental health's sake, and I believe some of his staff did that as well. Also, Smash 64 came out in 1998 in Japan, and Melee's development period was over 2 years.
Yes, because unlike Melee, they are working on TWO GAMES, the graphics and whatnot are way more advanced, the animations are held to higher standards, and, oh yeah, they gotta top all the amount of songs, stages, characters, etc. in Brawl. On top of that, Sakurai had a team that had worked on Smash 64 (HAL Laboratories, who has yet to return to the series), and he worked 20 hour work days for 6 days a week (try doing that).
Also, Brawl took about 27 months to make; these 2 games should take at least about 3 or 44 years. Besides, the average Triple-A title (no, Call of Duty, *insert sports title here*, and Assassin's Creed are not Triple-A titles) take around 2 1/2 years to make.
I mean, look at the gap between quality Final Fantasy (is that even a quality franchise anymore?), Dragon Quest, Grand Theft Auto, Halo, Uncharted, etc. titles. If time had nothing to do with it, then those titles would be released multiple times ever year. And again, they're making TWO DIFFERENT GAMES ON TWO DIFFERENT CONSOLES that will be VERY DIFFERENT!!!
Actually, although I cannot confirm this to be true in any way (I have no actual proof), I wouldn't be surprised if it is in fact true. Most game companies today contact, ask and use dedicated professional level players to test their game sequels nowadays it has become something typical (well, at least to those companies who care about the competitive scene). Doing this just means Nintendo allowed or told Namco to cater a bit to the competitive scene of Smash, which although improbable it isn't impossible.Yeah I figured, since if it were true I'm sure a lot more people would be going crazy about it. I looked around and searched, but couldn't find any one else mentioning so I figured it was either a misunderstanding or just a lie. :3c
...and the other producers and other people on each smash game... don't?
i seriously wonder how many people on this forum actually know about producers and production
My bad, recalled a video incorrectly.I thought he said there was a lot he did not have time to add to brawl
This is the most heroic post I've seen around here in a long time.Dude, not to be rude or to offend you, but I've seen you do this many, many times, and it's getting annoying. Stop making up stuff and giving false information without any basis.
64's Release Date was January 21, 1999 in Japan.
Melee was first discussed and planned when the GC started being developed by the start of 2000 (That means by this time it wasn't even being developed yet!) and it was released at the end of 2001 giving it about 12-15 months of developement.
IDK where you read Sakurai worked 20 hours a day but that is not physically possible to do for more than a few weeks, also considering he didn't take a single sunday off (you said it was 6 days a week, it was 7, get your facts) and he didn't even take any holidays off, I seriously doubt he worked 20 hours a day. (Also 20 hours a day, 6 days a week is 120 hours a week, not 100. But 100 hours a week, 7 days a week, is equivalent to 14 hours a day, which sounds way more reasonable and physically possible although still inhumane in all meaning).
Brawl was first annouced around late Spring 2006. When it was announced Sakurai hadn't even been apporached yet (confirmed by Sakurai in an interview and by Iwata) which means the game had still not started development, considering the game was released in early spring 2008 this is less than 22 months development time (most people say it was exactly 16-17 months, although I have no proof of this at hand.) which is much less than the 27 month development time you claim.
Now let's take into account that both Melee and Brawl had small development teams (well, small compared to a development team from a company like Namco-Bandai). Smash 4's development team is much bigger than it was before, and much more experienced, plus it has already been 16 months since it was first announced that development had already started (16 months was Brawls development time with a smaller team!).
I woulnd't be surprised if the game came out Holiday of this year, but because they need to port the title to the DS or maybe even develop a completely unique copy (I don't know how they are doing it) and because developing for 1080p on a high end console is much more time consuming than developing for the Wii, this game might take longer, so I woulnd't doubt a Spring-Summer 2014 release either. Although it is a bigger development team, so who knows.
You implied it.I didn't say that..
First off, pipe down the accusations or you're gonna get hit down a knock. I said some stuff that was wrong, but that doesn't make my whole argument wrong. Heck, you did that, but I moved on.Dude, not to be rude or to offend you, but I've seen you do this many, many times, and it's getting annoying. Stop making up stuff and giving false information without any basis.
Either way it's a long as heck time ago that I hardly remember because I was a kid.64's Release Date was January 21, 1999 in Japan.
Brawl's development team was said to be about roughly 100 people full-time in his interview with "Iwata Asks," if my memory serves me correctly. I double checked that information right now, and although the source is down, it is correct, unless Sakurai is wrong.Now let's take into account that both Melee and Brawl had small development teams (well, small compared to a development team from a company like Namco-Bandai). Smash 4's development team is much bigger than it was before, and much more experienced, plus it has already been 16 months since it was first announced that development had already started (16 months was Brawls development time with a smaller team!).
HA! A 2013 release date=??? Unless you're expecting less of everything than Brawl and a roster smaller than Melee and less balanced, too, you've gotta be crazy kid. We might get both of these games in Fall 2014, but there's no way we're getting either of them in the Spring or Summer (unless one comes out in say September), unless one game is released more than a year in advance of the other (probably Smash 3DS). If you really think it's gonna be that easy, you got another thing coming. And even if these games are announced to be released then, they'll be pushed back, guaranteed.I woulnd't be surprised if the game came out Holiday of this year, but because they need to port the title to the DS or maybe even develop a completely unique copy (I don't know how they are doing it) and because developing for 1080p on a high end console is much more time consuming than developing for the Wii, this game might take longer, so I woulnd't doubt a Spring-Summer 2014 release either. Although it is a bigger development team, so who knows.
Why (just) Mew2King=??? Sure, he's the only high level Melee and Brawl player most of us can name, but there's so many more players that play at a high level. Plus, he plays Brawl in a really boring way, even though Brawl is already boring enough competitively (IMO). If they wanted someone to add a "spark," just ask Armada (he's asked to do it), Mango, Gimpyfish, HugS, the Project M development team, ADHD, other top level Brawl players that don't bore people to death, etc.Also, this was published on the SWF facebook and on the SWF twitter, something tells me if it wasn't true, M2K would have already come foward saying not to believe any of that and that it isn't true. His silence is what makes me optimistic . (As if he did get contacted to playtest he would have to sign a NDA and wouldn't be able to talk about it outright.)