First off, pipe down the accusations or you're gonna get hit down a knock. I said some stuff that was wrong, but that doesn't make my whole argument wrong. Heck, you did that, but I moved on.
I never said your argument wasn't true, I said you keep giving false information to make your argument stronger (I am sorry this seems offensive and I do not mean it to be so, but the thing is, this isn't the first thread I see this behavior), and that can be seen when you give wrong release dates (1998 ssb64) and impossible time frames (27 month development on Brawl when announcement to release was about 22 months and that wasn't all development as the game hadn't even been talked about yet).
I don't mean to offend you and ask forgiveness if you find yourself offended.
Second off, I'm not making that stuff up. Go look it up. Sakurai worked 20 hours a day, 6 days a week, 120 hours total a week for many months (I wrote 100 hours a week, but I meant 120 hours a week). And dude, it's freaking Japan. They have people working like that all over. Heck, when my dad just got his last job, he worked similar hours, too. As he likes to tell you, "once you make crazy money, sometimes you have to work crazy hours." The interview was with 1Up; look it up on ---'s directory thread.
"On a personal level, Melee had an extremely grueling development cycle. Some of my other games did, too, but Melee sticks out far ahead of the pack in my mind.
"I worked on that game for 13 months straight, after all, without a single Sunday or holiday off that whole time. During parts of it, I was living a really destructive lifestyle - I'd work for over 40 hours in a row, then go back home to sleep for four."
This is a quote from the article at 1Up with what Sakurai said. First off he worked on it for 13 months, you said it was over 2 years. Secondly when he says he works 40 hours in a row then go to sleep for 4 he is quoting things that happened not describing how the whole production cycle was. I have no proof to show you this, I know and without proof you should not believe me but... It is literally physically impossible for a body to go under 2-4 hours of sleep a day for more than a few weeks let alone months.
As I said also he didn't take sundays or holidays off.
Brawl's development team was said to be about roughly 100 people full-time in his interview with "Iwata Asks," if my memory serves me correctly. I double checked that information right now, and although the source is down, it is correct, unless Sakurai is wrong.
I said compared to Namco-Bandai's possible development team, not actual numbers. I have no information on how many people were on his Brawl team or how many people are on his current team. What I do know is Namco-Bandai has a much higher number of employees and experienced people that
could hypothetically work on Smash 4. So even though I do not have the exact numbers and as you said I could be wrong about the actual comparison, there is no way for me to know that, if n fact Smash 4 has less people it's because Namco believes it doesn't need more people to help develop it. Also apparently Namco is hiring which could mean they want even more people to help develop the game.
Anyways...
"
We got Brawl's trailer when that game was in development for only about 8 months; these 2 games have been in development at least 16 months, with a grade-A developer (Namco Bandai) instead of a grade-D developer (Game Arts), with a much bigger, smarter, and more (fighting game) experienced group on a console that isn't just the previous console with motion controls (it's like we're having a two generational jump in terms of power, processing, graphics, and online interface!)."
I like how you actually agree with me on this point, so why fight me about it?
HA! A 2013 release date=??? Unless you're expecting less of everything than Brawl and a roster smaller than Melee and less balanced, too, you've gotta be crazy kid. We might get both of these games in Fall 2014, but there's no way we're getting either of them in the Spring or Summer (unless one comes out in say September), unless one game is released more than a year in advance of the other (probably Smash 3DS). If you really think it's gonna be that easy, you got another thing coming. And even if these games are announced to be released then, they'll be pushed back, guaranteed.
So, taking almost twice as long as Melee and About a year longer than Brawl equals to less characters and less balance?
I am actually a Game Design masters major and Triple-A games have a development cycle of about 2 years. I consider the fact that Smash is not your run of the mill *we need to see the sweat on the guys forehead and have realistic wind physics hitting the tree leaves so it needs to be pushed back 3 more months!* type of game and that even if they are redoing the engine yet again, they already have all the bases and knowledge to remake it quickly enough and in my opinion 20 months sounds like a very reasonable time frame for the development.
Even then, I do believe the game could be released even later, technically it could be holidays 2014, I am not saying that isn't plausible, because I believe it might be, just as I believe holidays 2013 is also plausible.
Also, Brawl took about 27 months to make; these 2 games should take at least about 3 or 44 years. Besides, the average Triple-A title (no, Call of Duty, *insert sports title here*, and Assassin's Creed are not Triple-A titles) take around 2 1/2 years to make.
I mean, look at the gap between quality Final Fantasy (is that even a quality franchise anymore?), Dragon Quest, Grand Theft Auto, Halo, Uncharted, etc. titles. If time had nothing to do with it, then those titles would be released multiple times ever year. And again, they're making TWO DIFFERENT GAMES ON TWO DIFFERENT CONSOLES that will be VERY DIFFERENT!!!
Well I already told you that supposedly (I cannot assure you this myself) Brawl took 16-17 (Which is what Smash 4 has been in development for) but aside from that...
Call of Duty, Assassin's Creed and most of those games are in fact Triple-A titles and are great examples of how long a game takes to develop when you already have an engine in place.
Uncharted 1-
November 16, 2007
Uncharted 2 - October 13, 2009
Uncharted 3 - November 1, 2011
There were small recesses between each game's development, which gives way to less than 2 years development in between each iteration.
Although a lot of these other games have 5 year development cycles, not all 5 years are spent on the game. Most of these games have problems appear through its development cycle (such as team restructuring and just having to rework ideas and start all over) and have the project halted or hindered greatly sometimes cancelled and having to start with a completely new idea.
Also, there is no proof the development team is bigger, unless you have a rough estimate of the Namco Bandai Soul Calibur team, plus anyone on the Tekken team working on either or both games, or anyone else helping from Namco Bandai or Nintendo.
Again...
"
We got Brawl's trailer when that game was in development for only about 8 months; these 2 games have been in development at least 16 months, with a grade-A developer (Namco Bandai) instead of a grade-D developer (Game Arts), with a much bigger, smarter, and more (fighting game) experienced group on a console that isn't just the previous console with motion controls (it's like we're having a two generational jump in terms of power, processing, graphics, and online interface!)."
You are right, there is not way to guarantee it, but we can all agree, including yourself, that it probably is much bigger, but you want to fight me about your own opinions too.
I'd be willing to bet good money that we won't get both games before the Fall. Of course, like the guy who I bet $50 with that Diddy Kong would be playable in Brawl (I said yes, he said "Haha, no!"), you'd probably run away.
Why would I bet money through the internet? I am not claiming I know for a fact Smash 4 will be released before Fall, I am not a psychic. But just for the sake of it, let's do this, lets bet a public apology for it. If the game comes out before Fall you will publicly say I was right in a thread in the forums, stating that you were wrong. If on the other hand, the game is released around the dates you have stated in your posts (End of 2014 onward), I will do the same and make a thread publicly saying I was wrong and you were right, how does that sound?
Why (just) Mew2King=??? Sure, he's the only high level Melee and Brawl player most of us can name, but there's so many more players that play at a high level. Plus, he plays Brawl in a really boring way, even though Brawl is already boring enough competitively (IMO). If they wanted someone to add a "spark," just ask Armada (he's asked to do it), Mango, Gimpyfish, HugS, the Project M development team, ADHD, other top level Brawl players that don't bore people to death, etc.
Meh, those are the questions that make the rumor likely to be false. I do not claim verity of the rumor at all. Anyways any of those other smashers could have been approached too, hypothetically speaking, signing an NDA means you can't actually say the fact that you are testing the game, which M2K has not said outright, people are just assuming because of all of his late comments and questions. Anyways the rumor is most probably false but it shouldn't be debunked just yet, there is a small possibility it is true. Also whats boring to someone might be very entertaining to other people
, not that I watch many M2K games, but just saying there must be people out there who love his playstyle.
Edit: Also, in your posts you actually said we wouldn't get it by 2014 and that we should count ourselves lucky if we did. So lets make the bet the following instead:
Me - From today until start of Fall 2014.
You - From the start of Winter 2014 until 2099
If it is released in Fall 2014 nobody wins.
And you say: "
Either way it's a long as heck time ago that I hardly remember because I was a kid."
If you don't know something then don't correct it.
Someone used the 1999 argument to quote development time from 64 to Melee to say that Melee had less than 2 years development time. You then corrected them and said it was in 1998 in order to state that Melee had over 2 years of development (which actually had 13 months said by Sakurai himself).
If unsure, look it up or just don't say it.