I mean, the reality is Harada said that the development team at Bandai Namco is going back to Tekken Project after a short break, so there's literally no development team for any future content right now. Smash Ultimate is no longer being worked on by the development team and they are literally moving to an entirely different developmental focus back at Bandai Namco. There's not really any more definitive of a reality than that. Could they technically reform the team? Of course, but it's the same as literally any hypothetical of "Can X do Y". It's not really speculation or optimism, it's literally just dreaming of a reality you want at that point.
The thing is you can't really do a story driven Subspace with a ton of fighters and an ambitious game. You're developing an entirely unique game on top of your primary fighting game with how Subspace went, and I think both it and Brawl suffered from a lack of resources due to its existence. And that was with 39 characters, 3 of whom basically did not appear in it, and Sonic only appeared at the very end. Trying to apply that to an 89 character roster is basically impossible. Plus we don't wanna see repeats of Brawl's atrocious balance, gameplay decisions, and issues with being able to finish other fighters like the Forbidden Seven.
I'm all for it, but Subspace should honestly be its own game made independently of the primary Smash games so that way both can get the resources and thus the polish they deserve.
Idk why people are clamoring for Subspace without realising the amount the resources and time it would need to take for it to be done especially with Everyone is Here and the disastrous 2 year development. Not to mention it wasn't even a good mode outside cutscenes. Smash 6 will have much less characters than Ult which might make SE-sequel but honestly, at the point, A Smash Bros Movie would be better suited than a game.
Also thanks for shutting down that optimism nonsense. Why would Smash Ult continue when Nintendo, Sakurai and Trademarks say otherwise? Nothing more than delusional thoughts away from reality.
And you have still not answered my question about if the rooster isn´t a big deal for the fanbase, then why was everyone is here thing such a huge deal? Also, they made a big deal about World of Light, and look how that ended up. The only reason why people are somewhat still talking about it is the Alpharads World of Light Nuzzlock challenge. Sure, we have Little Z and Alphard doing wacky stages at times, but that isn´t exactly something that is "the talk of the town" either. It's the entire roster. I dare argue that the upload replay parts is a bigger deal than WOL and Stage Builder because people want to see either "meme" videos or how people maybe uploaded an example of a combo they managed to find.
So I´m sorry, but even if they would make a big deal out of some other moods when the push comes to show the selling point is (and has always been) the rooster. If not, then why was it a big deal when Snake and Sonic got reveal and Brawl? If it's not, then why was it a big deal when Cloud got announced for Smash Wiiu/3DS? Or like I said previously... if the rooster isn´t a big deal.. then why did people go ape**** when everyone was back?
Ps... have you thought about that maybe people have the Subspace and Smash Run in such high regard only because of nostalgia? I mean, they aren't bad modes, but the only ones that are playing Smash WiiU/3DS and Brawl are the modding scenes with stuff like P+.
However, The fact that people still talk about WoL even as Nuzlocke challenge shows that it's still a big deal. It's doesn't have to be talk of the town every day for it be there. Yeah, the roster is great but you need new, unique ways to use said characters otherwise the overall experience get stale. Stage Builder gets talked about and gets recognition. Go to it yourself and see the amount of stages that are still be created. That's a big deal. Nostalgia is poor argument as there has be reason it was created in the first place. Subspace isn't a good mode(The Adventure mode by far) but there is a certain pleasure to see unlikely teamups of our favourite characters like Samus and Pikachu, Meta Knight and FE Boys, Mario and Pit all coming together to defeat the common evil and the fun interactions that come from it which not only makes it even more special and memorable but is also reason why Smash as a crossover is really popular concept. Even Smash Run is looking at a unique way to play Smash. Having that + Player Interaction + Online would be a great DLC for Ultimate to keep things fresh but it never.
Sure those modes have problems but single-player shouldn't be abandoned entirely.
Watch these and the comments and see how a big deal single player is.
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Nabbitfan730
What good are all these modes if nobody wants to play any of the characters?
Smash doesn't need all these modes, they are fun extras. The game is multiplayer-focused, so what most people will do is what Smash is for, which is beating up your friends with your
favorite characters.
Anything else is just more options to play the same game that a lot of people never mess with. I've only played Smashdown a handful of times, and always by myself. I haven't touched WoL period, and I love story modes.
Like I said before characters are fundamental but it's also fundamental to having multiple ways to use them to keep gameplay fresh. Also what if my friends aren't available to play with me? Then what happens?
Also, speak for yourself for the last part. I loved WoL and on my second playthrough on hard mode. Going to do a Sora-Run after for the third time when comes out. Just because you don't like them doesn't mean it shouldn't exist.
Lol you’re making my point though.
It is not a selling point because they aren’t that great, at least in my opinion. That doesn’t mean it can’t be.
Assuming that it “never will” is the issue. The next game isn’t constrained by the previous in regards to what improvements we could potentially see.
If you want to talk about how to make smash a better game, then all aspects of it need to be improved.
I completely agree that the roster does indeed sell the game at this point. Not denying that. However in order to make the game itself better additional modes need to be worth playing as well. Story mode for example simply needs to offer an experience that multiplayer can’t. Unfortunately story mode has never been executed in a successful way
'Unfortunately story mode has never been executed in a successful way" World of Light would disagree to that. Well it's more of an Adventure Mode than Story so you might be right. Outside cutscenes, SE wasn't good.
However I agree with everything else especially this part "Completely agree that the roster does indeed sell the game at this point. Not denying that. However in order to make the game itself better additional modes need to be worth playing as well. Story mode for example simply needs to offer an experience that multiplayer can’t"
ForsakenM
Icewolff92
Take STRONG note of this one.