Just a reminder for people who forgot/to tell people who never played the originals: I don't think there's a *single* paper joke in PM64, and maybe one or two is in TTYD. It was an art style; PM64 was like a popup book, hence the paper, telling a story to the viewer (player). It was charming and adorable. TTYD cranked it up a bit, still keeping the flat aesthetic, but had a new art style. That said, there wasn't any paper jokes outside of the paper moves: Plane, Paper (basically the gimmick for SPM), Tube, and Boat. The really high jump with the ultra boots (forgot what it was called) also squished Mario down (like paper should) to get more jump power, a la SMB2/Doki Doki Panic. That said, other than when characters turned, it never *felt* like paper. Yeah they were flat, but you were never reminded of that all that much.
Sticker Star then comes in with the awful "everything has a white outline" paper aesthetic that we also saw in CS and now in tOK that frankly I hate, but beyond that, everything is suddenly a joke about paper, whether it's getting wet (which ruins paper), folding/creasing paper, blowing paper away with fans/wind, everything is paper, and it's constantly thrown into every joke like after you catch a bug or fish in Animal Crossing (C+ HURRDURR), but in AC where it's just one line for each catchable thing, about 90%+ of the jokes/"humor" is paper-related things. We get it, the game is PAPER Mario, but that doesn't mean we have to be told that every second. What if there was a Final Fantasy game where they used puns/a play on words for "Final" and "Fantasy" every chance they got? What if Mario Party's dialogue was just about partying, maybe getting pizza, doing some drugs, going to the club, etc? It's beyond obnoxious and isn't clever writing when it's a large bulk of it. The trailer for tOK (speaking of which, "ORIGAMI" is in the title) literally opened with a cult of differently-folded paper. It's intended to be what seems to be a serious moment but even Origami Peach can't help herself but drop at least 2 or 3 paper puns and it really just puts an awful taste in my mouth.
I don't even need to get into the gameplay, which I'm sure will also have plenty of paper jokes like SS/CS before it, but just from what I've seen, I'm honestly sick of how forced the paper thing is. Fans of the original just enjoyed the neat art-style since it wasn't really done before, but now it's just "HAHA PAPER IS FUNNY ISN'T IT?!" and it's just really, really annoying.
The first two games he was not terribly interesting. They started to evolve him and his abilities well.
Could you like, elaborate on what you mean by that?
He doesn't feel like a Mario 2.0 anymore like the first game.
????? Who was calling it that? Paper Mario and Mario are completely different characters and have been since even the first game. Also seriously, besides the RPG games, I don't really remember when Mario was actively using hammers in any capacity; that's only been a thing in SMRPG, PM, and M&L. The Hammer Bros suit (that started in SMB3) really doesn't count since it's not always part of his toolkit. The hammer alone set "RPG Mario" and "Mario" apart from one another.
I also didn't find any of his new Paper gimmicks overwhelming or ridiculous. I thought they gave him tons of cool and unique abilities that made him stand out as his own person.
It's not that the gimmicks are the problem, it's more the whole "PAPER IS EVERYTHING" attitude they're taking with it when that was not at all what turned people on to the first two games (also throw SPM in there; paper wasn't an annoyance until Sticker star).
Certain aspects(the stupid usage of the how the Thing cards were, but how you get the Thing cards was really cool and innovative), but... that's kind of it.
Everything about the Thing stickers were the worst aspect of anything I've ever played.
I love messing with the environment too. Going 3D in Super Paper Mario was cool.
It was, but all it made me do was 3D search every room to completion, even if there was nothing in it, which just makes you explore every area twice and most of the time, you won't even be rewarded for doing so. It was a neat idea early on but they really needed to expand on it.
The rest? No, they were pretty innovative, imo.
They really weren't though. Like, define innovation to me, because there's a razor thin (or let me be like modern Paper Mario and say PAPER THIN HURRHURR) line between "innovation" and "gimmick", it's near indistinguishable. Honestly, everything in SS/CS was a gimmick to me moreso than an innovation. Innovations are innovative because they're good ideas that deviate from the norm, especially in something established that is bad. Gimmicks are what's added to drive attention to it. Making battles pointless and not having level ups is not innovative. Having an item-only battle system so you have to run away from battles if you run out of stickers/cards is not innovative. Running around to find the one Thing sticker/card you missed to progress is not innovative (hell they literally have this in many adventure games except many times it's not an item); these are (bad) gimmicks they implemented to be new for the sake of being new.
For Super Paper Mario, the 2D to 3D gimmick is really good...on paper. I feel like it wears out it's welcome by the end, but I think the real issue is just the moment to moment gameplay. I just think it's a really boring, slow platformer in both 2D and 3D with no momentum or flow whatsoever. I like puzzle-platformers alot, don't get me wrong, but the way the puzzles and areas are designed feels much more the first two games than a traditional platformer to it's detriment. If you are going to make a platformer, go all in and not whatever Super is trying to be.
Yup, 100%. It started decently enough, but then it just gets stretched so thin by the end because it was never expanded. 3D barely even matters for the most part or the solution is "use 3D to see something from the side that you will literally miss from a 2D angle".
But it can be pretty obtuse, the bosses are all boring puzzles because of the sticker system, and the stickers drag down the battle system to the point of it being obsolete.
How to play SS the best way possible:
- Run from all battles
- Hoard your powerful stickers
- Find Thing
- Use everything on Boss
- Rinse-repeat for the rest of the game
You know RPGs where people hoard elixirs and stuff and never use them? That's Sticker Star, except every attack or move in the game is an elixir. I will never understand how they did this not once but twice.
It doesn't help I'm just not a fan of the Paper artstyle, especially in Color Splash. The white outlines are ugly.
Seriously, it's awful.