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Geno (♥♪!?): Return of the Starsend Savior

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Spatulo

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I won't say the Wild Wild West of speculation is truly back until we officially have a Spirit and/or Assist Trophy promotion, but damn, we're getting there! Just the fact we have names like my boy Waluigi back on the table is SO exciting!
The moment is nigh! Be it our boy Geno or the WAH, I feel like one of them is coming soon, and after that ANYTHING is possible!
 

PokéfreakofBACON

Smash Ace
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PokefreakofBACON
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Here's that Geno moveset I promised. Happy Page 1996, Geno Boiz B)

Concept:
Geno in SMRPG is a glass cannon. He's fast, hits hard, and has insanely strong special moves. Geno in Smash will be much the same- very fast, has overwhelming stage control with various moves that cover a lot of space, and special moves that are very strong, but with a terrible disadvantage state that's hard to get out of, and a light weight that makes him easy to KO.

Stats:
Lightweight, a bit heavier than Mewtwo. Above average run speed, quick initial dash with a good foxtrot. One double jump, above average air acceleration and max speed, low-ish fall speed. Overall, above-average horizontal movement, but a bit floaty. Great in advantage, bad in disadvantage.

Timed Hits:
Certain moves will deal double damage if they're executed properly. If timing is slightly off, the move will still deal extra damage, but not the full amount. If timed perfectly, a special sound effect will play, as well as making Geno's eyes sparkle in his portrait. Exactly how timing works is different per-move this gimmick affects. (See Smash Attacks, Grab, and Specials)

Rocket Punches:
For some moves, Geno will attack by firing his hand off his body to punch far-away enemies. In SMRPG, because it was turn-based, the return trip wasn't a factor, but losing an hand temporarily will matter a lot in a real-time fighting game like Smash. For moves where Geno uses a rocket punch, he will actually lose hands, making it impossible to use certain moves until the hand returns.

Moves which only fire 1 rocket punch can be used even if one hand is gone, but using the "wrong" hand will slightly increase the move's start-up time. The default hand for one-handed rocket punches will be noted with each move. Moves that fire 2 rocket punches can still be used with one hand missing, but will obviously have no projectile on one side. The start-up time is unchanged. If no hand can be fired as a projectile, and Geno will make a disappointed facial expression. All the moves have (weak) hitboxes on his arm, regardless of whether a projectile is fired or not.

Rocket Punches act as projectiles. They travel from Geno's body straight forward until reaching a certain distance, before heading back to him with a strong homing. Geno moving won't affect the punches' trajectory. They have no hitbox on the way back. If reflected (only reflectable on the way out) they will immediately travel back to Geno, faster than usual, and hurt him before re-attaching. Unlike most reflected projectiles, his hands deal set damage and knockback to Geno no matter how they were reflected. (Mostly because of how many projectiles he has, reflectors would otherwise be broken against him.)

Normals:

Jab- A quick punch, followed by an arm flex to reveal his Hand Cannon, and a rapid jab bullet barrage similar to Inkling's multijab. Fires a large star from his arm as the finisher. If he doesn't have his left hand, he can only do the first hit with less range, but unchanged damage.
F-Tilt- A slightly slower punch based on his unarmed attack. Pressing A again fires his hand out as a Rocket Punch. Only can use his right hand. Both hits of this attack are useful, unlike similar f-tilts.
D-Tilt- Geno fires a single star at the ground in front of him, with a long-lasting hitbox. Good combo starter, good for 2-framing. Unnaffected by lack of hands.
U-Tilt- Geno raises his hands up in a "praise the sun"-esque pose, a star appearing above his head that hits multiple times. Mostly an anti-air, but can hit very close-by grounded opponents.

N-Air- Geno faces the camera and fires a rocket punch to each side of him, using both hands.
F-Air- A rocket punch directly forward, with a very strong hitbox right as the fist fires that gets weaker when the fist starts travelling. Defaults to right hand.
B-Air- Geno fires three star bullets behind him. They don't travel very far, but are very powerful. Gives him a bit of momentum when used. Similar to Gunner F-Air, in the opposite direction. Unnaffected by lack of hands.
U-Air- A rocket punch sent directly upward, defaulting to his right hand.
D-Air- A downward rocket punch, similar to Megaman's, defaults to his right hand.

Dash Attack- An quick elbow forward, removing all momentum if it hits an opponent. Similar to the toy Geno's "attack" on toy Bowser, but with a bit of an animation to be less stiff.

Smash Attacks:
Up Smash and Forward Smash have a Timed Hit mechanic. Release the button right when it finishes charging (before the shaking animation stops) to deal much more damage than usual. Stars will appear above Geno's head to indicate the timing of the charge, and the stars will disappear once fully charged. A sound effect will play if perfectly timed.

U-Smash- Geno lifts his hands up to charge, before bowing to the ground and summoning a Geno Blast pillar of light. Slower but stronger version of Palutena's Up-Smash.
F-Smash- Geno uses his signature move, Geno Beam. The beam is a multihit attack with long range, about half the length of FD, but with a long start-up time even if not charged up. Functionally similar to Mii Gunner's F-Smash, but with more range and longer start-up.
D-Smash- Geno fires a rocket punch low to the ground in both directions. His fastest Smash attack, but still relatively slow, and easy to avoid by jumping over.

Grab and throws:
When Geno has no hands, he can't grab, doing a 'whiff' animation where he looks confused. Pummelling has him fire stars point-blank from one arm. Up/Forward/Back throw all have Geno transform into a cannon a la Geno Flash and fire the opponent out of himself. Down throw is similar to Falco's down throw but with a star shot instead of a laser, obviously.

Specials:
Neutral B- Geno Whirl
Geno fires a projectile that travels quickly in a straight line. It pierces through players, high damage but low knockback, very slow attack. Timing a B press when it touches the opponent deals double damage. If items are turned on, then timing a B press for when the 'whirl' despawns (goes off-screen or touches a wall) will make it do 99.9% damage, but much less knockback to compensate.

Not very good for zoning due to its slowness and punishability on whiff. Great at long range for anti-zoning, or against slow opponents.

Side B- Star Gun
Geno fires his most powerful weapon, the Star Gun. This shoots a barrage of 4 stars that travel in a straight line with some variance in angle. Similar in frame data and damage/knockback to Falco's lasers if all four hit, but the stars move slower, allowing Geno to potentially chase after them and get a follow-up at certain ranges.

Up B- Geno Boost
Geno raises his hands to the sky for a moment (stalling mid-air) before given a "boost" upwards. While under the effect, Geno has stars below his feet, and he slowly rises, but he has complete control over his aerial moveset and left/right movement while rising. Not very good for vertical recovery, but GREAT for horizontal movement. The upwards momentum is cancelled upon jumping or airdodging, and ends after a few seconds. Geno must land on the ground to regain "fuel" for this move, similar to R.O.B. and Villager/Isabelle.

Down B- Geno Flash
Geno turns into a cannon and launches a star up and forward, which creates a multihit explosion as it expands. The explosion is similar to Hero's magic burst, but half the size. After the explosion, Geno appears in the center of it and then drops like a rock. If he's not above a platform after using this he's KO'd. Geno takes damage for using this move, too. (He literally blows himself up, after all.) Can be used as a recovery, but the cannon falls while it's firing, making its vertical distance pretty bad. Very high-risk high-reward move.

Final Smash- Star Road Beam
The camera zooms in to Geno's face as he prays, before the 7 pieces of the Star Road start to circle behind him... and then the 7 Star Spirits start to circle behind those (with Twink!), and then the 7 Crystal stars circle behind that. (Optional: The Pure Hearts also show up? Maybe the Bean Star? Something from other M&L games?) With the power of all the stars behind him, Geno flies up to the top of the screen and uses Geno Beam and Star Beam at the same time, creating a massive laser that destroys everything below him. He can be moved left/right slowly while firing. (Literally moves him, doesn't angle the laser like with Lucario.)

Taunts:
Up Taunt- The classic arms folded nod. Mallow also shows up to pose with him!
Side Taunt- Geno makes a pose similar to his 'guard' animation in-battle in SMRPG. "I serve... a higher authority."
Down Taunt- Geno trips and falls on his face, then stands back up and shakes his head quickly to shake it off. Coupled with the classic SMRPG sound effect.
 
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Grumbo

Smash Ace
Joined
Oct 8, 2019
Messages
673
Guys I LOVE this right now. It feels like a massive weight has been taken off the community’s collective shoulders.

CacoMallow ain’t fake yet, so Doomguy and Geno! Some random rumor suggesting ****ing KOS-MOS? SURE, why not! Geoff said something maybe about Sonic! Doctor Eggman! Shadow! Arle! WALUIGI SOMEHOW!

It’s the Wild Wild West of crazy Smash speculation again and I love it
This is what I wanted. Glad we have breathing room to speculate now
Alright screw it: Circumstantial Evidence on why it could be Tracer, assuming we aren't to believe the deconfirmation, because I like putting lists together

1. She fits Daisy theory of her being a stand in for another character. Same hair color, same primary color, both ladies

2. Overwatch Holiday Pack is right after the Smash one

3. Geoff teasing Sonic "of some kind" Him teasing a new game seems off and too obvious to guess, and while it could be movie news it could also be him being part of Fighter 5's reveal trailer, and it would be fitting if he were to have a race with Tracer


And that's basically it, truly not much but it's an interesting train of thought
The fallout of Tracer would probably be insane. I kinda doubt that tbh
 

ActualGarbage

Smash Ace
Joined
Jul 11, 2018
Messages
592
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The Dumpster
Give me a source of them commenting on any Shantae hentai art. I doubt they have and the GameFaqs and 4Chan trolls have just made that silly **** up. Yes, there is Shantae hentai, but I highly doubt WayForward has come forward no pun intended to comment on that.
I mean, I didn't even say that, I just said they retweet art of her that is borderline hentai. Just the other day the retweeted the SFW version of a piece, and the artist had the NSFW version just a click away.
 

cmbsfm

Smash Champion
Joined
Nov 6, 2012
Messages
2,823
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srmario
Other people have probably thought of this idea too, but I feel like Geno's fighter spirit should be his original form. That would be a really nice touch. It could be a super easy bypass as to why there's already a Geno spirit. The spirit in the game is the doll Geno, not ♥♪!? itself. Bonus points if the fighter spirit's name is also ♥♪!?. I hope if he gets in, this is how they do it.
 

RetrogamerMax

Smash Legend
Joined
Sep 3, 2018
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12,221
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Houston, Texas
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RetrogamerMax2
I mean, I didn't even say that, I just said they retweet art of her that is borderline hentai. Just the other day the retweeted the SFW version of a piece, and the artist had the NSFW version just a click away.
I mean WayForward always tries to design the renders of the Shantae gals as really sexy. As long as they're not naked or showning too much of the body, it really isn't a problem.
 

Franco Geno

Smash Lord
Joined
Oct 26, 2019
Messages
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User was warned for this post
You wouldn't believe how many times I've scrolled through twitter and seen Shantae's big ass tiddies in my face with the little Wayforward retweeted above it.
I coulnd't exactly find the tweets so i had to improvise a little
[Redacted]
 
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Loog

Smash Apprentice
Joined
Oct 29, 2018
Messages
140
There is still a part of me that hopes that mallow is a part of genos move-set even if it is just one of his B attacks.
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
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I was born in 1986 so Super Mario RPG came out right when I was 10
 

Spatulo

Smash Lord
Joined
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Messages
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Here's that Geno moveset I promised. Happy Page 1996, Geno Boiz B)

Concept:
Geno in SMRPG is a glass cannon. He's fast, hits hard, and has insanely strong special moves. Geno in Smash will be much the same- very fast, has overwhelming stage control with various moves that cover a lot of space, and special moves that are very strong, but with a terrible disadvantage state that's hard to get out of, and a light weight that makes him easy to KO.

Stats:
Lightweight, a bit heavier than Mewtwo. Above average run speed, quick initial dash with a good foxtrot. One double jump, above average air acceleration and max speed, low-ish fall speed. Overall, above-average horizontal movement, but a bit floaty. Great in advantage, bad in disadvantage.

Timed Hits:
Certain moves will deal double damage if they're executed properly. If timing is slightly off, the move will still deal extra damage, but not the full amount. If timed perfectly, a special sound effect will play, as well as making Geno's eyes sparkle in his portrait. Exactly how timing works is different per-move this gimmick affects. (See Smash Attacks, Grab, and Specials)

Rocket Punches:
For some moves, Geno will attack by firing his hand off his body to punch far-away enemies. In SMRPG, because it was turn-based, the return trip wasn't a factor, but losing an hand temporarily will matter a lot in a real-time fighting game like Smash. For moves where Geno uses a rocket punch, he will actually lose hands, making it impossible to use certain moves until the hand returns.

Moves which only fire 1 rocket punch can be used even if one hand is gone, but using the "wrong" hand will slightly increase the move's start-up time. The default hand for one-handed rocket punches will be noted with each move. Moves that fire 2 rocket punches can still be used with one hand missing, but will obviously have no projectile on one side. The start-up time is unchanged. If no hand can be fired as a projectile, and Geno will make a disappointed facial expression. All the moves have (weak) hitboxes on his arm, regardless of whether a projectile is fired or not.

Rocket Punches act as projectiles. They travel from Geno's body straight forward until reaching a certain distance, before heading back to him with a strong homing. Geno moving won't affect the punches' trajectory. They have no hitbox on the way back. If reflected (only reflectable on the way out) they will immediately travel back to Geno, faster than usual, and hurt him before re-attaching. Unlike most reflected projectiles, his hands deal set damage and knockback to Geno no matter how they were reflected. (Mostly because of how many projectiles he has, reflectors would otherwise be broken against him.)

Normals:

Jab- A quick punch, followed by an arm flex to reveal his Hand Cannon, and a rapid jab bullet barrage similar to Inkling's multijab. Fires a large star from his arm as the finisher. If he doesn't have his left hand, he can only do the first hit with less range, but unchanged damage.
F-Tilt- A slightly slower punch based on his unarmed attack. Pressing A again fires his hand out as a Rocket Punch. Only can use his right hand. Both hits of this attack are useful, unlike similar f-tilts.
D-Tilt- Geno fires a single star at the ground in front of him, with a long-lasting hitbox. Good combo starter, good for 2-framing. Unnaffected by lack of hands.
U-Tilt- Geno raises his hands up in a "praise the sun"-esque pose, a star appearing above his head that hits multiple times. Mostly an anti-air, but can hit very close-by grounded opponents.

N-Air- Geno faces the camera and fires a rocket punch to each side of him, using both hands.
F-Air- A rocket punch directly forward, with a very strong hitbox right as the fist fires that gets weaker when the fist starts travelling. Defaults to right hand.
B-Air- Geno fires three star bullets behind him. They don't travel very far, but are very powerful. Gives him a bit of momentum when used. Similar to Gunner F-Air, in the opposite direction. Unnaffected by lack of hands.
U-Air- A rocket punch sent directly upward, defaulting to his right hand.

Dash Attack- An quick elbow forward, removing all momentum if it hits an opponent. Similar to the toy Geno's "attack" on toy Bowser, but with a bit of an animation to be less stiff.

Smash Attacks:
Up Smash and Forward Smash have a Timed Hit mechanic. Release the button right when it finishes charging (before the shaking animation stops) to deal much more damage than usual. Stars will appear above Geno's head to indicate the timing of the charge, and the stars will disappear once fully charged. A sound effect will play if perfectly timed.

U-Smash- Geno lifts his hands up to charge, before bowing to the ground and summoning a Geno Blast pillar of light. Slower but stronger version of Palutena's Up-Smash.
F-Smash- Geno uses his signature move, Geno Beam. The beam is a multihit attack with long range, about half the length of FD, but with a long start-up time even if not charged up. Functionally similar to Mii Gunner's F-Smash, but with more range and longer start-up.
D-Smash- Geno fires a rocket punch low to the ground in both directions. His fastest Smash attack, but still relatively slow, and easy to avoid by jumping over.

Grab and throws:
When Geno has no hands, he can't grab, doing a 'whiff' animation where he looks confused. Pummelling has him fire stars point-blank from one arm. Up/Forward/Back throw all have Geno transform into a cannon a la Geno Flash and fire the opponent out of himself. Down throw is similar to Falco's down throw but with a star shot instead of a laser, obviously.

Specials:
Neutral B- Geno Whirl
Geno fires a projectile that travels quickly in a straight line. It pierces through players, high damage but low knockback, very slow attack. Timing a B press when it touches the opponent deals double damage. If items are turned on, then timing a B press for when the 'whirl' despawns (goes off-screen or touches a wall) will make it do 99.9% damage, but much less knockback to compensate.

Not very good for zoning due to its slowness and punishability on whiff. Great at long range for anti-zoning, or against slow opponents.

Side B- Star Gun
Geno fires his most powerful weapon, the Star Gun. This shoots a barrage of 4 stars that travel in a straight line with some variance in angle. Similar in frame data and damage/knockback to Falco's lasers if all four hit, but the stars move slower, allowing Geno to potentially chase after them and get a follow-up at certain ranges.

Up B- Geno Boost
Geno raises his hands to the sky for a moment (stalling mid-air) before given a "boost" upwards. While under the effect, Geno has stars below his feet, and he slowly rises, but he has complete control over his aerial moveset and left/right movement while rising. Not very good for vertical recovery, but GREAT for horizontal movement. The upwards momentum is cancelled upon jumping or airdodging, and ends after a few seconds. Geno must land on the ground to regain "fuel" for this move, similar to R.O.B. and Villager/Isabelle.

Down B- Geno Flash
Geno turns into a cannon and launches a star up and forward, which creates a multihit explosion as it expands. The explosion is similar to Hero's magic burst, but half the size. After the explosion, Geno appears in the center of it and then drops like a rock. If he's not above a platform after using this he's KO'd. Geno takes damage for using this move, too. (He literally blows himself up, after all.) Can be used as a recovery, but the cannon falls while it's firing, making its vertical distance pretty bad. Very high-risk high-reward move.

Final Smash- Star Road Beam
The camera zooms in to Geno's face as he prays, before the 7 pieces of the Star Road start to circle behind him... and then the 7 Star Spirits start to circle behind those (with Twink!), and then the 7 Crystal stars circle behind that. (Optional: The Pure Hearts also show up? Maybe the Bean Star? Something from other M&L games?) With the power of all the stars behind him, Geno flies up to the top of the screen and uses Geno Beam and Star Beam at the same time, creating a massive laser that destroys everything below him. He can be moved left/right slowly while firing. (Literally moves him, doesn't angle the laser like with Lucario.)

Taunts:
Up Taunt- The classic arms folded nod. Mallow also shows up to pose with him!
Side Taunt- Geno makes a pose similar to his 'guard' animation in-battle in SMRPG. "I serve... a higher authority."
Down Taunt- Geno trips and falls on his face, then stands back up and shakes his head quickly to shake it off. Coupled with the classic SMRPG sound effect.
This moveset has Geno Whirl as a standard special, Beam as a forward smash, Boost as an up B that lets you fly, and a final smash with Paper Mario references

What I’m trying to say is that it’s perfect
 

HudU

Smash Journeyman
Joined
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220
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I wasn't born when MRPG was released, but I still love the game. Im 18 today, so when I was born, MRPG was 5 years old at that point
 
D

Deleted member

Guest
There was also a Mallow plush too:



According to Youtubers like LSuperSonicQ and PatMac, there have only been two sightings of the Mallow plush online in the past 23 years. It's SUPER rare and probably one of the rarest video game plushes or memorabilia in existence. The SMRPG set is so rare and mysterious, we don't even know if they made a Geno plush. If a Geno plush exists, he could be even rarer than Mallow.

Edit: The plushes were UFO/claw machine plushes and were made by the company Takara.
I just want to comment how much Plush Mallow looks like the Mallow hat in the MallowDemon leak.

It's over, bros... We found the culprit. Mallow Plush.
 

collater333

Smash Rookie
Joined
Nov 22, 2007
Messages
23
Location
Canada, Ottawa
I remember right before Color Splash was announced, Gamexplain had a discussion and they were sooo sure that we were going to get another PM, and low and behold, we did...unfortunately, not the one we wanted, but that's besides the point.

I know they've stated they've been wrong and it's essentially all speculation and anything they've gotten right were merely "lucky guesses" but yeah, I do question if they do have some inside info. But people shouldn't be nagging them though.
 

Sigran101

Smash Master
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I actually wouldn't mind Tracer. I don't know why people diss overwatch. It's a high quality game, not like fortnight. And a lot of the characters are really interesting. With how huge Overwatch has gotten I could definitely see it having a place in smash.
 

Tree Gelbman

100 Percent Done
Joined
Nov 3, 2007
Messages
15,352
"I should work on that essay."

Narrator: "It was 9:44 PM and he works at 4AM."

****... Why am I like this?
I feel you. It's nearly 11pm here. I have to work at 5:30pm. I have no desire to get in bed, because I worked overnight Saturday night and crashed as soon as I got home.
 
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