But, as a former Mega Man main, this resonates with me. Even though I was 10 years before actually playing one, in the grand scheme of things, that means I grew up with Mega Man. When Brawl speculation season was in full swing, my close friends (aka my only friends lmao) asked me if I was hoping for Mega Man, and I told them no, because I didn't want a clone of Samus. It would be neat, and I would probably play him, but overall, I had bigger dreams than Mega Man. Naturally, when he was revealed for Smash 4, that was hype. I couldn't believe it, and to top things off, he wasn't a clone of Samus. Despite never really wanting him, how could I not play him? Especially after learning that for no readily apparent reason they cut Lucas. I was so hyped up when the Club Nintendo Smash demo released, I immediately picked him up and started learning his moves, and...
He was terrible. Those were the first words out of my mouth: "he's pretty bad." But, when the full version came out and I unlocked everyone, the truth reared its ugly head: my Brawl main was gone, and my Melee main, Marth, was feeling kind of... eh. Out of the newcomers I was vaguely interested in, Shulk wasn't everything I was hoping for, and Robin is even worse than I could have imagined... Really all there was for me was Mega Man. It was fine, though, maybe he was really weak and didn't have much in the way of kill power, he was fun to move around as and really really annoying. There's a lot to be said for pestering your opponent until they've basically given you the game by wanting to get back at you so badly they mistake themselves to death. And hey, if you can keep them out, the clock's ticking!
When I look back on it, it was fun for a while, but after a few months, I really just didn't enjoy the way I had to play him. He had a dedicated community that was constantly pumping out tech for him, sure, but most of it was situational at best and his jab lock loop relied on your opponent just making a mistake and falling into it - hence why even Kameme wasn't pulling it off consistently after he illustrated how deadly it could be at EVO. The truth was that Mega Man was a one trick pony and once everyone knows the trick, he's dead in the water. The last year or so of 4, I really jived with Lucas a bit more than Mega Man, but it's like, I've already put four years into Mega Man, I can't just quit playing him.
This is where our stories go polar opposite, though - Ultimate. I was really interested to see how he was buffed for Ultimate since it was obvious that everyone else was getting jacked. Since Nintendo really fumbled in comparison to Smash 4's release, what with no playable demo, I had to rely on the second hand accounts of people who were lucky enough to play it at E3, or when Nintendo brought the official demo to big events like CEO, and things weren't sounding too good. Some guys downloaded the leaked version about two weeks before it came out and I was fortunate enough to play it early, and it confirmed my fears that Mega Man came into the game mostly unchanged. Sure, pellets go further. Nice, Fire Sword actually kills, eventually. Wow, Metal Blade does a lot of damage now. So does Leaf Shield, but it has this janky "hold B" thing going for it, and you can't footstool with it anymore, and Metal Blade doesn't combo into the ZIGMA upper... like why? Why take everything from him and give him some minor buffs? I say this when people ask me why I dropped him, and I feel like it's the truth - Mega Man feels like a Smash 4 character who just got ported to Ultimate. He's stuck in a game where his gimmick barely works and it confuses me why people consider him so good in this one when it seems like the big names who played him have reduced him to secondary - I feel like I even see more Wario out of Kameme than I do Mega Man. And to make matters worse, it feels like every time a tech was discovered for him, something to make him somewhat threatening, they patched it out. It's sad to me, because I do like him as a character, but I just can't play him anymore because the amount of effort to secure even one stock, much less the whole game and the whole set, is just too much.