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Geno (♥♪!?): Return of the Starsend Savior

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Verde Coeden Scalesworth

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Super Mario Kun!

Anyhow, that's true. At the very least, B-K can be revived if it's outsourced (as I doubt current day Rare could do them justice now), methinks. SMRPG could also come back one day in some new form (remake, sequel, something else?) if SE is up to playing ball. They're both buried in terms of new games for now, but that could change.
I honestly am still waiting on a revival of the B-K games. Keeping them relevant via merchandise is neat and all, but it's not the same.

I also might pick up Nuts & Bolts. I did just get an Xbox One as is. Another thing I want to find is a really cheap Kinect so I properly own and play its version of Sonic Riders. It's one of the few Sonic games I don't have. Though that was before they felt the need to never have a proper Sonic 3D game again. I don't like that they can't help but shoehorn Classic Sonic in and won't let it stand out on its two feet. Is it that hard to take a good formula(and I don't mean Boost, which I feel is somewhat meh) and just improve on it? Parkour was one of the best new ones introduced. Wisps at least were nicely done in Generations(which didn't feel like they shoehorned in Classic Sonic compared to how Forces did). Mind you, I love the Adventure saga because of unique gameplay, that is, 3D kinds. It's why I enjoyed Heroes, Shadow, and 06. I didn't have as much enjoyed from Unleashed cause the Day Stages might as well be just a rehash(but slower) version of Mach Speed. Made worse by where skill isn't really so much important as mashing a button for an invincibility shield is. Coupled with bad stage design, and I vastly preferred Night Stages. Cool idea, executed poorly.

Okay, tangent aside, I do want to see a good SMRPG remake. Like, they could make the inventory design way better. I don't think it's too bad that they have a single spot per item, as it's balanced so you can't overstock stuff and require actual management. On the other hand, equipment being among the regular items is bad. It'd make more sense to separate these. Maybe update the the controls for specials so there's less convoluted/weird stuff like spinning the stick around stuff. Holding a button down for the right timing should be enough alone. The general timing needed to hit A is fine. Another is if they should remap the controls a little. It was made with the SNES controller in mind, just like Quest 64 was made with the C-Buttons in mind. Take advantage of the current controller~
 

EricTheGamerman

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I honestly am still waiting on a revival of the B-K games. Keeping them relevant via merchandise is neat and all, but it's not the same.

I also might pick up Nuts & Bolts. I did just get an Xbox One as is. Another thing I want to find is a really cheap Kinect so I properly own and play its version of Sonic Riders. It's one of the few Sonic games I don't have. Though that was before they felt the need to never have a proper Sonic 3D game again. I don't like that they can't help but shoehorn Classic Sonic in and won't let it stand out on its two feet. Is it that hard to take a good formula(and I don't mean Boost, which I feel is somewhat meh) and just improve on it? Parkour was one of the best new ones introduced. Wisps at least were nicely done in Generations(which didn't feel like they shoehorned in Classic Sonic compared to how Forces did). Mind you, I love the Adventure saga because of unique gameplay, that is, 3D kinds. It's why I enjoyed Heroes, Shadow, and 06. I didn't have as much enjoyed from Unleashed cause the Day Stages might as well be just a rehash(but slower) version of Mach Speed. Made worse by where skill isn't really so much important as mashing a button for an invincibility shield is. Coupled with bad stage design, and I vastly preferred Night Stages. Cool idea, executed poorly.

Okay, tangent aside, I do want to see a good SMRPG remake. Like, they could make the inventory design way better. I don't think it's too bad that they have a single spot per item, as it's balanced so you can't overstock stuff and require actual management. On the other hand, equipment being among the regular items is bad. It'd make more sense to separate these. Maybe update the the controls for specials so there's less convoluted/weird stuff like spinning the stick around stuff. Holding a button down for the right timing should be enough alone. The general timing needed to hit A is fine. Another is if they should remap the controls a little. It was made with the SNES controller in mind, just like Quest 64 was made with the C-Buttons in mind. Take advantage of the current controller~
Thoughts on Sonic Lost World? I never played a ton of it, but that one felt surprisingly decent for a 3D Sonic game (or maybe I just have low standards for Sonic since I was never a huge fan and my only 3D experience prior to that one was Sonic 06 because I was a stupid kid who didn't know better).

Speaking of a Super Mario RPG remake, I'd love to see them do some more fun stuff with the combat system and make it more flashy overall, make the hits really have some great impact to them with stunning visuals. Maybe include some really cool combat mechanic that brings in other party members for parts of the attack (look I've got Persona 5 on my mind, and I love how that game makes the party feel legitimate together unlike so many other RPG games a lot, so I'd love to see it emulated with Super Mario RPG). I'd also like to see them hide less stuff behind random bull**** (like the invisible chests that you sometimes have no clue are there and the 100 jump challenge is awful, and still awful in Super Mario Odyssey lol). I agree with the better item system, the early RPGs really suffer from that issue and the more remakes that do away with it, the better.

I'm just worried a remake will mess up the charm of the original. The isometric 2.5D graphics are certainly dated on one hand, but they also make the game feel entirely unique...
 

EarlTamm

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Thoughts on Sonic Lost World? I never played a ton of it, but that one felt surprisingly decent for a 3D Sonic game (or maybe I just have low standards for Sonic since I was never a huge fan and my only 3D experience prior to that one was Sonic 06 because I was a stupid kid who didn't know better).

Speaking of a Super Mario RPG remake, I'd love to see them do some more fun stuff with the combat system and make it more flashy overall, make the hits really have some great impact to them with stunning visuals. Maybe include some really cool combat mechanic that brings in other party members for parts of the attack (look I've got Persona 5 on my mind, and I love how that game makes the party feel legitimate together unlike so many other RPG games a lot, so I'd love to see it emulated with Super Mario RPG). I'd also like to see them hide less stuff behind random bull**** (like the invisible chests that you sometimes have no clue are there and the 100 jump challenge is awful, and still awful in Super Mario Odyssey lol). I agree with the better item system, the early RPGs really suffer from that issue and the more remakes that do away with it, the better.

I'm just worried a remake will mess up the charm of the original. The isometric 2.5D graphics are certainly dated on one hand, but they also make the game feel entirely unique...
Some more flash and impact would be great to see, and having more party inclusion would be great, though I am not so sure about that method. As for the isometric graphics, I think the best angle to take is what the game intended at the time and modernize it. It wanted to feel like a Mario game, platforming and all, but it had no example of a 3 Mario game at the time. Now we know how Mario works in 3D, so have it play like a 3D Mario with RPG battling and such. As I said before, I think SMRPG should be a combination of both old and new.
 

Verde Coeden Scalesworth

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Thoughts on Sonic Lost World? I never played a ton of it, but that one felt surprisingly decent for a 3D Sonic game (or maybe I just have low standards for Sonic since I was never a huge fan and my only 3D experience prior to that one was Sonic 06 because I was a stupid kid who didn't know better).

Speaking of a Super Mario RPG remake, I'd love to see them do some more fun stuff with the combat system and make it more flashy overall, make the hits really have some great impact to them with stunning visuals. Maybe include some really cool combat mechanic that brings in other party members for parts of the attack (look I've got Persona 5 on my mind, and I love how that game makes the party feel legitimate together unlike so many other RPG games a lot, so I'd love to see it emulated with Super Mario RPG). I'd also like to see them hide less stuff behind random bull**** (like the invisible chests that you sometimes have no clue are there and the 100 jump challenge is awful, and still awful in Super Mario Odyssey lol). I agree with the better item system, the early RPGs really suffer from that issue and the more remakes that do away with it, the better.

I'm just worried a remake will mess up the charm of the original. The isometric 2.5D graphics are certainly dated on one hand, but they also make the game feel entirely unique...
I was speaking of parkour earlier. I like Lost World. Running into walls, etc. was finally fixed up due to this. I bought 06 as my first official 360 game. I have no regrets and loved the hell out of it. Even more than Sonic Heroes, honestly. Game is super flawed, obviously, but the only thing I found outright bad is the Mach Speed section.

Also, yeah, they can improve the combat system a lot more. It feels like they tried too hard with random controls for everything. It's something I always found weird cause there's no reason to make them that different for your Specials. I'm actually very glad that Paper Mario and Mario & Luigi had way more simplistic ones even while still having some unique stuff. They felt a lot easier to do. The only problem is the Mario & Luigi's "one button per character", which is really hard to do at times.

2.5 is indeed difficult to work with. It sometimes makes mini-games near impossible to do, as well as horrible jumps. They could potentially have 2D sections once in a while to remove some of the issue. But the charm definitely comes from the 2.5 D design along with neat stuff like how Mario tells a story. It even having mini-cutscenes like during the cake boss segment is a huge part of the charm.
 

TheHeartbreakKid

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Gotta disagree with that specific point, I’d never heard of Bayo or Joker before they got into Smash.
You have to also remember that any character that would be considered on-par NOW with where Geno was at the time of RPG's release (in terms of recognizability) has the luxury of coming about in an age where media overall is more visible due to how far-reaching social media is.

I had never played a Persona game or even had a passing interest in JRPGs, and I STILL knew very well who Joker was before he was announced for Ultimate thanks to people posting Persona memes in gaming forums, YouTubers I follow, etc.

Even the most incidental, non-vital character of a modern game has WAY more visibility compared to even some starring characters of games from decades prior.
 

Giga Kaiju

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Hmm, that actually brings up an interesting discussion. (you know, to have it be on topic and more amiable)

In the hypothetical event of Super Mario RPG getting a remake/remastered version of it, besides the obvious implications of changes in it's look and mechanics, would you want it to still be a turn-based strategy game or an action RPG kind of game like what what Kingdom Hearts and Final Fantasy VII Remake are trying to do?

I don't know about you guys, but having maybe not a remake (for those folks that want to preserve some elements of the original) but in a hypothetical sequel, I would br kind of interested in seeing a change like that.

You know, Odyssey aesthetic/gameplay but with RPG elements.

:bowser:.
 

FalconFire93

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Hmm, that actually brings up an interesting discussion. (you know, to have it be on topic and more amiable)

In the hypothetical event of Super Mario RPG getting a remake/remastered version of it, besides the obvious implications of changes in it's look and mechanics, would you want it to still be a turn-based strategy game or an action RPG kind of game like what what Kingdom Hearts and Final Fantasy VII Remake are trying to do?

I don't know about you guys, but having maybe not a remake (for those folks that want to preserve some elements of the original) but in a hypothetical sequel, I would br kind of interested in seeing a change like that.

You know, Odyssey aesthetic/gameplay but with RPG elements.

:bowser:.
That sounds like an awesome idea, I’d also like a remaster, a remake, or a sequel where Geno comes back to stop the next imminent threat years after the battle with Smithy. :)
 

EricTheGamerman

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Hmm, that actually brings up an interesting discussion. (you know, to have it be on topic and more amiable)

In the hypothetical event of Super Mario RPG getting a remake/remastered version of it, besides the obvious implications of changes in it's look and mechanics, would you want it to still be a turn-based strategy game or an action RPG kind of game like what what Kingdom Hearts and Final Fantasy VII Remake are trying to do?

I don't know about you guys, but having maybe not a remake (for those folks that want to preserve some elements of the original) but in a hypothetical sequel, I would br kind of interested in seeing a change like that.

You know, Odyssey aesthetic/gameplay but with RPG elements.

:bowser:.
I think that would be straying a bit too much from Super Mario RPG and what the game was about in the first place. The game was supposed to be about getting people into RPGs who generally were not already in to them, so I’d like to see that spirit preserved in the remake. Making it an Action RPG defeats the purpose of its roots and its design philosophy. The game already has plenty of engaging combat elements, I don’t really see what the system the VII Remake would bring to the table without fundamentally changing the game for the worse.

Beside, we haven’t had a good conventional Mario RPG in ages and the attempts to make them less traditional RPG haven’t been particularly great... so I’m a fan of sticking to the classic turn based combat.
 

ZelDan

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Hmm, that actually brings up an interesting discussion. (you know, to have it be on topic and more amiable)

In the hypothetical event of Super Mario RPG getting a remake/remastered version of it, besides the obvious implications of changes in it's look and mechanics, would you want it to still be a turn-based strategy game or an action RPG kind of game like what what Kingdom Hearts and Final Fantasy VII Remake are trying to do?

I don't know about you guys, but having maybe not a remake (for those folks that want to preserve some elements of the original) but in a hypothetical sequel, I would br kind of interested in seeing a change like that.

You know, Odyssey aesthetic/gameplay but with RPG elements.

:bowser:.
Keep it turn-based please and maybe add/expand to what SMRPG had.
 

MattX20

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Given the most recent interview with Sakurai, I have a little more room to be optimistic about Geno's chances. Just because they couldn't get him for 4's DLC doesn't mean Sakurai couldn't have asked Square about him for potential DLC in Ultimate's development. After all, the Nintendo Dream interview in 2016 made it clear that Sakurai thought the character was perfect for Smash and that he wanted him for a long while. The fact Square was willing to be cooperative makes the whole obstacle seem less so, and the only real way that could deconfirm the hero of the stars is if the Mii Costume comes with the DQ heroes and not with Geno himself.
 

GoodGrief741

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Hmm, that actually brings up an interesting discussion. (you know, to have it be on topic and more amiable)

In the hypothetical event of Super Mario RPG getting a remake/remastered version of it, besides the obvious implications of changes in it's look and mechanics, would you want it to still be a turn-based strategy game or an action RPG kind of game like what what Kingdom Hearts and Final Fantasy VII Remake are trying to do?

I don't know about you guys, but having maybe not a remake (for those folks that want to preserve some elements of the original) but in a hypothetical sequel, I would br kind of interested in seeing a change like that.

You know, Odyssey aesthetic/gameplay but with RPG elements.

:bowser:.
I'm usually a super purist with that sort of thing but I totally understand changing things up for a modern audience like FF7R. As long as they're aware that traditional turn-based JRPGs are viable, I'm okay with whatever direction they go with if it's well done.

Strategy would be weird though, I don't know if I like that.

Maybe something similar to Chrono Trigger's battle system would work wonders in tandem with SMRPG's mechanics.
 

Ze Diglett

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Hmm, that actually brings up an interesting discussion. (you know, to have it be on topic and more amiable)

In the hypothetical event of Super Mario RPG getting a remake/remastered version of it, besides the obvious implications of changes in it's look and mechanics, would you want it to still be a turn-based strategy game or an action RPG kind of game like what what Kingdom Hearts and Final Fantasy VII Remake are trying to do?

I don't know about you guys, but having maybe not a remake (for those folks that want to preserve some elements of the original) but in a hypothetical sequel, I would br kind of interested in seeing a change like that.

You know, Odyssey aesthetic/gameplay but with RPG elements.

:bowser:.
I love my ARPGs more than anything, but seeing Super Mario RPG turn into one would feel... wrong, y'know? Maybe for a hypothetical sequel to make it stand out from the other Mario RPGs a bit more (especially since Nintendo seems to be diametrically opposed to two different Mario RPG series running concurrently for some reason), but for a remake? Naw.
 
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Penguinbowler

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I love my ARPGs more than anything, but seeing Super Mario RPG turn into one would feel... wrong, y'know? Maybe for a hypothetical sequel to make it stand out from the other Mario RPGs a bit more (especially since Nintendo seems to be diametrically opposed to two different Mario RPG series running concurrently for some reason), but for a remake? Naw.
Still holding out for a new paper mario game, it's such a pity they released no knew games after the third one.
 

Verde Coeden Scalesworth

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Hmm, that actually brings up an interesting discussion. (you know, to have it be on topic and more amiable)

In the hypothetical event of Super Mario RPG getting a remake/remastered version of it, besides the obvious implications of changes in it's look and mechanics, would you want it to still be a turn-based strategy game or an action RPG kind of game like what what Kingdom Hearts and Final Fantasy VII Remake are trying to do?

I don't know about you guys, but having maybe not a remake (for those folks that want to preserve some elements of the original) but in a hypothetical sequel, I would br kind of interested in seeing a change like that.

You know, Odyssey aesthetic/gameplay but with RPG elements.

:bowser:.
Turn-based. You shouldn't outright discard the original battle system in a remake. Improve upon it, but don't completely change it. I'm already never getting the remake of VII cause it's a complete turn-off for me. I never found KH fun to play at all. The menus work fine when it's ATB or just slow turn-based. In here it's too fast and makes it difficult to keep up with. It wasn't really a true upgrade to a system that worked very well and was more than fast enough to keep it challenging. It's a pretty rather extreme change, imo.
 

Datboigeno

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I think you would inevitably have to update the battle system of SMRPG in a remake. It's the foundation on which other Mario RPGs are built up from, but for today's gamer I think keeping it exactly the same would feel dated and not in a good way. I don't think a full FFVII remake strategy is necessary though. Keep it turn-based while still implementing new depth to the battle system. Keep the timed hits of course but maybe give each party member a unique trait/mechanic when battling to further set them apart from one another. Maybe add things like combination attacks where in a party of three you could have team up attacks between two of the characters that combine status effects. And big 3 party member attacks that you build up a meter or resource for. It'd also be cool if you could call in a party member not currently in the group of 3 for some sort of support attack. I think it'd also be cool if the game added summons where characters like Jonathan Jones or Booster could show up to either join the party for a few rounds or just to perform some special attack.

These are just off the top of my head but it's just to illustrate that you could add a lot to the current battle system to keep it fresh and interesting even for players who grew up playing the game without completely changing it.
 
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Ze Diglett

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Maybe add things like combination attacks where in a party of three you could have team up attacks between two of the characters that combine status effects. And big 3 party member attacks that you build up a meter or resource for. It'd also be cool if you could call in a party member not currently in the group of 3 for some sort of support attack. I think it'd also be cool if the game added summons where characters like Jonathan Jones or Booster could show up to either join the party for a few rounds or just to perform some special attack.
Now that I think about it, isn't Bowser's Hurly Gloves attack in SMRPG basically a team attack between Mario and Bowser already? So we already have that one to model them after, let's get an attack where Geno shoots Mallow out of a cannon :4pacman:
 

Ovaltine

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Now that I think about it, isn't Bowser's Hurly Gloves attack in SMRPG basically a team attack between Mario and Bowser already? So we already have that one to model them after, let's get an attack where Geno shoots Mallow out of a cannon :4pacman:
Let's get a Mario and Geno dual attack where they rain the fire of the ****ing sun on people.

Let's do this. Let's make it happen, Squaretendo. C'mon, boys.
 

Opossum

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But keep in mind they cannot work on characters that are 3rd party without licensing them first. No matter what the role is. They can get sued for that, even if not releasing them.
I'm sorry, but you really don't know what you're talking about here because this is 100% false. It's only illegal to sell the product like this, not develop it.

That is LITERALLY what a proof of concept is. Marvel Ultimate Alliance was going to add Link and Samus and showed them off in-game to Nintendo but Nintendo turned them down. Ubisoft developed Starlink and Mario + Rabbids with Nintendo IP in mind, and got approved for them after showing demos to Nintendo. Hell, Sakurai himself did this with Smash 64. He was originally denied the use of Nintendo characters, but he made a playable build anyway against Nintendo's wishes, only for them to be so impressed that they allowed him to continue.

There is nothing illegal about it. The most dangerous risk is having the IP owner deny it, leaving you with wasted man-hours and resources.
 

Verde Coeden Scalesworth

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I'm sorry, but you really don't know what you're talking about here because this is 100% false. It's only illegal to sell the product like this, not develop it.

That is LITERALLY what a proof of concept is. Marvel Ultimate Alliance was going to add Link and Samus and showed them off in-game to Nintendo but Nintendo turned them down. Ubisoft developed Starlink and Mario + Rabbids with Nintendo IP in mind, and got approved for them after showing demos to Nintendo. Hell, Sakurai himself did this with Smash 64. He was originally denied the use of Nintendo characters, but he made a playable build anyway against Nintendo's wishes, only for them to be so impressed that they allowed him to continue.

There is nothing illegal about it. The most dangerous risk is having the IP owner deny it, leaving you with wasted man-hours and resources.
Meh, my bad.
 

EarlTamm

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I still wonder how they would adapt Culex, considering he was a giant joke on how the FF games were 2D compared to SMRPG's isometric approach. That same approach would be a bit dated nowadays due to FF being super into 3D.
 

kiteinthesky

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I still wonder how they would adapt Culex, considering he was a giant joke on how the FF games were 2D compared to SMRPG's isometric approach. That same approach would be a bit dated nowadays due to FF being super into 3D.
They could always redesign Culex as an uber-realistic anime prettyboy to play on the recent character design trend in jRPGs.
 

kiteinthesky

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Oh, and he has to have a sword that's not only longer than he is tall, but absolutely useless. And absurdly long or spiky hair.
 

EarlTamm

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Honestly, I don't see any of this happening to Culex. Maybe if they added more secret bosses of a similar variety however.
 

Giga Kaiju

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Interesting. I have seen a fair share of people wanting to maintain the formula of the original for a hypothetical remake. Although a couple still wouldn't mind some changes.


Well, I figured as much. Personally, while I do think that keeping what made the original is fine, a change would be interesting to see. Maybe in a sequel or entry could be cool.

If you want to keep it "classic" then you need to change the gameplay to be more "intuitive" and engaging. Like making the "timed-strikes" and special moves responsive. It felt odd to pull them off and while I can kind of see that's in the same level as Paper Mario in the responsive territory, TTYD blow them both out of the water. It feels nice when you land your moves and there's a great layout for the abilities/moves/repertoire of things you can do while in battles or the menus.

I want the game to be updated in those fields to make it shine and the couple of things that didn't work, fix them a little to keep up with what did.

(Also, I said that the action RPG might be a thing since lately that's what Square has been doing with it's properties and a just a few things have maintained the traditional turn-based gameplay. There could be a change either with us wanting it or not...)

In spite of that, I am willing to see what could be done and while I might have a preference split on a 50/50 route on what that could be, I am interested in seeing any, honestly.

:bowser:.
 

EarlTamm

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Interesting. I have seen a fair share of people wanting to maintain the formula of the original for a hypothetical remake. Although a couple still wouldn't mind some changes.


Well, I figured as much. Personally, while I do think that keeping what made the original is fine, a change would be interesting to see. Maybe in a sequel or entry could be cool.

If you want to keep it "classic" then you need to change the gameplay to be more "intuitive" and engaging. Like making the "timed-strikes" and special moves responsive. It felt odd to pull them off and while I can kind of see that's in the same level as Paper Mario in the responsive territory, TTYD blow them both out of the water. It feels nice when you land your moves and there's a great layout for the abilities/moves/repertoire of things you can do while in battles or the menus.

I want the game to be updated in those fields to make it shine and the couple of things that didn't work, fix them a little to keep up with what did.

(Also, I said that the action RPG might be a thing since lately that's what Square has been doing with it's properties and a just a few things have maintained the traditional turn-based gameplay. There could be a change either with us wanting it or not...)

In spite of that, I am willing to see what could be done and while I might have a preference split on a 50/50 route on what that could be, I am interested in seeing any, honestly.

:bowser:.
It feels like the only times Square does do turn based RPG's anymore is when they are deliberately trying to make a game that harkens back towards the older days. If not, then it's likely going to be more action oriented. I will say, an action RPG that focuses on timed hits could be unique and very unique and new, which would be cool. Just depends on how they would choose to do it.
 

SSGuy

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I like the idea of keeping the turn based combat system. However push the overworld ideas to make them seem like little 3D World levels where Mario can run around and do what he wants. It would be a brilliant way for it to really feel like a Mario game with an RPG game
 

EarlTamm

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Welp, it finally happened. Not to long ago I finally got online and I decided to try just now. And I have came to a conclusion that I have long suspected.

I am not very good at this game.
 

thirsty-pocket

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The most important thing in a Super Mario RPG remake to me would be that they have to absolutely nail Mario's little pantomime skits.
 

Firox

Smash Master
Joined
Jan 7, 2019
Messages
3,336
Living with your parents in your 30's is becoming increasingly more common, and it really shouldn't be stigmatized the way it is nowadays. Not all people who are that old and still living at home are gross mooches. The economy is just that terrible. I'm 27 and I take care of my unwell father, keep up the house cleaning, do the cooking, do the laundry, and generally do... everything. I'm a super-duper homebody, contribute to bills, and, none the least of which, keep a clean shop in general.

How people don't shower at LEAST once every single day is baffling to me. I'd feel so disgusting even missing one day without a shower. Deodorant is your best friend, too! It sure is mine. I'll always keep up on my hygiene, and it's impossible for me to understand how anyone could live otherwise. Just... ick.
Sorry, I didn't mean to sound demeaning over 30 yr-olds living with their parents. It sounds like you're definitely earning your keep over there, however, I do want to point out that there IS a sizeable percentage of people that live with their parents simply to mooch and go as long as possible without confronting the realities of life. "Peter pan" syndrome is what I call it when people refuse to grow up. That certainly wouldn't apply to you, of course, but those out there that haven't learned or been taught basic physical hygiene are among those that need to realize that there are other people in the universe that may not appreciate their particular stench. I guess what I'm trying to say is, regardless of how old someone is or where they choose to live, everyone should understand that cleanliness isn't just for your own health, but for everyone around you too.
 

YsDisciple

Smash Lord
Joined
Jun 14, 2019
Messages
1,242
Somebody mentioned Exor Mario?


In regards to a possible SMRPG remake; I'd prefer leaving the combat system mostly unchanged. Leaving Culex in his sprite form (straight out of the original game) would be hilarious. Just imagining the game with HD graphics. :2gud:
 

UberMadman

Smash Lord
Joined
Jun 26, 2013
Messages
1,275
Location
NorCal
NNID
Psychotic_Forces
Alright, I'm going to talk about a personal theory I've been holding a while now.

So I know a lot of people said that they didn't think a second fighter pass was likely due to Sakurai's recent DLC interview, but I couldn't disagree more. Sakurai said that the gaming industry usually prefers the practice of just moving onto the next game to develop as opposed to DLC, and that seems consistent with the fact that we got only one season of Smash 4 DLC before Ultimate started production almost immediately after. But here's the thing - the Wii U tanked, and Nintendo was already planning to replace it with the Switch as Smash 4 DLC finished development. Meanwhile, the Switch is a massive success, so it's not going to get replaced anytime soon. On top of this, Smash has up to this point been a "once per console" title, and the attachment rate for Smash Ultimate is absolutely, ridiculously massive. It doesn't make any sense for development of the next Smash title to begin in 2020 when this one clearly has staying power; releasing another Smash title on the Switch would probably cause it to sell significantly less than Ultimate, and considering the cost to develop a Smash title, that would be exceedingly asinine. It stands to reason that Nintendo has no reason not to continue licensing Sakurai to develop DLC past this game for at least another year, I would say, as long as he's willing to do it. And Sakurai pretty much never turns down the chance to work on Smash.

So with all that out of the way, let's go into my predictions as to the final makeup of the first fighter pass - and believe me, this is important to my theory.

Fighter_Pass_1.png


From what we've seen, this Fighter Pass seems to be focused on third party franchises completely new to Smash, and based on comments from both Reggie and other official sources, I don't think I'm alone in thinking this trend will continue for the final two characters. Who those two characters are isn't so important, just that I believe they will continue this trend. (My personal theory is Doom Slayer and Crash, though.) Since Geno is from an established franchise, I don't think he fits the mold of character that will be in this pass, though I would like to be wrong.

HOWEVER, I did say that I think there will be at least two fighter passes, and that's the crux of my theory. Given that the first fighter pass was decided before the game came out, the secondary fighter pass will be the first one released after everyone has reacted to the base roster, and so I think Sakurai will use it as an opportunity to fill out the holes left in existing franchises as a means to appease the fans. With that in mind, here is my prediction for what the secondary fighter pass will look like:

Fighter_Pass_2.png


Keep in mind this pass relies on the idea that Spirits can be promoted, but not Assist Trophies. With that in mind, Rex and BWD are probably the biggest 1st-party picks that are not represented in the game as Assist Trophies, and Dixie has maintained decent popularity for years now. I think a Sword and Shield Pokemon is likely, because no matter when this pass will be decided, Sakurai will have access to all of the fully completed designs for the gen, and Sword and Shield will already have beeen out for 3 months by February 2020, which is when we have been told that Fighter Pass 1 will be fully concluded by. By the time the fourth character releases, people will be well acquainted with the 8th gen Pokemon and will probably be happy to see a rep, and Nintendo will probably be happy with the idea of promoting a "recent" title, Corrin style. Saving Geno as the final reveal of this pack makes a lot of sense to me: he's the only 3rd party in this theoretical pack, he has probably the biggest fanbase and would make an exciting final reveal as a result, and it would distance him the farthest possible amount from the other Mario DLC character, Pirahna Plant, which would lead to less people complaining about feeling inundated with Mario characters.

Is it optimistic to assume Geno would be the only third party in a pack focused primarily on first party characters? Yes. Am I biased as hell? Also yes. But this honestly makes the most sense to me. I'd love to here your guys' thoughts.
 
Last edited:

YsDisciple

Smash Lord
Joined
Jun 14, 2019
Messages
1,242
Alright, I'm going to talk about a personal theory I've been holding a while now.

So I know a lot of people said that they didn't think a second fighter pass was likely due to Sakurai's recent DLC interview, but I couldn't disagree more. Sakurai said that the gaming industry usually prefers the practice of just moving onto the next game to develop as opposed to DLC, and that seems consistent with the fact that we got only one season of Smash 4 DLC before Ultimate started production almost immediately after. But here's the thing - the Wii U tanked, and Nintendo was already planning to replace it with the Switch as Smash 4 DLC finished development. Meanwhile, the Switch is a massive success, so it's not going to get replaced anytime soon. On top of this, Smash has up to this point been a "once per console" title, and the attachment rate for Smash Ultimate is absolutely, ridiculously massive. It doesn't make any sense for development of the next Smash title to begin in 2020 when this one clearly has staying power; releasing another Smash title on the Switch would probably cause it to sell significantly less than Ultimate, and considering the cost to develop a Smash title, that would be exceedingly asinine. It stands to reason that Nintendo has no reason not to continue licensing Sakurai to develop DLC past this game for at least another year, I would say, as long as he's willing to do it. And Sakurai pretty much never turns down the chance to work on Smash.

So with all that out of the way, let's go into my predictions as to the final makeup of the first fighter pass - and believe me, this is important to my theory.

View attachment 229587

From what we've seen, this Fighter Pass seems to be focused on third party franchises completely new to Smash, and based on comments from both Reggie and other official sources, I don't think I'm alone in thinking this trend will continue for the final two characters. Who those two characters are isn't so important, just that I believe they will continue this trend. (My personal theory is Doom Slayer and Crash, though.) Since Geno is from an established franchise, I don't think he fits the mold of character that will be in this pass, though I would like to be wrong.

HOWEVER, I did say that I think there will be at least two fighter passes, and that's the crux of my theory. Given that the first fighter pass was decided before the game came out, the secondary fighter pass will be the first one released after everyone has reacted to the base roster, and so I think Sakurai will use it as an opportunity to fill out the holes left in existing franchises as a means to appease the fans. With that in mind, here is my prediction for what the secondary fighter pass will look like:

View attachment 229589

Keep in mind this pass relies on the idea that Spirits can be promoted, but not Assist Trophies. With that in mind, Rex and BWD are probably the biggest 1st-party picks that are not represented in the game as Assist Trophies, and Dixie has maintained decent popularity for years now. I think a Sword and Shield Pokemon is likely, because no matter when this pass will be decided, Sakurai will have access to all of the fully completed designs for the gen, and Sword and Shield will already have beeen out for 3 months by February 2020, which is when we have been told that Fighter Pass 1 will be fully concluded by. By the time the fourth character releases, people will be well acquainted with the 8th gen Pokemon and will probably be happy to see a rep, and Nintendo will probably be happy with the idea of promoting a "recent" title, Corrin style. Saving Geno as the final reveal of this pack makes a lot of sense to me: he's the only 3rd party in this theoretical pack, he has probably the biggest fanbase and would make an exciting final reveal as a result, and it would distance him the farthest possible amount from the other Mario DLC character, Pirahna Plant, which would lead to less people complaining about feeling inundated with Mario characters.

Is it optimistic to assume Geno would be the only third party in a pack focused primarily on first party characters? Yes. Am I biased as hell? Also yes. But this honestly makes the most sense to me. I'd love to here your guys' thoughts.
I like this theory. It could very well be possible, but for the time I'll keep my hopes for the current Fighter Pass. In regards to the remaining two, I'ma be real; I'ma bank on Doom Slayer and Crash as well being the final two. The time I've been checking out the New Upcoming DLC fighter thread, plus the videos speculating on which characters could end up making it to the roster, AND taking into consideration also the presence of said franchises on the Switch; those two are looking very likely imo (emphasis in "imo").
 

GoodGrief741

Smash Legend
Joined
Sep 22, 2012
Messages
10,169
Alright, I'm going to talk about a personal theory I've been holding a while now.

So I know a lot of people said that they didn't think a second fighter pass was likely due to Sakurai's recent DLC interview, but I couldn't disagree more. Sakurai said that the gaming industry usually prefers the practice of just moving onto the next game to develop as opposed to DLC, and that seems consistent with the fact that we got only one season of Smash 4 DLC before Ultimate started production almost immediately after. But here's the thing - the Wii U tanked, and Nintendo was already planning to replace it with the Switch as Smash 4 DLC finished development. Meanwhile, the Switch is a massive success, so it's not going to get replaced anytime soon. On top of this, Smash has up to this point been a "once per console" title, and the attachment rate for Smash Ultimate is absolutely, ridiculously massive. It doesn't make any sense for development of the next Smash title to begin in 2020 when this one clearly has staying power; releasing another Smash title on the Switch would probably cause it to sell significantly less than Ultimate, and considering the cost to develop a Smash title, that would be exceedingly asinine. It stands to reason that Nintendo has no reason not to continue licensing Sakurai to develop DLC past this game for at least another year, I would say, as long as he's willing to do it. And Sakurai pretty much never turns down the chance to work on Smash.

So with all that out of the way, let's go into my predictions as to the final makeup of the first fighter pass - and believe me, this is important to my theory.

View attachment 229587

From what we've seen, this Fighter Pass seems to be focused on third party franchises completely new to Smash, and based on comments from both Reggie and other official sources, I don't think I'm alone in thinking this trend will continue for the final two characters. Who those two characters are isn't so important, just that I believe they will continue this trend. (My personal theory is Doom Slayer and Crash, though.) Since Geno is from an established franchise, I don't think he fits the mold of character that will be in this pass, though I would like to be wrong.

HOWEVER, I did say that I think there will be at least two fighter passes, and that's the crux of my theory. Given that the first fighter pass was decided before the game came out, the secondary fighter pass will be the first one released after everyone has reacted to the base roster, and so I think Sakurai will use it as an opportunity to fill out the holes left in existing franchises as a means to appease the fans. With that in mind, here is my prediction for what the secondary fighter pass will look like:

View attachment 229589

Keep in mind this pass relies on the idea that Spirits can be promoted, but not Assist Trophies. With that in mind, Rex and BWD are probably the biggest 1st-party picks that are not represented in the game as Assist Trophies, and Dixie has maintained decent popularity for years now. I think a Sword and Shield Pokemon is likely, because no matter when this pass will be decided, Sakurai will have access to all of the fully completed designs for the gen, and Sword and Shield will already have beeen out for 3 months by February 2020, which is when we have been told that Fighter Pass 1 will be fully concluded by. By the time the fourth character releases, people will be well acquainted with the 8th gen Pokemon and will probably be happy to see a rep, and Nintendo will probably be happy with the idea of promoting a "recent" title, Corrin style. Saving Geno as the final reveal of this pack makes a lot of sense to me: he's the only 3rd party in this theoretical pack, he has probably the biggest fanbase and would make an exciting final reveal as a result, and it would distance him the farthest possible amount from the other Mario DLC character, Pirahna Plant, which would lead to less people complaining about feeling inundated with Mario characters.

Is it optimistic to assume Geno would be the only third party in a pack focused primarily on first party characters? Yes. Am I biased as hell? Also yes. But this honestly makes the most sense to me. I'd love to here your guys' thoughts.
Thing is, Sakurai didn't say moving on to the next game instead of making DLC is common practice in the gaming industry - one look at any western AAA game will show that. He said it's how he prefers to do things.

Also, in that hypothetical pass, I don't think Geno would come last. Generally the last reveal is the least hype, and a character of Geno's demand isn't that, I'd think. It might be a spot better reserved for the Gen 8 Pokemon unless it's a huge breakout Rex-wise.
 
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