- Joined
- Aug 13, 2001
- Messages
- 34,385
- Location
- Cull Hazard
- NNID
- Irene4
- 3DS FC
- 1203-9265-8784
- Switch FC
- SW-7567-8572-3791
I honestly am still waiting on a revival of the B-K games. Keeping them relevant via merchandise is neat and all, but it's not the same.Super Mario Kun!
Anyhow, that's true. At the very least, B-K can be revived if it's outsourced (as I doubt current day Rare could do them justice now), methinks. SMRPG could also come back one day in some new form (remake, sequel, something else?) if SE is up to playing ball. They're both buried in terms of new games for now, but that could change.
I also might pick up Nuts & Bolts. I did just get an Xbox One as is. Another thing I want to find is a really cheap Kinect so I properly own and play its version of Sonic Riders. It's one of the few Sonic games I don't have. Though that was before they felt the need to never have a proper Sonic 3D game again. I don't like that they can't help but shoehorn Classic Sonic in and won't let it stand out on its two feet. Is it that hard to take a good formula(and I don't mean Boost, which I feel is somewhat meh) and just improve on it? Parkour was one of the best new ones introduced. Wisps at least were nicely done in Generations(which didn't feel like they shoehorned in Classic Sonic compared to how Forces did). Mind you, I love the Adventure saga because of unique gameplay, that is, 3D kinds. It's why I enjoyed Heroes, Shadow, and 06. I didn't have as much enjoyed from Unleashed cause the Day Stages might as well be just a rehash(but slower) version of Mach Speed. Made worse by where skill isn't really so much important as mashing a button for an invincibility shield is. Coupled with bad stage design, and I vastly preferred Night Stages. Cool idea, executed poorly.
Okay, tangent aside, I do want to see a good SMRPG remake. Like, they could make the inventory design way better. I don't think it's too bad that they have a single spot per item, as it's balanced so you can't overstock stuff and require actual management. On the other hand, equipment being among the regular items is bad. It'd make more sense to separate these. Maybe update the the controls for specials so there's less convoluted/weird stuff like spinning the stick around stuff. Holding a button down for the right timing should be enough alone. The general timing needed to hit A is fine. Another is if they should remap the controls a little. It was made with the SNES controller in mind, just like Quest 64 was made with the C-Buttons in mind. Take advantage of the current controller~