toobusytocare
Smash Lord
actually you lose the ability to jump with stick (I guess thats an "option") but gain the ability to up b without losing your jump <_<
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I stand corrected. I guess I don't have the enough control over my stick to executeYou have less options. Not jumping when tilting is easy >_>.
I can up-b without losing my jump. I do it with GW all the time so I can jump out of my up-b.actually you lose the ability to jump with stick (I guess thats an "option") but gain the ability to up b without losing your jump <_<
I believe that might be incorrect. You actually can up-b OOS if you do the following:You also can't up-b OOS with tap jump off.
you can't jump out of up b with GnW (or any character) unless you get hit firstI can up-b without losing my jump. I do it with GW all the time so I can jump out of my up-b.
You also can't up-b OOS with tap jump off.
Yes you can? I'm pretty sure I practically invented GW and live in the same state as the best GW and YES you can jump out of his up-b without getting hit lol.you can't jump out of up b with GnW (or any character) unless you get hit first![]()
I play other characters as well lol.Why are we here talking about Up+B OoS like Ice Climbers really use it?
But on a serious note, Up+B OoS without dropping shield or jumping first is just desynched and almost useless.
Hey guys, I am trying to pick up the ice climbers and i was wondering how i should be practicing them. I can kinda desynch so that is what i have been working on. bthrow to dthrow i have been working on but not too much. and i am just wondering if there is more i should be working on now that i am just starting out. thanks for any advice.
P.S. i am mostly practicing vs computers for the time being.
For sure, that is definitely the trade-off. My reasoning for taking the Banana's out of play comes based out of familiarity. If you're really good at juggling items and using bananas to setup into a chain grab, that's great and you should do it. But my guess is that the best Diddy players are going to be expert banana managers just based on sheer number of reps (and possibly Diddy's superior item capabilites at least compared to the IC's). I feel like Banana grabbing is the best way to throw off a Diddy from his normal game and forces him to fight on a more even footing.Hmm, sounds interesting, but theres one weakness too it, no grabs, not that ít will matter if diddy can´t do anything about getting damaged =)
I still have some trouble with the Nana reversal, so I'll give you the alternative I do. It's actually possible for you to input a back throw with Nana, and while that occurs have Popo use that input to move into position to either pivot grab or dash grab the back throw.What do you generally do when you've gotten a grab and gotten to the edge but with nana holding them? I haven't gotten the turnaround consistent yet so at the moment I just bthrow -> bair them. Is there anything better I should do in the meantime?
The last sentence was win.I still have some trouble with the Nana reversal, so I'll give you the alternative I do. It's actually possible for you to input a back throw with Nana, and while that occurs have Popo use that input to move into position to either pivot grab or dash grab the back throw.
So the input would be something like
Back throw/Popo dashes backward -> DI back towards Nana -> grab.
Another thing you might consider is a Down throw by Nana, Into a Blizzard by Popo, followed by a Fair by Nana after the throw for a meteor.
However, the need for either of these alternatives is trumped by simply turning around your grabs before Nana grabs on them over the edge.
in friendlies i'd always finish CGs with a fthrow to spikeyeah not only do you have to SDI thie **** out of it(especially on a throw spike), but then you have to TIME THE TECH DURING THAT
Not me, every other IC player that goes to tourneys will tell you.lol then you're doing it wrong. dont do a no throw spike and make sure popo is the farthest off the edge he can be holding him.
also you can jump down and bair directly after they tech. you're saying vs snake on the VERY edge of the stage(and at low to mid percents) you have a better chance of CGing snake to death then there is of them double teching and sdi-ing a spike and a stage spike?
i would call you a liar sir, checkmate
edit: oh and even if you screw up and they land on the stage:
while desynced(cause you are after the spike) you can blizz behind you or IB behind you to cover all their getup options and regrab.
^ Evidencein friendlies i'd always finish CGs with a fthrow to spike
now pretty much everyone in my region has learned to SDI and tech that ****
oh well, there's always bair for finishing CGs in style
also if they SDI and tech they always tech the side of the stage, so you can't follow the tech :\
yeah I've noticed that more and more people know the spike's coming and just SDI it rofl.like, if you think you can surprise them with it then go for it because its impossible to SDI it on reaction.
but in my region im known for finishing CGs with spikes because i like to end things quicker plus it looks cool to everyone else.
but this has become a curse because near the ledge everyone prepares to SDI if i choose to spike
Doesn't just SHing IB's and Blizzard walls stop both of those approaches? It seems to for me, but again, my roommate (a Lucario Main just learning to pick up Diddy now for tier purposes) might not be the best player utilizing his full options.Just note, just regular desynced IBs on the ground are beaten easily just by him jumping and throwing the banana. If you blizzard wall while having both naners, he can just sideb-kick through it. If that happens, try to predict it, throw away a naner and pivot grab. Preferably throw it to your back, lol.