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>best ICs in the world uses in the world uses it
I think we're even. The only results we have to compare areAnd Vinnie is the best IC in the world and he doesn't use neither Fthrow -> Bthrow or Fthrow -> Fthrow.
The highest point of the nair is slightly behind the climber's head, at the top of the hammer. Try to hit them with that. Also I would only try it up to around 20% in most cases. Against Nairo I did popo nair -> nana nair -> popo grab with desync alternating nairs, because he was good at DIing the first nair enough to not slip off. It wasn't recorded though .All right, you are even then
Still being shared number 1 is still number so you are both the best.
And one question for you Vinnie, how do you pull of that nair -> edgeslip -> grab so well? I have tried for ages but I've only managed to pull it off once. Most of the time they just don't slide far enough or if they are MK they GSL me.
If Dair works, I don't see why the other aerials wouldn't work, but I haven't tested it since it hasn't really come up as an issue against Diddy or any other character it would really matter against. But that's just speculation since I haven't tested it.What are the ways that one can platform-cancel onto a platform while picking up items (is it only d-air or any aerial and are there character specific ways to do so)?
^Same as above but without picking up items.
Is there a theoretically easier(/better) way to platform-cancel or is it all personal preference?
(like mistiming a platform-cancel using u-air doesn't leave you as vulnerable/kill you as a d-air would)
Based on my frame testing, there's some evidence to indicate that you'd get about a 4 frame (aka almost nothing because this assumes being frame perfect) advantage plus the hitbox of ice shot out as compared to jumping and air dodging onto the battlefield platform. If the platform is higher than the BF one, but short enough to land with FH, that would decrease the overall theoretical frame advantage from using the ice shot hop. If it's lower than BF, it would in theory increase the overall possible frame advantage marginally. However, you're net trade is you lose the invincibility of air dodge.Does using a platform to cancel the end lag of ice shot have any practical uses (combo/grab opportunities)?
Yeah, I got 13th. Me and 9B both got knocked out by Otori in losers. I lost to Dojo in winners surprisingly. I have to work on my nerves at nationals. I'm trying to find the exact difference between my mental states between SRT and Apex, so I can aim for winning next time.Watched a lot of YT videos at work yesterday. 9B at Apex was awesome to watch. Did you go to Apex, Vinnie? Thought I heard a commentator talking about how he's in the same car as you. It could have been a different name though.
So basically when I grab the ledge, I should input the standard getup (Right/left) immediately as Popo grabs the ledge? Will that make Nana on the ledge while Popo is on stage?The easiest way to do that would be to let go of the ledge, and then belay to the ledge, then input standard getup for Popo 9 frames after Popo latches to the ledge. You can also make this happen circumstantially and situationally, but that's the easiest way I know of directly from the ledge.
You'll have to be more specific on your last question please.