• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

General ICs Q&A Thread

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Your favorite way to CG Snake? Using the usual PFthrow -> NBthrow doesn't really work for me :(
 

dettadeus

Smash Lord
Joined
Nov 13, 2010
Messages
1,954
Location
drowning in pixels
Before I got that to work consistently, I hobbled him.
Before that I think I did P Fthrow > N Dthrow.

Oh yeah, I did P Bthrow > N Fthrow for a bit too, then I realized I was doing the 2011 CG wrong.
 

dettadeus

Smash Lord
Joined
Nov 13, 2010
Messages
1,954
Location
drowning in pixels
I never tripped while doing it.
Granted, I was only practicing on an empty human P2 for like an hour and a half, but I never tripped.

To clarify, I never used it in matches.
 

ScareMl

Smash Journeyman
Joined
Aug 1, 2011
Messages
436
Location
Northern California
okay, so im a marth main and im looking to ICs as a secondary. I read the desynching guide, but i was wondering how IC mains do the desynch move where nana (or popo) jumps up and fair spikes the opponent onto the ground while the other climber can do an iceshot to force them into their get-up animation. and also the desynch where nana and popo can alternatingly jump up one at a time and do blizzard. thanks guys.
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
Well the fair ice block one is just after a D-throw or something where Nana is already desynced (2 people can't grab at the same time). So you input a d-throw, a jump fair, and then an ice block. If you get the right timing, it should work.

The one for the blizzard wall is just any desync and then get the timing right for the SH blizzards.
 

Roller

Smash Legend
Joined
Mar 21, 2008
Messages
13,137
Location
Just follow the grime...
when is an appropriate time to roll?
When you think you can get away with it.

lol, depends on the player you are facing. Some people play very scared when facing ICs, to the extent they wont have the balls to hardread your rolls or go in after them for the punish. Others aren't as afraid.

Your favorite way to CG Snake? Using the usual PFthrow -> NBthrow doesn't really work for me :(
ppopo dthrow-> popo dthrow, hobble or bthrow to turnaround depending on comfort level at the time.
K so when I CG Diddy with a nana in hand it always drops, this doesn't happen with 9B, what can I do to prevent this?
We were discussing this not too long ago. I'm not sure if we discovered whether or not they are able to do it guaranteed. I know the diddy I train with often gets it off vs me. However, what I've started doing in response is finishing early.

In order for them to drop the banana they have to be mashing z. If they are doing this optimally, that means they are probably not mashing anything else. As a result, if you try to usmash finish early you get a significant amount of extra time to charge.

Normally the diddy I play with can mash out if I do more than a very slight charge when finishing. I played him in bracket this weekend and got a kill at ~90 because I caught him trying to just zdrop and got a near fully charged usmash off on him. If they are at a very low percent, I cg to edge and just go for the spike-> bungee edgeguard.

Basically, try to finish with as few throws as possible and abuse the fact they are trying to drop the banana instead of mashing.
 

dettadeus

Smash Lord
Joined
Nov 13, 2010
Messages
1,954
Location
drowning in pixels
If the drop happens just after a throw, couldn't you b-throw hobble so they drop the banana but you don't move forward and trip into it? And then they don't have it and you can just CG them away from the banana?
Not speaking from experience or anything, but it seems like that'd work.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
I have noticed that ICs can't really protect themselves are well as other characters, the added hitlag from the other Climber might be enough for the others shield to shrink just enough to get poked, then separated and killed. Watching from the videos, ICs should be quite aggressive because of this fact? I shouldn't let them have time to pressure me since I should be the one doing so instead? o_o
Did I get it right?
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
But watching from videos, he is always charging towards his opponent, he barely tries to keep away or anything. He always stays close to his opponents.
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,313
The videos of 9b you're watching must not be the same videos that I'm watching
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,313
There isn't really an answer is the thing
You have to see what doesn't work, fix it, and repeat. If someone told you how to play, you'll only be as good as their limited written ability can carry you. If you derive, improvise, and innovate yourself, you'll be better in the long run and have a deeper intuitive understanding of how you should play.
 

Roller

Smash Legend
Joined
Mar 21, 2008
Messages
13,137
Location
Just follow the grime...
Don't listen to Lux, that guy is too open minded...

The way to play is to follow this time honored flow chart.

1) does your opponent have a sword?
No) pivotgrab everything.
Yes) Powershield-> grab everything.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
There isn't really an answer is the thing
You have to see what doesn't work, fix it, and repeat. If someone told you how to play, you'll only be as good as their limited written ability can carry you. If you derive, improvise, and innovate yourself, you'll be better in the long run and have a deeper intuitive understanding of how you should play.
True, but written ability is also a shortcut towards improving, you will know what to improve on instead of spending time figuring it out yourself. My ICs get ***** by aggroing me to death. One combo on Nana and I'm done for which I can barely make back with my chaingrabs. There just got to be some other way... Next time I play, I'll try to stay close to my opponent and walk around like 9B.

Don't listen to Lux, that guy is too open minded...

The way to play is to follow this time honored flow chart.

1) does your opponent have a sword?
No) pivotgrab everything.
Yes) Powershield-> grab everything.
Lux has the most informative posts around here though, no one has been nearly as helpful towards my ICs as him. Most of the things I know about them is from his posts :)

Also can't powershield -> grab Marth if he knows how to space well T_T
 

DeLux

Player that used to be Lux
Joined
Jun 3, 2010
Messages
9,313
Generally if I feel like I'm getting overwhelmed by super aggro play, I'll actually deliberately start going into my wall game to slow things down. However, I'm only able to do this because I LD1 / 2 out of everything, so I'm able to buffer frame traps out of nearly option I use.

If the wall doesn't work, I walk around to certain zonings (ala 9b), sometimes flashing pivot grab to make them worry about it, but otherwise spacing so I can punish them for making an option choice.

Generally imo, charging at opponent's is how ICs lose.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Charging at opponents is what I have pretty much tried to avoid AFAIK. Trying to keep away as ICs doesn't work either so I think the optimal place to be is in the zone where you can punish your opponent but not too close either. Maybe it would be the best if I got some videos so you could actually see what the hell I'm doing out there.
 

Latch

Smash Apprentice
Joined
Jan 26, 2012
Messages
150
Location
Estes Park, CO
Hey guys, so should I use the 2011 CG on everybody always, or for certain characters (like Lucas, snake, etc) should I use different CGs? Is there a thread anywhere with a full list?
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Depending on your consistency. For example I can't use the 2011 on lightweights at all, way too hard... But I can use the normal tripping chaingrab on them on such consistency it's worth having a chance to trip.
The 2011 cg works on Snake too just fine, his spacing just requires you to not move Nana at all when Fthrowing.
 

Sylarius

Smash Ace
Joined
Sep 27, 2011
Messages
585
Location
Saskatoon, SK
The CG works on every character, but some characters are far harder to do and you might find an easier way to do it on the character, for example if you're having problems with Snake you can always hobble, or Lucas (he's ridiculously hard) you might want to just dthrow CG.
Also WTF DELUX?!?!
 

dettadeus

Smash Lord
Joined
Nov 13, 2010
Messages
1,954
Location
drowning in pixels
I find it interesting how people say "you need this exact spacing to do the 2011 CG on such and such character" and I find myself spacing it entirely differently while still getting the CG off.
I have Nana walk forward quite a bit on Snake and can still do it consistently.
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
9b is the least aggressive ICs like...ever. He literally walks around keeping all of his options open. The only time he really dashes are to run away or punish something.
 

Latch

Smash Apprentice
Joined
Jan 26, 2012
Messages
150
Location
Estes Park, CO
So I'm having the ultra-noob trouble of doing SHs. I assume you use tap jump to do this... do you just barely tap up, or tap all the way up really quick?
 

Aefice

Smash Apprentice
Joined
Oct 15, 2011
Messages
85
i notice u can WALKING solo popo cg vs mk.

what other characters can you do that to?
 

Hylian

Not even death can save you from me
Administrator
BRoomer
Joined
Sep 9, 2004
Messages
23,165
Location
Missouri
Switch FC
2687-7494-5103
i notice u can WALKING solo popo cg vs mk.

what other characters can you do that to?
You can do it to almost every character.

On mk it works from 0-40% but I never walk the first dthrow because it's really hard to get, I just dash and then start walking it.
 

-LzR-

Smash Hero
Joined
Jan 1, 2009
Messages
7,649
Location
Finland
Learn how to watch videos better.
That's why I prefer reading stuff instead of watching videos. I am terrible when it comes to videos. The point was that 9B still is walking around pretty close to his opponent. Far enough to avoid most options but close enough to grab in case they **** up. Anyways I tried yesterday to play kinda like that and I did a lot better immediately. Not sure if doing it right though.
 

SSBBDaisy

Smash Lord
Joined
Nov 24, 2007
Messages
1,374
Location
Florida
That's why I prefer reading stuff instead of watching videos. I am terrible when it comes to videos. The point was that 9B still is walking around pretty close to his opponent. Far enough to avoid most options but close enough to grab in case they **** up. Anyways I tried yesterday to play kinda like that and I did a lot better immediately. Not sure if doing it right though.
 
Top Bottom