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If the IC is keeping up with the metagame, they shouldn't be using this CG. However Dthrow has a more lenient frame regrab window in comparison to all other CGs. Like absurdly high of 5 frames on snake up to like 70 percent., 4 frames to 110ish, 3 frames past 130 where you should then kill him.Dear half (read: not all of you) of the ICs:
Why are you so hell-bent on using bthrow -> dthrow for anyone but heavies? (and even some of you still try that lol) The weight difference for dthrow as you get farther along in % requires you to really change your timing, and screws half of you up when trying to CG midweights.
If you LD1 out of landing lag, it doesn't matter which aerial it is. It really shouldn't matter which aerial it is because the input is the same for a buffered turnaround out of landing lag either :\As a more serious question, I need help doing aerial landing lag desynchs, I can do only the bair desynch somewhat consistently, and it's at a paltry 20% of the time at best lol. I want to be able to desynch from uair so I can create some better landing trap/grab opportunities.
I use Bthrow Dthrow for heavies actually. Bthrow Fthrow for Middies, and Bthrow Dthrow for lights.Dear half (read: not all of you) of the ICs:
Why are you so hell-bent on using bthrow -> dthrow for anyone but heavies? (and even some of you still try that lol) The weight difference for dthrow as you get farther along in % requires you to really change your timing, and screws half of you up when trying to CG midweights.
As a more serious question, I need help doing aerial landing lag desynchs, I can do only the bair desynch somewhat consistently, and it's at a paltry 20% of the time at best lol. I want to be able to desynch from uair so I can create some better landing trap/grab opportunities.
Nana matches the stale queue of Popo.awesome thanks. Oh also does popo and nana have different move decay list? like if nana does Fsmash 5 times and stales it is popo's still fresh?
Does popo's Up smash have more knockback than nana's Up smash?
i'm pretty sure nana's grab also has more range than popo's.Ye s
Yes, it can help unstale Fthrow and Dthrow slightly with the ice blocks, plus smash hobbling adds in alot more damage over time, just don't do it close to an edge and you'll be fine.Does anyone hobble at all? Ever?
Come on lux. First of all, fino has not mashed out of my grabs unless i dropped them. Secondly you are being way too tunnel visioned. You throw them before you charge so they can't break out. They die at the %s I listed. You are doing it wrong because you are charging before you are throwing. It is litterally impossible to mash out of grabs done this way and you will kill almost the entire cast around 95%.You can't input a smash attack to charge without pummeling with the holding climber unless you input a throw first. This is fact. Stealth Raptor and Fino will mash out during the incidental pummel for sure. Fino's even mentioned to me that he did mash out of a couple of your grabs during the last time you played in tournament.
Based on the mashing algorithm Guest and I came up with, the person needs to average only half of the technically fully possible inputs to mash out of a grab during the incidental pummel animation at 110%.