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That is why I would change.Roller: You wouldn't really need to change what you're doing (I don't think at least). I don't think the way the banana spawns is the same way as how Snake spawns a grenade (I'll check it though). Unless you grab him while he's holding a banana... then hold on to that thought.
Yeah, this is what I was referring to.Just for clarification Guest, there also exists they are holding the preexisting itmes and not just spawning items.
Only if you pivot grab the very end or start of it, and they often jump out of it and make it really hard to grab. I like to shield it then just walk towards them and punish their next option which is almost always roll/spotdodge/jump.Can we pivotgrab Diddy Kongs sideB if he does the kick?
That's gonna make things a lot harder thenOnly if you pivot grab the very end or start of it, and they often jump out of it and make it really hard to grab. I like to shield it then just walk towards them and punish their next option which is almost always roll/spotdodge/jump.
There's no list, but item tricks for the Diddy and Snake matchups have been mentioned plenty of times. I would give you some search results links but I'm currently in math class and want to keep up with my notes. So you'll just have to search it yourself.Is there a list anywhere of item tricksies the ICs can pull off?
Mainly interested for the Diddy MU.
I see I'm gaining a fellow pivotgrab everything possible proponent. And yes, this is my response to sideb.It works.Can we pivotgrab Diddy Kongs sideB if he does the kick?
Because you can frame trap them with the jump IB since you are running closer to it.Why is...
Jump IB>ground IB...?
-Throw banana with popo, Ice block with nana, if the banana hits it's a guaranteed grab because of the IB. It can be grounded or you can jump and do it, it doesn't make any difference.Is there a list anywhere of item tricksies the ICs can pull off?
Mainly interested for the Diddy MU.
This isn't true.Because you can frame trap them with the jump IB since you are running closer to it.
This stage isn't Legal in tournaments.Is Port Town Aero Dive at all a decent stage for the Ice Climbers?
Will you explain then...?This isn't true.
awwww yeaahhhRoller I gotta love pivotgrabbing ^_^
Where the heck is PTAD legal?Is Port Town Aero Dive at all a decent stage for the Ice Climbers?
Just doing a standing IB after the throw is pretty much the same thing, and actually will be better for netting you a grab since the IB is following closer to the banana.Will you explain then...?
Is it normal for Nana to dash dance crazily and then nair OoS after Popo dies?
>.>
This should suffice to explain why (in general terms at least). VTo elaborate:
Ice Climber dittos. My Nana gimped Ghost's Popo, his Nana suddenly started dash dancing REALLY fast, my Popo went to uair it and it shielded the uair and nair'd me Oos >_>
Distressed State
This is the state that a good majority of IC players do not know too much about in detail, and the state that Lux asked me about. Nana enters the distressed state whenever Popo becomes incapacitated. Times when a character is incapacitated include when they are KO'd, during their "flying away" animation of being Star KO'd, during their "hit the screen" animation during a foreground KO, and whenever a character is frozen, planted, or being held in a grab. When Nana enters a distressed state the AI for Nana takes over and all player inputs are ignored, even when Nana is within the sync range. Nana's priority at this point is to protect Popo from taking any more damage, or in the case of Popo being KO'd to tack on as much damage as possible before disappearing. Either way, her focus is on her opponent (although there is a difference). Now this state may seem the most useless, but the mechanics behind it may actually lend itself to a way of fighting your opponent. As stated earlier, Nana ignores all player input even when in sync range. The only exceptions to this rule are buffered inputs. If you buffer an input then Nana will perform the action you input after she finishes the AI input's action. If you remember from the intro, when Nana enters sync range, if you are holding a button the game actually buffers that input in.
It was most likely because popo was right about the center of where nana was, so she will literally dash towards that center location, but it is a point that nana can't reach on neither the left or right side, so she just continually dashes towards that point until you die. As soon as popo died, Nana went straight into her distressed state. And took matters into her own hands.To elaborate:
Ice Climber dittos. My Nana gimped Ghost's Popo, his Nana suddenly started dash dancing REALLY fast, my Popo went to uair it and it shielded the uair and nair'd me Oos >_>
I will accept both