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Thats what I did.Why do I feel like Esam just lurked us till he was good with ICs and then started talking?
If he SL's on the platform after a SH AD he can glide above your uairs or just land really quickly on the top platform. Also, SH AD is risky because if he reads it, he dairs and probably separates.
Okay, maybe it is a bad idea.He doesn't even need to read it lol he can just nado on reaction.
Do you rememeber who i am?Thats what I did.
Okay, maybe it is a bad idea.
Of course I do PJ.Do you rememeber who i am?
Fixed.So yeah, pivotgrab + CG are all that is necessary.
Really? I agree on Falco, ROB because of lasers. Although I have ROB and Spanimal issues imo so that might be part of the problemI agree that the future will be based on desync play, but in many matchups I know desync play will NEVER beat synced play.
Synced matchups (imo):
Toonlink
Falco (sometimes)
Marth
ZSS
Peach (most of the time)
ROB
Lucas
Maybe some more. But I'm not very knowledgeable on all of those match-ups.
Nick riddle is your brother...Yo...ice moves suck against ZSS. **** is a -2 or -3 MU. ****ing hard as hell.
You haven't played him yet?He 3 stocked Vex, and AFAIK he hasn't played any other ICs besides Jeff in FL, but he sandbagged the **** out of him. He also beat Vinnie's solidly in friendlies.
I don't think ganon is = to MK.However, you cannot say that all are equally effective. You are fooling yourself if that is the case. I may not be 100% sure that synced > Desynced, but I'm pretty damn sure. That's like saying that Pikachu using QA all the time is effective when it clearly isn't, even though it is a choice you can make.
You just said "I know for a fact ganon is greater than than mk"I don't think ganon is = to MK.
I know for a fact ganon is > than mk
Nick riddle is your brother..He 3 stocked Vex, and AFAIK he hasn't played any other ICs besides Jeff in FL, but he sandbagged the **** out of him. He also beat Vinnie's solidly in friendlies.
Like I said, I was making assumptions. Now I think about it, I can agree with ZSS, Lucas, and Marth, but I am not moving my stance on TL. I've played the top TLs (Jerm, PJ, ensis) also. I find that I desync minimally against them and I do completely fine. Earlier when I played Jerm, I tried to desync and I never won a match against Jerm.Really? I agree on Falco, ROB because of lasers. Although I have ROB and Spanimal issues imo so that might be part of the problem
Definitely not on Lucas, TL, Marth. Having played tops in each character, desynced is largerly better than synced in these.
I'm kind of torn on Peach but I see what you mean on that one.
I have yet to play a top ZSS so I don't have the credentials to say otherwise, but just looking at it objectively like any other matchup, she seems like a strong candidate to fail against a good desync game.
All of those characters **** a bad desync game though.
NR is ESAM's brother? I didn't know o:Nick riddle is your brother..
A clarification to make and a question Smoom;Like I said, I was making assumptions. Now I think about it, I can agree with ZSS, Lucas, and Marth, but I am not moving my stance on TL. I've played the top TLs (Jerm, PJ, ensis) also. I find that I desync minimally against them and I do completely fine. Earlier when I played Jerm, I tried to desync and I never won a match against Jerm.
Yeah, that makes sense. I'm more constantly desyncing vs Peach, not very much against Toonlink. Against Peach, I can pressure her near the ledge and do some desynced IBs from long-range. And usually I do some crazy stuff desynced because she separated us.A clarification to make and a question Smoom;
You don't have to desync in order to beat any character which is pretty obvious.
I was torn between Peach and TL because I admittedly play the matchups differently in terms of level of desynced play. Like the best way to describe it is I'm constantly desyncing, but am rarely playing desynced for extend periods of time. If that makes any sense at all.
Like with Peach, I'll use every out of aerial desync and out of roll desync that I can.
Toon Link, I primarily use the two out of shield desync options that I have.
So for the TL matchup when you tried to desync, what options were you using? If you were using anything but a fast out of shield Desync option, it's probably too slow for the matchup
I said IB could, if the hit the ib.
But again, not very expierienced in this MU.
Where I really need help is lolimar.
Delux, if you could give me another post like this on dthrow > bthrow, it'd be much appreciated...Or anyone for that matter, I can't quite get the timing with what I read from the guide (it is rather ambiguous)If you're grabbing with Nana from a Popo fthrow, the time occurs the two frames before Popo enters the animation of swinging his hammer forward after the back swing.
If you're grabbing with Popo from a Nana fthrow, the correct frame of input begins when Nana is about half way between the beginning of the forward swing and the hammer contact.
All that trouble for that?
Reading this sorta helped me when figuring out all the timings.Bowser 1.111
Donkey Kong 1.091
Snake 1.076
Dedede 1.071
Charizard 1.061
Ganondorf 1.056
Samus 1.051
Yoshi 1.045
Wario 1.045
R.O.B. 1.040
Ike 1.035
Captain Falcon 1.030
Link 1.030
Wolf 1.020
Lucario 1.010
Ivysaur 1.010
Mario 1
Luigi 0.995
Sonic 0.985
Ness 0.980
Pit 0.980
Lucas 0.980
Diddy Kong 0.975
Toon Link 0.970
Ice Climber 0.970
Peach 0.960
Marth 0.944
Sheik 0.935
Zelda 0.935
Falco 0.919
Olimar 0.919
Zero Suit Samus 0.914
Fox 0.910
Pikachu 0.904
Meta Knight 0.904
Kirby 0.899
Squirtle 0.884
Mr. Game & Watch 0.884
Jigglypuff 0.849