PokemonMasterIRL
Smash Master
No I saw that, what is Choks Blizzard Trick? Is it a blizzard desynch of a laser?
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I've seen so many people try and play aggressive against you and just get absolutely *****, I really think you would be unstoppable if you could just gain that "winner's confidence" that the other top pros have, I say other because you are definitely not just a pro anymore, you are a top pro, good **** wobbles.I remember posting about it on my own a long time ago, and most people told me it was interesting but too risky and silly.
Against Shiz and PP (and against most Falcos honestly) the in-game pressure starts getting into my head and it often gives me lots of trouble doing my normal IC stuff against them. Once I start panicking and just throwing out moves, it's really over -_-. I'm not sure how I won the Shiz match really (besides my Nana being too good) but against PP I started strong and then as he brought it closer and closer I was thinking, "crap no I can't let this go" and it only made me play worse.
I'm going to make a blog post about specific attitudes while playing; I thought a lot about this on the plane and train rides that I took to get home, so I'd like to share what I've found.
And I also need to rework on my efficiency again; it used to be my strong point but lately it's fallen off in favor of trying to see the game in a different way. I need to find a way to blend my current mental game (which is pretty strong) with my old efficiency game (which WAS ridiculous, for awhile) and top that off with some more technical consistency.
If I ever see you again at a major tourney, just say the word and I'll start **** talking and discouraging you so that you have the right mentality.Well, I think that everybody has their own winning mentality, the one that puts them in the right frame of mind to execute and read the other guy.
For instance, one commentator at Evo2010 was describing a Tekken player as being incredibly aggressive, and that he played his best when he "didn't respect his opponent." It gave him the confidence and viciousness to pull off fast strings, quick reads, and really get in the head of the other guy.
For me, I played with almost NO technical errors during my first matches against Mango and Silent Wolf, and I went into them completely and utterly certain that I was going to get wrecked. I was so nervous that I didn't eat anything until about 5:00 in the afternoon when I had one (1) cookie from Subway. Later when I played against M2K, I had a ton of people telling me I was going to win, that I had this, and I went into the match believing I'd already won. Surprise surprise, I make a bunch of errors that get me 2-0'ed. It doesn't help that--according to M2K--he was playing totally on with his Fox. I'm gratified that he actually fist-pumped and said "Yes!" when he beat me though; kind of made me feel good that he considered me a strong and legitimate threat as a player.
Against PP, I had the same problem; I was too certain in my victory and when he started making a comeback game 2, I dropped CG after CG because I was too busy clinging to the win. Then, instead of picking PS I went to FoD thinking "this is my level, I can't possibly lose." And then I got wrecked. Against Mango--despite his hangover--I managed to secure leads and then keep them because I didn't believe I'd won until I actually had.
I think it kind of depends on what your definition of "throwing out moves" is. Randomly attacking the space around your opponent is definitely a bad idea, but on the other hand I don't think it's possible to with a game solely by punishing what the other player does (what would you do if the other player never approaches you?)Nintendude1189 said:particularly short-hop Bair (which even really good people seem to run into)
You guys should start doing what I do and pack a sandwich beforehand. It saves money and it only takes you a quick 5 minutes to eat.I have a lot of trouble focusing when I'm the least bit hungry or tired. We all work differently I guess.
I usually prioritize warming up over eating, but this really gets to me at locals where I usually end up skipping meals and feeling tired before my first match even starts. I might have to start coming prepared with raisins.
I don't really consider this stuff just throwing out moves. This is reading your opponent and attempting to punish accordingly. In the hbox / bair example, I consider that baiting responses. Throwing out moves is using stuff without any sort of game plan except hoping that it works.Wobbles (or Fly?) once pointed out that Chu never does a move unless he has a reason to. That doesn't mean he never approaches his opponent with fulljump u-air--he does (often)-- but he only does it when he thinks they'll jump into it, and he's right most of the time. Smash is like constant RPS, but if you notice the tendencies of your opponent, you can make educated guesses with odds that are in your favor. If your opponent is constantly waiting for you to wavedash in and punishing, you can overshoot an f-smash knowing that he probably won't shield or fulljump. On the other hand, if you attack out of your wavedash enough, they might start reacting to it by jumping over you or shielding, in which case it's better to wavedash towards them, wait, and react accordingly.
I don't know if I completely misinterpreted your post, or if this actually contradicts what you said at all, but I felt like it was worth posting about regardless.
This is exactly what I was saying. Nintendude kindof made me just look stupid by going on about how I said "throwing out moves" when we all know that it doesnt literally mean throw out moves, but try to make a good read, even if it isn't a 100% punish. A good example is vs Falco. If you just do nothing but WD>sheild, Falco can easily never give you any opprotunity to punish what he does. YOu will get slowly whittled away and never hit him. Sometimes you have to mindgame him into an fsmash or pivot grab or something, sopo has so little Oos vs people who don't get sheildgrabbed.I have a lot of trouble focusing when I'm the least bit hungry or tired. We all work differently I guess.
I usually prioritize warming up over eating, but this really gets to me at locals where I usually end up skipping meals and feeling tired before my first match even starts. I might have to start coming prepared with raisins.
I think it kind of depends on what your definition of "throwing out moves" is. Randomly attacking the space around your opponent is definitely a bad idea, but on the other hand I don't think it's possible to with a game solely by punishing what the other player does (what would you do if the other player never approaches you?)
Sometimes it's possible to throw out moves without making yourself vulnerable; b-air is a good example, I think. The window to punish it is very small, and unless your opponent is above you or nowhere near you, it's pretty safe--the worst case scenario is that your opponent realizes you're not vulnerable, and chooses not to run into it. Hungrybox throws out a lot of moves, for example, but his opponents run into them much more frequently than they successfully punish him.
Wobbles (or Fly?) once pointed out that Chu never does a move unless he has a reason to. That doesn't mean he never approaches his opponent with fulljump u-air--he does (often)-- but he only does it when he thinks they'll jump into it, and he's right most of the time. Smash is like constant RPS, but if you notice the tendencies of your opponent, you can make educated guesses with odds that are in your favor. If your opponent is constantly waiting for you to wavedash in and punishing, you can overshoot an f-smash knowing that he probably won't shield or fulljump. On the other hand, if you attack out of your wavedash enough, they might start reacting to it by jumping over you or shielding, in which case it's better to wavedash towards them, wait, and react accordingly.
I don't know if I completely misinterpreted your post, or if this actually contradicts what you said at all, but I felt like it was worth posting about regardless.