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Social General Ice Climber Chat

Smasher89

Smash Lord
Joined
Nov 4, 2005
Messages
1,936
Location
Sweden
If you're fighting against Hax, don't go BF, unless you have a good solution to beat platformcamping( (got timed out twice, even though the second match was me going puff on brinstar on the ledge for payback time.
 

Smasher89

Smash Lord
Joined
Nov 4, 2005
Messages
1,936
Location
Sweden
Sounds like the bad luck Calle W has had the last 2 times going to a tournament outside of sweden. First time his school had a random unprepared chemistry test that was direcly deciding the grade in the subject, so he couldnt skip it, aftef had prepared and ordered tickets to join me to go to the airport. Second time his passport got stolen at the way to the airport and couldn't do anything about it ...
 

PB&J

Smash Hero
Joined
Apr 25, 2007
Messages
5,758
Location
lawrenceville, GA
so who is geeting to the hotel on thursday night..i want to play some melee so bad..it will prob be me and nando on thursday.then the room im staying in from friday to sunday is me,colbol,lambchops,m2k,codi, and some others
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
Hax has a really odd approach to fighting ICs. He doesn't apply much pressure on large stages, so I don't find playing him as stressful as playing most other great Falcons.

Fun fact: When I played him on Dreamland, there were at least a couple minute-long periods where we didn't hit each other. The first was at the start of the round, and the second was about 3 or 4 minutes in when I had a 40% lead and didn't want to approach, during which time I was shffl'ing nairs under the left platform while he was shffl'ing nairs on the right platform. Good times.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
I don't like playing him on big stages because it's really hard to come back once you're at a disadvantage. He has no problem not approaching you the rest of the game, so either you have to find some way to bait him off the platforms, or actually try to hit him (which usually doesn't work for me). On smaller stages I feel like you can pressure the platforms while staying relatively safe, and the one-hit encounters tend to work in your favor more than in his.
 

DoH

meleeitonme.tumblr.com
Joined
Jul 1, 2004
Messages
7,618
Location
Washington, DC
So he's going now, problem is we don't really have a way for him to get from nj to the airport hpn. If any east coasters can help we would be much obliged
 

Nintendude

Smash Hero
Joined
Feb 23, 2006
Messages
5,024
Location
San Francisco
I think I can help out. I live about 20 minutes from that airport. If Wobbles can get housed in NYC somewhere and then make his way to Grand Central -> Metro North -> Irvington I can pick him up at the train station and drive him. I'd offer housing too but my parents will not allow me to house a stranger from a Smash tournament, sorry:(

Message me on AIM when you get a chance.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
This is a kind of random time to bring this up, but it's incredibly easy to nair through missiles. Ftilt also stops them nicely.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
Yeah, I tested a few things about Samus' projectiles out on July 23rd. I don't know why I'm only remembering them now, but here a few other things:

-Bair also stops missiles.
-Bair stops charge shot.
-Dair can also beat missiles, but I think the missile needs to hit the lower half of the IC's body, so short hop dair won't stop most missiles shot in the air.
-Short hop dair beats charge shots shot on the ground if the ICs are near the peak of the short hop when the charge shot hits, regardless of which way ICs are facing.
-IIRC, bair and dair are the only aerials that can stop charge shots.

There might be other stuff I'm forgetting; I think it's usually not a good idea to stop charge shot with aerials since it's hard to time, but being able to stop missiles easily with nair is very convenient, especially when your shields are weak.
 

Smasher89

Smash Lord
Joined
Nov 4, 2005
Messages
1,936
Location
Sweden
Noticed a difference between PAL and NTSC: in PAL the iceblocks rarely freezes the opponent, but for some reason when they get high % in NTSC it close to freeze every time XD, something nice to combo inte upsmash or something on stages like Onett...
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
Technically, any of your aerials can stop missile or charge shot--if it touches the hitbox of your move without overlapping your hurtbox, it disappears without hitting you. The hitboxes of b-air and f-air don't last for very long, so it's harder to beat projectiles with them (although retreating b-air is sometimes useful).

N-air's hitbox is behind you half of the time. It might work if you could always hit with its first few frames, but that just doesn't seem easy or reliable enough to me. D-air comes out on frame 3 and lasts forever; you can even duck (maybe even dash?) under anything that it would miss.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
While I can't explain why, pretty much every time I tried to stop a missile with nair, it worked, and every time I tried to stop a charge shot with nair, it didn't. I could have been timing it wrong, though.

I recommend getting somebody else to shoot missiles at you and trying out various aerials to stop them. It really didn't seem difficult to me to intercept them with nair.

It is true that you can just duck under things that dair wouldn't hit; nair still seems more convenient because you need to be near the peak of the short hop when the missile hits you, whereas your height doesn't seem to matter as much with nair, although I do think a high missile can go over the nair hitbox and hit your head.
 

Binx

Smash Master
Joined
Jul 19, 2006
Messages
4,038
Location
Portland, Oregon
I still really like ftilt and iceblocks to stop missiles at varying heights/distances, I never really had a reason to aerial them, ftilt has less lag anyways, as far a charge shot I would never try to aerial stop it, but it would be cool looking if i did, maybe I'll play around with it in friendlies next time i face a samus.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
Nair lets you move while you stop the missile, which is nice. I still do like ice blocks a lot, but if you try to use them to intercept a land-canceled one and Samus promptly shoots another, the second one will often hit you.

Actually, the best time to use an aerial to stop a missile is probably when you find yourself shielding, but your shields aren't strong enough to protect both ICs from a missile; in that case, nair OoS is a nice way to protect yourself.
 

Nintendude

Smash Hero
Joined
Feb 23, 2006
Messages
5,024
Location
San Francisco
Not sure if you guys realized, but Wobbling is legal at Apex. It's even bolded!

I printed off the rules and I'm gonna put it in my pocket. This way when someone inevitably goes "isn't that banned?" I'll be prepared LOL
 

Finch

Smash Lord
Joined
Dec 3, 2007
Messages
1,730
Location
Tallahassee, FL
Does anybody else think playing against campy foxes is much easier than playing against aggressive foxes or am I the only one who lives in the same state as ColBol? >_<
 
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