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Social General Ice Climber Chat

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
I read the thread, although I don't have anything to add to it at the moment.

I wanted to compare ICs to Zangief, but you already did that. >:[
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
Dthrow>reverse iceblock does not work. It is a novelty CG. THe opponent can do whatever they'd like to get out of it. They can even waveland.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
Edit -- Some things about d-throw -> reverse ice block:

* It's character-dependent because weight modifies the length of d-throw. Popo takes longer to recover against heavier characters after releasing them, which is why you can't d-throw cg characters like Link/Ganon for very long.

* Jigglypuff is too light. As far as I can tell, you would need to start the ice block before you actually d-throw her, which I don't think is possible because when you input back for the reverse ice block Popo will b-throw instead. The same goes for Pichu, and maybe some other characters.

* Ice block does not keep them in stun the entire time. I don't know the exact number, but I think it has ~8 hitstun. After a character is released from d-throw, Popo doesn't recover for 14 frames (this is the base number; it's higher for heavier characters and lower for lighter characters), and grab takes another 7 frames. If you hit them with ice block ~13 frames after they're released, you might be able to keep them in stun the whole time, but then DI could probably take them out of your standing grab range. We probably could use some Magus insight here because I don't know if this would be a legitimate chaingrab on any character, but I think it will work best against lighter characters like space animals.

* F-throw is not weight-dependent, but it also takes Popo longer to recover from the throw, and if you f-throw -> reverse ice block or f-throw -> ice block (so that both the hammer and the ice block hit) you will always have to dash grab. If the ice block somehow doesn't cancel out the hitstun from the hammer, it might be better against heavier characters.
For example, Fox is released from d-throw on frame 27, and Popo can start his grab on frame 38, so there would be 17 total dead frames between when Fox is released and when Popo's grab hitbox comes out. Ice block has ~8 hitstun, so at the very most Fox is out of stun for 9 frames. If the ice block is delayed (i.e. it hits Fox some number of frames after he's released from d-throw) it would be less than that.

If you don't keep them in stun the entire time, any character could escape by mashing R/L/X/Y to airdodge or jump away. But if the other player is trying to input a specific kind of DI, this might be able to catch them off guard. Fox/Falco will usually try to DI down/away and probably won't mash jump, which is why I mentioned this as a possible mix-up for d-throw d-air. Fox and Falco are also light enough that slightly delayed ice block is almost a legitimate chaingrab.
 

Wobbles

Desert ******
BRoomer
Joined
Oct 9, 2006
Messages
2,881
Location
Gilbert, AZ
Does anybody dislike the d-throw block-hammer CG on Fox/Falco/Falcon/ProbablyRoy? I think it's pretty neato.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
My only problem with it is that it becomes escapable too quickly. At low percentages (maybe to like 50% on Fox) it works really well though. *nostalgic for old domo vids*

Edit -- By the way, I think if you get hit out of ice block in the air, it still counts as a "whole" ice block and won't reset until you land. So if you're playing against Falco, for example, you might be able to ice block into a laser and then land with an aerial to get non-reset ice blocks.
 

Wobbles

Desert ******
BRoomer
Joined
Oct 9, 2006
Messages
2,881
Location
Gilbert, AZ
Mainly I'm just a fan of any new grab that forces the opponent to think, "what should I be looking for?" It confuses their reflexes and hopefully the timing on things like d-throw d-air.

Say you're underneath the right platform of Battlefield, facing in with a grab on Fox; your opponent has proven to be really good at getting out of d-throw d-air. D-throw hammer, DI'ed out, will send him to the middle of the stage away from the platforms, letting you regrab easily. Unless he has experience against you specifically, this will confuse the other guy and make him start thinking about where to DI to reach a platform. Odds are, he will fail to hit his d-throw d-air smash DI timing and that will let you build some extra damage with your normal CG.

I dunno, I focus heavily on messing with my opponent's DI, especially if they're a proficient wiggler.
 

Dogysamich

The Designated Hype Man!
BRoomer
Joined
Jul 3, 2002
Messages
6,140
Location
Warner Robins, Georgia
im registering today//figuring out who im teaming with now
:laugh::laugh:

oh man, i'm not gunna lie.

I actually got a lil salty like "Why the f*** is this man posting in here too? f***."

Then I paused for a second, and was like "... oh wait, he actually mains ice kids."

:laugh::laugh:

Ah man midnight moderating is the byest.
 

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
how diable is uair at lower %? Been fooling around against spacies and uthrow > nana uair > nana desynched usmash sets up for pretty much anything you want, dashattacks, grabs, you name it.

Got a feeling that it shouldnt be that hard to follow up with nanas usmash if you get a grab below 10 %.

Also fthrow > reverse dashattack sends them back for anything you want if they di towards, if they di away they gets sent straight up which you should be able to follow with another dashattack or other stuff lol
 

Nintendude

Smash Hero
Joined
Feb 23, 2006
Messages
5,024
Location
San Francisco
I love gimping spacies who always do escape DI for d-throw dair. D-throw d-smash!!
Yeah, this is great. Something that works is wonders is if a spacie attempts to DI away/escape and FAILS, the next time, if he has at least mid %, just d-throw d-smash and pretty much every time you'll kill him.

Against someone who isn't able to escape, I like to follow up d-throw dair with d-throw f-smash regrab. Then I'll do a second one and release the smash early to usually catch them with bad DI. It's so easy and fun to get into people's heads by mixing up even just these two simple chaingrabs.
 

StealthyGunnar

Smash Champion
Joined
Jul 22, 2009
Messages
2,137
Location
West St. Paul, MN
Hi, guys. I'm a little new to the Ice Climbers and I kinda had a question about chaingrabbing: when you are chaingrabbing, when popo throws and nana regrabs right away, can you control which way nana throws? Because I've been messing around with the Ice Climbers and she has down thrown several times when I didn't even point the control stick down...
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
Her throw is random. The only exception is that if you're near a ledge she'll always b-throw or f-throw towards it.

Yesterday I experimented with platforms against Peach, and it worked better than I could've imagined (now I understand why Wobbles says he likes Battlefield better than FD). If you try to stay on the ground, you eventually get pressured toward an edge, or forced to shield a move you don't want to shield, or baited by false openings. But if you stay on platforms, you never run out of space, and you can bait her into the air without the risk of ever being d-smashed. I landed more u-airs from being above her than I did from trying to predict her float from below...

Also, how do you beat a Fox who just runs away and camps the entire time? I've been losing to this strategy way too much recently... I can't figure out how to approach him without completely guessing and making myself vulnerable, or how to outwait him when I'm taking a ton of residual damage from lasers.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
I played Connor's Peach a while ago (only in a friendly, but whatever) and beat him solidly by essentially camping the top platform on Yoshi's and occasionally dropping down to bair him, then riding my momentum as long as I could and then going back to the top platform. I'd go the side platforms every now and then when it seemed appropriate, but mainly stuck to the top one since Peach for all practical purposes cannot approach you from the side or from above. The same sort of thing should work similarly on larger stages; it should be easier avoid Peach, but harder to KO her.

First of all, always strike BF and Dreamland against platform-happy Foxes. If Fox takes you to BF/Dreamland/DK64/etc., the best thing I can suggest is to remain patient and look for just one habit that you can punish. You might not know exactly how he is going to move around 90% of the time, but as long as you can find one situation where you know what he'll do and can punish him, and if you can force that situation to occur, then you should be able to deal a decent amount of damage in that situation because you are the ICs.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
D-throw -> Nana SH nair -> Popo (dash forward JC) regrab seems to work reliably on Falcon. It works on floaties below like 20%, but on Falcon it seems to go well past that. I was able to do several nair cgs in succession. What's really nice is that if you're about a third of a wavedash's distance away from the ledge and facing it, you can do this and immediately be put within proximity for handoff.

One thing I got to work against a good Falcon was d-throw -> Nana SH nair -> Popo wd f-smash at around 100%. He missed the DI and died.
 

Nintendude

Smash Hero
Joined
Feb 23, 2006
Messages
5,024
Location
San Francisco
Has anyone come up with a good gimp attempt after b-throwing someone off the edge as Popo? I've tried stuff like turn around blizzard vs. fastfallers, wd to edge -> ledgehop nair, f-smash, stay on edge, etc. but nothing ever seems to work.
 

PB&J

Smash Hero
Joined
Apr 25, 2007
Messages
5,758
Location
lawrenceville, GA
i back throw blizzard wave dash to dtilt or jab..if it hits( hits 50/50) the fast fallers are forced to ub b and then u should get the edge guard
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
I do bthrow -> ice block a lot nowadays. Some people will double jump into the ice block, which then forces them to up-B. You can then go for fsmash/dsmash/repeated ledgehop dairs/etc. A funny thing is that many people in Socal are used to me doing bthrow -> blizzard, so they shine stall in anticipation of the blizzard, but when I shoot an ice block instead, it often hits their shine, which traps them in the shine long enough that they end up in a bad position anyways.

edit: Don't be afraid to go for suicide KOs if it'll improve your condition. A while ago I was playing a Fox in a friendly and I got him off-stage one way or another. I was at something like 90% with Sopo and he was at 30-ish%, IIRC, we both had 4 stocks, and he was recovering low; I didn't know exactly what he was going to do, so I just wavedashed off and did fastfall -> dair to KO both of us. Nair/bair probably would have been better. Also, if your opponent is on his last stock and you're not, SD KOs are great.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
My hair hasn't been super-long for a few months. It currently only goes a little past my shoulders.

Maybe that reflects my tendency to become more idiotic over the summer.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
I'll try it out. Nair CGs generally haven't worked as well as I've wished they would, but I haven't experimented much on Falcon, mainly since we already have a really solid grab game on him.
 

Vts

Smash Champion
Joined
Sep 10, 2007
Messages
2,535
Location
Loser's Semis vs ihavespaceballs
Bleh got 2nd at ARK2 lost to chamberlin (fox) in grandfinals 4/7 for 2 sets was dumb lol

but i tried did really well going all IC beat everyone in winners then choked up about 1/2 through grandfinals sets ><

gotta learn that hand off.

but it was my crew in top 5 lol

matches will be up later where you can see me rage quit once .

wobbles i felt like you during grand finals my controller was covered in sweat and missed so many buttons cus of just slipping lol
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
m2k is terrible at the matchup lol id get 3 stocked by pink shinobi all dai

(he is the best at the matchup ♥)

norcal all dai, dont go down there jeff trailer is TOO GOOD

some day i will beat replicate
 
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