Nintendude
Smash Hero
I'm registered.
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Chival, take me with you. D: I'm gonna be on vacation, and being a minor parents are all NO U.I'm registered.
For example, Fox is released from d-throw on frame 27, and Popo can start his grab on frame 38, so there would be 17 total dead frames between when Fox is released and when Popo's grab hitbox comes out. Ice block has ~8 hitstun, so at the very most Fox is out of stun for 9 frames. If the ice block is delayed (i.e. it hits Fox some number of frames after he's released from d-throw) it would be less than that.Edit -- Some things about d-throw -> reverse ice block:
* It's character-dependent because weight modifies the length of d-throw. Popo takes longer to recover against heavier characters after releasing them, which is why you can't d-throw cg characters like Link/Ganon for very long.
* Jigglypuff is too light. As far as I can tell, you would need to start the ice block before you actually d-throw her, which I don't think is possible because when you input back for the reverse ice block Popo will b-throw instead. The same goes for Pichu, and maybe some other characters.
* Ice block does not keep them in stun the entire time. I don't know the exact number, but I think it has ~8 hitstun. After a character is released from d-throw, Popo doesn't recover for 14 frames (this is the base number; it's higher for heavier characters and lower for lighter characters), and grab takes another 7 frames. If you hit them with ice block ~13 frames after they're released, you might be able to keep them in stun the whole time, but then DI could probably take them out of your standing grab range. We probably could use some Magus insight here because I don't know if this would be a legitimate chaingrab on any character, but I think it will work best against lighter characters like space animals.
* F-throw is not weight-dependent, but it also takes Popo longer to recover from the throw, and if you f-throw -> reverse ice block or f-throw -> ice block (so that both the hammer and the ice block hit) you will always have to dash grab. If the ice block somehow doesn't cancel out the hitstun from the hammer, it might be better against heavier characters.
im registering today//figuring out who im teaming with now
Yeah, this is great. Something that works is wonders is if a spacie attempts to DI away/escape and FAILS, the next time, if he has at least mid %, just d-throw d-smash and pretty much every time you'll kill him.I love gimping spacies who always do escape DI for d-throw dair. D-throw d-smash!!
Quoted for the awesome.I hope all of you end up in the same pool.