choknater
Smash Obsessed
lol that and giant punch
idk he finds weird openings to get those in, probably just how i play lol
idk he finds weird openings to get those in, probably just how i play lol
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Oh. Nevermind, I'm silly.He was asking about after being hit with the first hit which is why I didn't list any of those options I figure hes talking about being in the air already in which case you should try and di out of the forward b's or try and DI the usually utilt that following being popped up near a marth, correctly DI for the utilt is usually in as well which is why I like DI in.
So I have two ideas floating around...I think we should be focusing on knockdowns, juggles that can be followed, and figuring out how our launchers work in conjunction with grabs and one another, rather than looking at super difficult, impractical options like D-throw CG vs Falco. Even janky stuff like the Ice Block hammer hitbox might be useful.
I posted this a couple months ago and you commented on it -__-Just sort of musing - an improbable, but cool, grab combo on floaties: dthrow -> Nana fair -> Popo charged fsmash -> Nana regrab?? Then you could follow up Nana's throw, depending on which she uses.