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And how exactly is this set up? Do 2 iceblocks in the air then grab the ledge?I played today and the ledgehop -> non-reset ice block seems legit. It's pretty easy to follow up with other stuff, so you can use it to create some breathing room.
While recovering with Sopo, shoot one ice block while off-stage and then grab the edge. Then ledgehop -> ice block.And how exactly is this set up? Do 2 iceblocks in the air then grab the ledge?
For the record, I didn't actually say you suck. The guy who was reading the stream just said that. >_>Sooooo fly im gonna go way off topic here but you saw my IC's on the stream in doubles and yeah it was pretty bad. Any things i could do that might help improve my IC's in doubles?
Currently thinking about which move to use for recovery to get slightly closer to the stage, like shieks jumps and fair to get closer. Uairspam?(seems like I got opushed down more by it for example)...
Yeah i noticed that you didnt say that after i read the stream but yeah conservative i'll try that out the next time i play doubles with themFor the record, I didn't actually say you suck. The guy who was reading the stream just said that. >_>
I did make the comment that you need work in doubles, though. ICs in doubles play a very opportunistic role. More often than less, it's a good idea to camp until you see an opening; ICs still punish as hard as ever, but they're bad at creating openings in doubles, so you typically need to wait for a chance to do something. An exception to this is when the round devolves into two distinct 1v1s, in which case it's fine to play like you usually do. But yeah, just play a little more conservatively in the hectic scenarios and you'll probably do fine.
Based on what I've seen of you and what I've heard from Bizzarro Flame, it does sound like you're improving considerably faster than most other ICs around your level, so keep up the good work!
I feel like Peach beats Ice Climbers for the same reason Jigglypuff beats everyone else. It's not really that she has an enormous advantage, but that she's safe in so many situations. She can stay relatively comfortable while tricking you into thinking she's not, and land hits more consistently than you overall. When you eventually make a mistake, she hits/separates you really hard, which might be why the match-up always seems so hopeless.btw, I actually feel that Peach isn't THAT hard. At least for me, most of the time I get hit it's because I got impatient or tried to punish something I couldn't punish. Synched squall is good for getting out of corners and getting her out of the air sometimes. She dies pretty fast from surprise smashes and since most Peaches use more d-smash than usual vs. ICs, it makes it easier than usual to get grabs as long as your wd out of shield is on point. You just have to try to hold the center of the stage as much as you can, because Peach doesn't pose a threat if you can just roll or wd away when you aren't in a position to combat her approaches.
I haven't faced a Peach in a tournament match in forever though...
I'm glad you feel that way, that makes me feel a little better LOOL.I played REALLY WELL I thought during a lot of my set against Zhu; sharp, compact movements and good calls... unfortunately in our second set I messed up almost every CG due to nerves/tiredness/not recognizing that Nana was out of position for them. Not every grab is created equal >_>