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Quoted for truth.I envy you confident people.
If falcon DI's up you can just grab him out of the air againHmm, currently thinking about what would be the best anti smashDI up mindgame againt CF from a dthrow. Possibly Dthrow>dair>uptilt works? using the opponents smashDI against them?
No, theres a choice way better than this.Hmm, currently thinking about what would be the best anti smashDI up mindgame againt CF from a dthrow. Possibly Dthrow>dair>uptilt works? using the opponents smashDI against them?
Almost got it!If falcon DI's up you can just grab him out of the air again
Thats why you don't start charging it until after you start the dthrow, how many times do a nukkah gotta say it!?!If you charge it for most of the way before going into the dthrow animation, the fsmash will hit prematurely.
Trail agrees with you 100%.Also I don't think we jab enough, jab leads into like everything, and most people wont CC it if they are moving so its a good way to intercept dash dances without *as much* risk.
Yea. We already talked about this. It's important.does anyone actually autocancel their uairs?
When you're finished juggling a Ganon without a jump, if he's conveniently just above you, F-smash is good because it will come out before his moves do, and it swings above their heads so it will beat his faster aerials (Bair and Uair).does anyone actually autocancel their uairs?
also, how do you use fsmash to beat ganon from above? I know the hitbox goes up there but...hm.
I really like it on every stage.I really like SH Uair against Ganon when he's above you on FD.