ChivalRuse
Smash Hero
Yup. I've started using it against Peaches a lot lately, and they're like "wtf!".i didnt even know sh reverse dair is possible
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Yup. I've started using it against Peaches a lot lately, and they're like "wtf!".i didnt even know sh reverse dair is possible
Yea, you just jump at an angle. It's the same as the regular reverse dair except with a short hop.you don't have to dash
If they DI away from you then you can just use regular D-air chaingrab.Peach doesn't have to sdi she just has to di up to get out of it. But most players want to di away from you so it works most of the time.
you don't have to dash
I don't think the ice climbers can be played that random I play random as everyone esle but as ice climbers I just down-smash. A lot. A whole bunch. More than most people. I'm smarter than the average bear.
But I always thought that their air speed was to poor to do sh reverse dair So I always full hoped and timed it.
Peach doesn't have to sdi she just has to di up to get out of it. But most players want to di away from you so it works most of the time.
you don't have to dash
thanks guysYea, you just jump at an angle. It's the same as the regular reverse dair except with a short hop.
I find belay out of shield blizzard to be one of the most useful desynchs.can anyone list desyncs i can work on?
the only desync i got going on is the blizzard one
sorry but all I really do is down-smash, camp, and move around. I loooovvvvveeee itttt ssssssssssssooooooooooooooo much. also down-smash is the perfect move to me think of everything it does.what tourneys have you been too??i feel like downsmashing a lot would just get you punisheddd
thank you so muchI have an AIM account. I'm on pretty often. I might be able to give you some tips and tell you some of the stuff I've figured out.
AIM: ChivalRuse
Link to post?Like I said in the other thread, I think there are only a few desynchs that are really worth knowing,
Marth and Luigi are both hard match ups. So don't beat yourself up to much.Right now my biggest weakness is that I don't know match-ups. I got destroyed by Chinesah in a mini-tournament today; he went Marth, and I have no idea how to fight Marth.
I also got wrecked by Vist (a Luigi). That match-up is a mystery to me.
I was just talking to Joe about this Wobbles blog is soo good It always leaves me wanting to try harder and to do better. Norcal is talking about this in one of our threads (the CGC one or the NorCal PR) and its turned into a really good discussion, there is a really good KDR quote I likeI'm taking a page out of Wobbles' book and focusing on mindset more than anything else. I feel that I play well whenever I'm calm; even if my tech skill is off, I still tend to do really well whenever I can think clearly.
Other than that, I just try to come up with miscellaneous stuff for my own amusement more than anything else.
Motivation Is The Foundation Of Improvement. Without The Passion, There's No Love.
Mentality Also Is What Elevates The Foundation And How Quickly You Can Improve.
Momentum Is The Adrenaline In Your Mentality To Make Things More Thrilling As Well As Making You Improve At Rapid Paces. It Never Tires You Out In A Tournament. Way More Energetic Than A Red Bull Drink.
It's kind of tricky. Here are the steps:Fully charged Fsmash to regrab, details, thanks much, it looks awesome but I can't replicate.
That would be cool. I'm in favor.I would be in large support of a thread detailing all of the icees chaingrabs. What characters they work on, and at what percents. This would be an amazing resource if it was well organized, accurate, and accessible. Anyone in support?
he used it as a mixup, to hit marth with it to avoid being knocked out again =Pi added you on AIM finch, im messy4444
i dont know if you know this but the faster you press B the higher the ice climber will go when recovering... sorry if im mistaken it just seemed like you didnt do it
Good. A combination of what you just described and what I was hoping for would be optimal. I do think that we should include general "This is a CG and it works on these chars" stuff. Of course, it should be more interesting than that, and it needs to include good times, stage position, etc to use them. Of course, most chaingrabs are escapeable, but I don't think any climber is abstaining from ever using dthrow dair anytime soon. We should list all we know at all relevant percents so we can have the tools to combat certain DI/escape options. You can't build a garden without tools, and you're right that if you don't know what situation to use the tools you won't be building a garden either.I actually have an outline for something that was supposed to be a CG guide, but evolved into a more general grab compendium. I never got around to writing most of it since I wasn't sure how to organize it and since I can't give a lot of specific details, especially against uncommon characters. Also, there are a lot of issues that make listing details like what CGs "work" on what characters and what percentages said CGs work difficult, since most CGs are escapable, but to varying degrees. In the incomplete guide, I planned on devoting a lot more time to discussing what sort of situations certain grab combos tend to be good rather than saying things like "This is a CG and it works on these characters at these percentages etc. etc." I really should finish that. Somebody should bug me about that once I get done with finals on Wednesday.