FlamingForce
Smash Journeyman
- Joined
- Jun 5, 2013
- Messages
- 390
I haven't heard the term nanaport before
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Frame 19@ DerfMidWest for some reason the images are not loading for me :/ but thanks for the reply on the frames/location, ill just practice in training mode with the jump on haha
True, I just don't know what else to call it. "Dash forward then backward aerial" is a few too many words...Describing it as a pivot uair is a bit misleading since the jump does not need to be a pivot jump, but it's a pretty cool trick. I also think doing a similar thing with bair to thrust Nana forward while Popo remains behind her has some underutilized potential against at least some characters (e.g. Fox) since you could potentially hit them with Popo if they go after Nana in the case in which the bair whiffs. The hitlag they experience from hitting Nana could even make the punish more lenient than it seems like it might be.
More like a dash dance I guess. You dash forward and then backward, and then immediately jump into an aerial. Depending on how you time it, you can create various amounts of spatial separation between Popo and Nana so that their aerial hitboxes cover more horizontal space.Are you talking about dash dancing into a U-air/B-air, or is this more like a pivot desync sort of thing?
Make sure you practice intensely for a couple of weeks before the tournament so youll have good reactions to everything. Thats basicly what makes it or breaks it for me, getting either a 3-0 against foxes or losing 3-0, i guess its part of whats called a glass cannon.I do wiev the matchup that the player thats most on point will win, theres no cheap way for either player to get the win, youll have to grind it out in your favour. Take it with a grain of salt though since we probably have different playstyles, and for advice, rolls arent always terrible.I
Any tips?
You guys are using the dash forward? I use pivot jumps to do these so it stops popo's momentum.More like a dash dance I guess. You dash forward and then backward, and then immediately jump into an aerial. Depending on how you time it, you can create various amounts of spatial separation between Popo and Nana so that their aerial hitboxes cover more horizontal space.
Generally you just want to avoid that situation all together.I've been having a lot of issues dealing with space animal shine pressure recently. I'll do fine in bracket until I hit a technical fox or falco, and I can't deal with the shield pressure and mental pressure they put up. I know it's not unbeatable, but I'm really struggling against it right now. My neutral game is getting better, but then once I get hit (whether on shield or not), it all goes downhill. I'm assuming this has to do with OoS options, but I can't figure it out by myself, and I don't have any other ICs near me to get advice from.
Any tips?
You can shield grab high aerials, but don't bank on that. A lot of ICs look for this option too much and it doesn't happen all that often against decent spacies.
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I'll work on my aerials when they're up close, to have some more options. The only one I tended to use was bair, and it's the only one you didn't use.AC uair, dair, and nair OoS are alright if they are close to you.
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I feel like I get punished a ton for this. How are you mixing it up so they don't have any easy time reacting?Usually you want to look for a chance to roll out, but you have to mix up how/when you do this.
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This is super common among all us low-mid level ICs, being aware of it is an important part of fixing it. The idea isn't to not shield grab, just to only do it when it's appropriate.Yeah, I definitely over-rely on shield grabs. I've been breaking the habit, but still have a bit to go.
If you're getting punished a ton for it, you need to mix up where you roll or when you roll.So like what I do is occasionally I roll Immediately when my shield gets hit, sometimes I wait a while longer. Also you shouldn't roll in every time. On occasion you need to mix in spot dodges or roll away or every buffer jump in the right situation.Getting your shield pressured is really not a situation you want to be in at all, but when it's happening you just need to be mixing up the options you choose enough to keep them guessing.When people panic they tend to have go to options, and that's usually what people look for when pressuring shields.Also pay attention to the way they are pressuring your shield.Sometimes fox players will dair ICs shield so it's easier to Lcancel or they can get inbetween the ICs, unless they dair super low or it's 1.0, you can usually shield SDI back and their shine will whiff and you can grab.Pay attention to how they like to shine. Do they always aerial again immediately? Do they waveland out of the shine? do they doubleshine every time they land? do they mix in shinegrab? etc. And respond to their habits accordingly.I feel like I get punished a ton for this. How are you mixing it up so they don't have any easy time reacting?
If a strategy works against you, I wouldn't see it as disrespect but rather as an opportunity to gain insight into your weaknesses. It can be annoying to fight against someone who plays like that, but you also had ample time to try out different counterstrategies. For the record, I was timed out by Plank in game 3 at Apex 2010, also on PS. PS can lead to significantly longer matches if both players refuse to approach during the transformations.So last Saturday I went to a monthy, and #10 on the PR counterpicked me as peach. I expected that but I played it anyway. I took him to PS. On my second to last stock he killed nana and then proceeded to almost time me out because he would just sit on the platform or float very high and just refused to touch me.
Point is, has anyone else been disrespected this badly before?
For handoffs just practice them on different weight characters.Hey guys
If it's okay to ask, i've been having trouble with doing the hand off grab against characters who AREN'T FOX, like Falco, C.Falcon etc. Because of character weights, how different does your timing need to be? I'm PAL btw.
Also, what is the best possible way to get a grab? cheers.
I wouldn't be surprised, but maybe elaborate?Anyone else feel the ICs edge gimp game is underdeveloped?
As far as offstage gimping goes, I think often the risk greatly outweighs the reward. If you get hit once it puts you in a vastly compromised position. That said, here are some options that tend to work:Anyone else feel the ICs edge gimp game is underdeveloped?