Ramblings of a newb IC trying to learn the marth matchup. My brain works better when I write crap down. So that's what I did. Feel free to read my thoughts on the Marth matchup when I try to piece it together. Comments are appreciated.
Man, **** this matchup. Wobbles thinks it's 100-0, agreed. I'm still pretty low level so don't have any excuse. Spacing is still a work in progress, and every decent Marth knows how to space. Ok, things that out-space Marth: blizzard (kinda)… and nothing else. Ok so you can just beat Marth with spacing, you have to use other stuff. Marth has good range, but there are gaps in his gigantic hatboxes. So the trick is to find the gas and traverse them quickly. QUICKLY, ok. What moves of IC's are fast? Jab, smash, grab. Ok, 3 good fast options right there. Tilts maybe too. Now, to find the gaps. My favorite: fsmash. If he doesn't tipper, WD grab. Fair: super tricky. Not sure what the frame data is for this situation, but I'm pretty sure a decent read and execution and get you a punish, especially if they're approaching. Fltilt: Similar to smash I think? Uptilt: Punishable as long as your grounded. If airborne, you're ****ed. Dtilt: You're ****ed. I don't really know why so many people advocate SH fair as a counter, because it doesn't work that well at all, but I guess it still works some, and more importantly its the only counter to stilt so ****. **** dtilt. Maybe if they dtilt you can retreat and try to camp with projectiles and walls. That would force them to go on the offensive and maybe you can get a sneaky roll by them to center stage or something. Rolling seems to be surprisingly effective in this matchup. I, like, never roll in during the neutral, but after watching quite a few IC-Marth matchups it seems to be a fairly common tactic. So far we've got blizzard walls, WD-> jab, grab, dsmash. Nanapults seem to be very good if you can catch them jumping. Edgeguarding: desync ice block to grab ledge, desync ice block spam, nana ledge grab. It's definitely possible. I'm gunna get with the sword, whatever, just keep moving. Attack when there are gaps, set up blizzard walls when they're are none. Airdodging and spot dodging are super good in this matchup. Whiff and attack? ->Spotdodge. Why don't I do this? Get into this habit. Triangle jumping seems to have promise, maybe I'm jut good at it. Try to nail Fly's double blizzard wall tech, seems to hold promise in this MU. WDing is really good in this matchup. Is DDing just as effective? I don't know. Probably not since Nana is a klutz. I really like DDing though. Out-DDing a marth is the best evar. Maybe DDing is better when the Marth is at a higher percentage. He's expecting a finisher and you just don't give him one. You'll probably bait a dumb option since the Marth's on nerves, then grab. Since he's at high percentage, Nana will probably come back in time for the actual finisher. Damn imma try this more. As for recovering against marth… this one's more complicated then it appears. If you have a jump, you probably don't want to use it when you're really high. Mid level seems to give you the most options. Ice blocks are good annoyances when decending. A good mixup is good pretty low like you're going for the ledge then side-b suddenly. Works with or without a jump. Airdodges on stage are legit. To be afraid to throw out a spotdodge after an airdodge. Oh, and if you have nana, just nanapult I guess. Learn to amsah tech, dammit learn to amsah tech!