Guys I'm having real issues with Falcon. I'm getting wrecked left and right.
It's hard if he plays it right.
In my experience, the matchup is basically just one player gets a lead and then camps the **** out of the other one, because both characters stuff the other one's approaches pretty well.
Against most falcon's in our region, I've been super successful just blizzard walling. Falcon is fast enough to deal with this, but his aerials are not that fast, so you can often bait an approach and then punish it.
Knee->gentleman is safe on shield.
You can shield grab raptorboost if you shield asdi into falcon. A lot of falcon players will throw it out a lot because it used to be a thing that destroyed ICs.
Ice block is good for catching falcon out of his dash away.
utilt is great for stuffing his approaches if you know he's going to overshoot, especially with dair.
if falcon approaches with knee a lot in between blizzard, I like walk back->ftilt and bair. fsmash works too, but I don't like committing too much.
I really love baiting dd->grab or raptor boost and then doing Pivot bairs against him in neutral. Faking approaches against him in general is pretty cool since he's almost always going to dash away or jump to a platform and try to punish whatever you do, so this let's you take back a ton of stage.
Pretty much you just keep reseting the situation until falcon messes up then you grab him.
You have to be really patient though.
As far as stages go, I really really dislike giving falcon either a top platform or space, because if he has room and he gets solid hit, you're probably dead. Also if he has a top platform you're gonna play an 8 minute match.
So by default I try to avoid BF and Dreamland.
I'm not huuuge on fd or stadium, but they don't have a top platform. I'd go stadium over fd though because I like the side platforms, but if you lose the lead you can't do **** during the transformations if he's positioned well.
I really like yoshi's and FoD. The sides are close, so nana dies pretty fast, but falcon has no room to run. On the low platforms of FoD, you have to watch for low shield drop uairs, but you can shield grab those, so I approach with a dd desync usmash a lot in this position and shield with popo.
Most falcons will insta ban either FoD, but sometimes they ban FD so you get to take them there.
There are still top platforms on the small stages, but they are a lot more manageable.
When falcon it trapped on the ledge, I just sit back a little further and blizzard. He can stall invincibly with hax dashes, but his aerials don't have a whole bunch of range in front of him from the ledge, so you can just keep him there.
I know you don't wobble, so I guess I'd recommend just mixing up dthrow->dair CGs if you get a grab. All three work on falcon, so if you mix them up, they can be kinda hard to react to, reverse dair is usually the hardest for him to escape, but that doesn't work super well if they know the mu.
You can raw dthrow CG him until pretty high percent too, but you have to react pretty fast, which makes it hard. Dthrow->dsmash and dthrow->dtilt also work, obv.
Also because you can dthrow cg, dthrow->fsmash->regrab works as a DI trap.
At 0%, dthrow->usmash->regrab works if he DIs away, I think if he does no DI or DI up he can jump out though.
Dthrow->nair->regrab works like 2-3 times from 0%.
You can also do dthrow->fair cg and dthrow->utilt cg, but they are hard to do consistently (and escapable, except utilt in v.1.0 once it's staled).
Uthrow->dash attack->regrab works on DI away.
I also love bthrow->iceblock reset at low percent.
Reaction tech chasing falcon is kinda hard since his tech rolls cover a lot of distance, but it's definitely doable and it works better than gimmicky cgs.
that's all I can think of off the top of my head right now.