FlamingForce
Smash Journeyman
- Joined
- Jun 5, 2013
- Messages
- 390
If you can anticipate when he goes for an aerial approach you can use something with good range like bair or fsmash to punish him for it.Ice Climbers vs Falco Neutral Game:
I consistently lose the neutral against Falco. I feel like once I get in it's basically a free 0-death, but I have trouble doing so. This is what I have gathered from my matches vs Falco about the neutral:
I generally I think when I approach I win. When Falco is far away he lasers. My solution here is dash attack or counter by spamming synced ice blocks. I think this works pretty well as the Falco usually doesn't react to the approach. My problem is when Falco comes in close and pressures me with dair. I quickly learned that sheilding was the worst idea unless the Falco doesn't understand the Ice Climbers double sheild. My solution for this was try to space myself just outside his shffl range and set up with desyncs and try to force Falco towards the edge. My idea was the stop the Falco from laser spamming and it works for the most part. My problem here was that Falco was able to attack Nana and combo her often to her death.
Basically I was wondering what I should do with Falco is approaching Ice Climbers with dair and other shffl'd ariels. Thanks for any advice.
For the most part you've just observed (correctly) what the ICs strengths and shortcomings are, we are somewhat lacking in neutral options (Especially compared to falco who has probably the best neutral in the game) but we do have access to an incredibly strong and consistent punish game when we DO get in, this is all especially true in the Falco MU.
As an IC player you'll, sadly, have to get used to having generally poor answers to shield pressure, our quick wavedash can get you out of a tight spot if you have space to work with and there's a few other tricks like the shield-stun desync or simply reading someone's shield pressure (For instance, an early aerial after shine) and punishing that.
There's also this one trick that Fly described a while ago where you intentionally jump into falco's dair with popo and then punish with nana during the hitlag, I'm unsure about the finer points of that one though so you might have to search for it.