ChivalRuse
Smash Hero
That happens to me too much. It's annoying. Well, anyway, duly noted.
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Yeah that assumption is incorrect. Invincibility doesn't last even close to her getting back to the ground. Just watch her, she loses invincibility just as she starts to head downwards. I am confident that I do this trick frame perfectly and there is always a slight gap.I base my assumption of full invincibility on that fact that Nana is (to my knowledge) invincible until she lands. She never touches the ground and is almost perpetually being sent upward.
I have done it so fast (vs a CPU Falcon) that it comboed at around 60ish% vs fast fallers. (Upb hit -> Up B Hit) also Nana Rocket to grab is pretty do able as well. (With platforms)
UpBing as early as possible while still catching the nana-rocket, fastfalling popo and doing it again.Hmm let's see.
Frame perfect? How do you define that, you are saying you are UP-Bing continuously as fast as possible?
I don't mean truly frame perfect =P, but I do mean effectively frame perfect, or "as good as could be expected"The assumption that you're frame perfect is usually incorrect too, but PEEF might be right anyways. I tried it out; it looked like I did it a few times without Nana going into the freefall/descending animation, but there might have still been a few frames of vulnerability at the end.
She can hit just as she turns down, but she loses invincibility then as well.She still hits people on her way down. (For a little bit)
I am pretty sure she is still invincible, I would love to have the frame data, that would answer all my questions.
I just know I bait people with Nana Rockets and my ho does work.
This should give you some idea.I just want someone to present it to me and tell me for a fact if I am wrong or right haha.
I am doing homework right now, I do not want to do anymore work lol.
I am quite lazy sometimes.
Yeah, that's what I thought >_>Good luck. People ban what they don't like if they can get enough people to complain with them.
It's not a different move. Nana behaves the same way in a Nana rocket as she does in a normal up+b. That video is useful because it shows you what her animation looks like on frame 59 (the last frame of invincibility--green means invulnerable).That is really cool and all, but its completely different for a Nana Rocket.
Dont get me wrong that was really cool and helpful, but Nana Rocket is literally a different move.
Yea, that's what I wanted to figure out how to do. So you just dash dance and then use down b? Seems to me that Fly does it very quickly.That is the dash dance desync.
Fly does it a lot.
You de-synch into an up-b and direct her off the stage.Yea, that's what I wanted to figure out how to do. So you just dash dance and then use down b? Seems to me that Fly does it very quickly.
Oh, also, how do you get nana to jump on the ledge to briefly edge hog? Something to do with shield and up b?
I noticed you occasionally used full jump nair to punish Armada's floats. Is there a specific reasoning behind that? Or is that something that you would want to talk about in depth in the VLog?I feel I've improved a lot from both mental and technical standpoints though, so if we play again, I hope I can make you regain a bit of faith. Suffice to say f-air spam is NOT unbeatable... the problem is that Armada is incredibly good at reading movement and spacing his aerials, and having good unpredictable movement is one of the keys of playing ICs against everybody, especially Peach.
I don't think he'll believe me though, not unless we get the chance to play and I can show him what I've learned (;