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Social General Ice Climber Chat

PokemonMasterIRL

Smash Master
Joined
Apr 6, 2007
Messages
3,001
Location
Popping and locking butt naked.
I am at work all day, but I can make a vid maybe tomorrow showing how fast I am able to do it.

I base my assumption of full invincibility on that fact that Nana is (to my knowledge) invincible until she lands. She never touches the ground and is almost perpetually being sent upward.

I have done it so fast (vs a CPU Falcon) that it comboed at around 60ish% vs fast fallers. (Upb hit -> Up B Hit) also Nana Rocket to grab is pretty do able as well. (With platforms)
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
I base my assumption of full invincibility on that fact that Nana is (to my knowledge) invincible until she lands. She never touches the ground and is almost perpetually being sent upward.

I have done it so fast (vs a CPU Falcon) that it comboed at around 60ish% vs fast fallers. (Upb hit -> Up B Hit) also Nana Rocket to grab is pretty do able as well. (With platforms)
Yeah that assumption is incorrect. Invincibility doesn't last even close to her getting back to the ground. Just watch her, she loses invincibility just as she starts to head downwards. I am confident that I do this trick frame perfectly and there is always a slight gap.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
The assumption that you're frame perfect is usually incorrect too, but PEEF might be right anyways. I tried it out; it looked like I did it a few times without Nana going into the freefall/descending animation, but there might have still been a few frames of vulnerability at the end.
 

PokemonMasterIRL

Smash Master
Joined
Apr 6, 2007
Messages
3,001
Location
Popping and locking butt naked.
She still hits people on her way down. (For a little bit)

I am pretty sure she is still invincible, I would love to have the frame data, that would answer all my questions.

I just know I bait people with Nana Rockets and my ho does work.
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
The assumption that you're frame perfect is usually incorrect too, but PEEF might be right anyways. I tried it out; it looked like I did it a few times without Nana going into the freefall/descending animation, but there might have still been a few frames of vulnerability at the end.
I don't mean truly frame perfect =P, but I do mean effectively frame perfect, or "as good as could be expected"

She still hits people on her way down. (For a little bit)

I am pretty sure she is still invincible, I would love to have the frame data, that would answer all my questions.

I just know I bait people with Nana Rockets and my ho does work.
She can hit just as she turns down, but she loses invincibility then as well.

The frame data is in the IC frame data thread. You can view it there.
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
Alright, I have a question.

Wobbling is commonly banned in Australian major tourneys and other states (I am a TO in my state and have made sure to legalize it), is it worth trying to get the other states to un-ban it?

I've tried before and it is obvious they won't listen to reason, should I even bother or is it impossible?
 

PokemonMasterIRL

Smash Master
Joined
Apr 6, 2007
Messages
3,001
Location
Popping and locking butt naked.
There is no reason to ban it.

There are like 10 IC climber mains in the world.

The reason it was ever banned, was for stalling reasons.

You can be in the lead and just wobble someone until time runs out and kill them right before time expires.
 

Smasher89

Smash Lord
Joined
Nov 4, 2005
Messages
1,936
Location
Sweden
Did quite well at a big european tournament this weekend(Beast), top 13, loosing to Pepito(Falco, might have been 3-0), and Calle W where I finally got a point(3-1) against him which I had not achieved since dec 08, also breaking a loooong streak in losing against Dev and won 2-0(in pools though :/).

I feel theres two(excluding wobbling) bigger things I've to learn to get top 7 or 5, more use of uair+platformcontrol(one desynch feels really good on PS for that purpose(forward B OoS>Nana blizzard>Popo free to move,gotta learn when to use it).
And adapt my grab based game more, maybe desynch out of whiffed grabs, and not get baited to grab as much.
 

Bogden

Smash Rookie
Joined
Jan 10, 2011
Messages
3
3DS FC
4227-2287-0007
Quick question. Would be greatful for an answer. How do you quickly make nana use blizzard alone without sidestep desyncing? In some videos, it looked like WD backwards --> dash forward --> Blizzard, but I couldn't get it to work. Tips? Thanks.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
That is really cool and all, but its completely different for a Nana Rocket.

Dont get me wrong that was really cool and helpful, but Nana Rocket is literally a different move.
It's not a different move. Nana behaves the same way in a Nana rocket as she does in a normal up+b. That video is useful because it shows you what her animation looks like on frame 59 (the last frame of invincibility--green means invulnerable).

I feel like it is possible based on that... I've gotten consecutive Nana rockets that look like they cut her off at that point, but I still don't know for sure.
 

Bogden

Smash Rookie
Joined
Jan 10, 2011
Messages
3
3DS FC
4227-2287-0007
That is the dash dance desync.

Fly does it a lot.
Yea, that's what I wanted to figure out how to do. So you just dash dance and then use down b? Seems to me that Fly does it very quickly.

Oh, also, how do you get nana to jump on the ledge to briefly edge hog? Something to do with shield and up b?
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
Yea, that's what I wanted to figure out how to do. So you just dash dance and then use down b? Seems to me that Fly does it very quickly.

Oh, also, how do you get nana to jump on the ledge to briefly edge hog? Something to do with shield and up b?
You de-synch into an up-b and direct her off the stage.

It's not very useful though, just looks flashy.
 

PokemonMasterIRL

Smash Master
Joined
Apr 6, 2007
Messages
3,001
Location
Popping and locking butt naked.
So fooling around practicing stuff I came across something interesting.


If you have both ICies light shielding or you have Popo with small shield and Nana Light shielding, if some one hits your shield you can input a roll for Popo and have Nana cover you with an Aerial.

Its pretty sweet.
 

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
^

I do it on accident but it ***** =)

anyhow, placed 25th at beast after choking in brackets (lost both games =/) with my wobble consistency being down the drain, also played armada and realised just how impossible the peach matchup is when the peach is playing it right. Floating above usmash/fsmash/blizzard range, spacing fairs over and over, the only way to touch her is by desynching then jumping with an ice block/blizzard or going in with an aerial, thing is if you miss nana is dead without fail. Obviously I would have been ***** no matter what character, but it feels futile to play a character that gets countered so hard (from what I heard from armada even wobbles got consistently three stocked).

I also noticed that when progressing to 2nd round of pools and in the brackets I would get hardcore camped once they realised I could wobble/handoff, smart of course, but having to constantly chase them was just frustrating (I know I could camp them back but I prefer not to).

tl;dr
Most likely dropping Ice Climbers
 

Smasher89

Smash Lord
Joined
Nov 4, 2005
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1,936
Location
Sweden
XD, easiest sollution(?) is to pick up jiggs, start airplanking peach so she can´t touch her as ICs cant touch peach XD
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
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27,296
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Modesto, CA
NNID
choknater
dont drop em! meh peach is the only hard counter

apart from ken's peach theory, here's another theory that is almost always correct: peach mains never have a solid secondary

prolly the only exception i know is c0nn0r hahah

so just become godlike with another character in the peach matchup!
 

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
I know bair beat it out, thing is if you miss even once nana dies =P, the ICs has to play perfectly the whole time while peach only need one hit. It's not like he fairs mindlessly, if he notices I'm trying to space something in his face he retreats/drops down to the ground to instantly jump backwards and start floating again.

Also forgot to mention that armada is the only peach I have these kind of trouble with, hack and va is totally doable (though hack refuses to play my ICs outside of tournament and va is quitting x)), and I doubt I will get a secondary good enough to beat armada =).
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
Ugh. Don't get me started on Peach. I might start intentionally leaving Nana behind so that I don't have to worry about her when I approach Peach. :urg:
 

Wobbles

Desert ******
BRoomer
Joined
Oct 9, 2006
Messages
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Gilbert, AZ
smakis: My first matches against Armada I was super nervous because 1) it was Armada and 2) I was up on a big screen with lots of people watching. I'm inconsistent enough as is, let alone when I get really nervous. Once I played more friendlies with him later I started bringing the stock count down, and there is still a lot I have yet to learn about this game and myself. I don't think it's hopeless at all.

I feel I've improved a lot from both mental and technical standpoints though, so if we play again, I hope I can make you regain a bit of faith. Suffice to say f-air spam is NOT unbeatable... the problem is that Armada is incredibly good at reading movement and spacing his aerials, and having good unpredictable movement is one of the keys of playing ICs against everybody, especially Peach.

I don't think he'll believe me though, not unless we get the chance to play and I can show him what I've learned (;
 

john!

Smash Hero
Joined
Nov 19, 2006
Messages
8,063
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The Garden of Earthly Delights
wobbles you were going to make a vs. peach guide, right? give the people what they want! lol

personally i'd like to read it so that i know what tricks ic's players will use against my peach.
 

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
I know it's not unbeatable, it's just too depressing seeing nana die if you fail even once. I know you ****, I have always hoped you will beat armada and prove that what I was telling armada isn't wrong (that the matchup isnt that bad >_>). I did only play two games with him so I didn't have a lot of chances to try stuff out. Anyhow even though I will practice with a new character I can still just shake the rust of my ICs if I ever wanna go back.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
I feel I've improved a lot from both mental and technical standpoints though, so if we play again, I hope I can make you regain a bit of faith. Suffice to say f-air spam is NOT unbeatable... the problem is that Armada is incredibly good at reading movement and spacing his aerials, and having good unpredictable movement is one of the keys of playing ICs against everybody, especially Peach.

I don't think he'll believe me though, not unless we get the chance to play and I can show him what I've learned (;
I noticed you occasionally used full jump nair to punish Armada's floats. Is there a specific reasoning behind that? Or is that something that you would want to talk about in depth in the VLog?
 

Wobbles

Desert ******
BRoomer
Joined
Oct 9, 2006
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I was mostly using it because setting up b-air takes too long (and looks too obvious), and he was in a position of waiting to space his f-airs precisely. N-air was fast and relatively safe, assuming he didn't just hit me out of it.

Those matches were... really depressing for me. I was really unhappy after them because I wanted to see how I stacked up to him and I could barely move at all.

And nobody really understood why I was upset about my play, they just kept saying "it's peach lol," a line of reasoning that makes me want to kick people in the face.
 

PokemonMasterIRL

Smash Master
Joined
Apr 6, 2007
Messages
3,001
Location
Popping and locking butt naked.
I think we should talk about moves that we personally use the least, and focus on using more of our moveset. And on the same note, talk about moves we use a lot, and try to look at using them differently or in different situations.
 
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