• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Social General Ice Climber Chat

Smasher89

Smash Lord
Joined
Nov 4, 2005
Messages
1,936
Location
Sweden
Yea you can actually waveland, and desynch when getting of the platform.
Can be good for quick control over the platform(Popo iceblck), then use the desynch to cover space beneath it with Nana blizzard, which by that time Popo is free to move and pressure again.
 

Vts

Smash Champion
Joined
Sep 10, 2007
Messages
2,535
Location
Loser's Semis vs ihavespaceballs
Yea you can actually waveland, and desynch when getting of the platform.
Can be good for quick control over the platform(Popo iceblck), then use the desynch to cover space beneath it with Nana blizzard, which by that time Popo is free to move and pressure again.
old news to me.

i know a lot of stuff that is really nifty and can be used but never post it :S

u can also make nana perfect waveland while you airdodge on the ground to do a nana falling move
 

voorhese

Smash Master
Joined
Dec 22, 2007
Messages
3,389
Location
Decatur, IN
i really like the climbers, and i am gonna start messing with them a lot more (not because i want to play them in tourneys, but because the unsurfaced metagame is so fascinating, if i get good enough to play them i will, but im not playing to get better...just to find little tricks etc) one i found today that i remember from A LONG time ago (when i did play them) is that if you dash/wavedash towards your opponent and pivot grab in the other direction, nana does her dash grab backwards and grab them...this is nice near an edge because i have been able to follow up with wavedash into regrab after she throws them towards the edge (if she jabs at least once first, is there a way to MAKE her jab?)
 

Vts

Smash Champion
Joined
Sep 10, 2007
Messages
2,535
Location
Loser's Semis vs ihavespaceballs
i really like the climbers, and i am gonna start messing with them a lot more (not because i want to play them in tourneys, but because the unsurfaced metagame is so fascinating, if i get good enough to play them i will, but im not playing to get better...just to find little tricks etc) one i found today that i remember from A LONG time ago (when i did play them) is that if you dash/wavedash towards your opponent and pivot grab in the other direction, nana does her dash grab backwards and grab them...this is nice near an edge because i have been able to follow up with wavedash into regrab after she throws them towards the edge (if she jabs at least once first, is there a way to MAKE her jab?)
hope and pray

also if you hand off and nana d-thorws u can just turn around and reverse grab to change ur side.

to bad u can't make nana turn around and grab from ur d-throw that would be broken
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
Yeah knew 90% of that stuff except the snow glitch on poke'mon.

you can also waveland jab on platform and stop and nana sits on the edge and does her stupid over the ledge.

can be desynced into many things.
that's cuz i made the video 3 years ago...

i was just saying i found the waveland thingy... :cool:
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
This might be a silly question, but is it possible for ICs to do an invulnerable ledge stall via repeated Nana-rockets? I know that Nana-rockets can be done quite quickly, but I have no intuition about whether they can be done rapidly enough for Popo to grab the edge again before losing invulnerability.

If so, it could have some neat applications, like stalling when Brinstar's lava rises so that you don't need to retreat to a bad position, and dealing with some characters' respawn invincibility.
 

PokemonMasterIRL

Smash Master
Joined
Apr 6, 2007
Messages
3,001
Location
Popping and locking butt naked.
Aaah Fly I was just about to post about that. I'm glad you called it Nana rockets because I did not know how to describe it without going into detail.

I just got done fooling aroundwith nana rockets and handoffs.

2 observations on nana rockets.
You can keep nana totally invinceable. You can shoot her then grab the ledge and shoot her again before her invincibility ends.

And my second observation is you can have some really cool follow ups when she hits someone on the platform on stages like BF YI or FoD.


Also downthrow to wd upsmash -> tech chase off of nana's upsmash is pretty sweet.
 

voorhese

Smash Master
Joined
Dec 22, 2007
Messages
3,389
Location
Decatur, IN
i have been seeing great success with desynch -> charge forward/down smash (nana) -> wavedash onto edge (popo) -> roll off edge (popo) + release smash (nana)

its basically the husband and wife edgeguard

im not sure if you guys do this already or not, but im not gonna try and look, i would much rather just look dumb than spend time looking for it.

edit: also if they are a spacie and forward b past nana, i have enough time to waveland as popo instead of rolling, and grabbing them...and you know what that means...
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
The problem with that edgeguard is that as soon as you grab the ledge, you lose control of Nana and she releases the smash. It works if you wd -> ff to the ledge right before they would grab it, but the timing can be difficult. If you're looking for a way to cover all options, having Nana grab the ledge might be easier (although it still takes time to set up).

A while ago I found an alternative to roll -> up+b that might get Nana on the ledge a little bit faster. It was something like dash dance -> roll to make Nana slide off backwards, but I can't really remember the inputs. I think it's something like, dash towards the ledge -> dash away and shield -> immediately hold down and towards the ledge. I can't do it consistently now, but I think it's supposed to make Popo shield and Nana slide backwards.

Fly: Nana is invulnerable frames 5-59, so you can probably keep her invulnerable the entire time she's in the air. When you first up+b, she has a few frames of vulnerability, but that might not matter because (I think) she teleports below you. I don't think Popo can stay invulnerable (unless there's some instant drop off -> Nana rocket I don't know about).

Even if you aren't invincible the whole time, Nana rockets tend to be safe. People always underestimate how long Nana is invulnerable for, try to hit her and run into the hitbox...
Double jump stalling with solo Popo is also pretty effective...
 

voorhese

Smash Master
Joined
Dec 22, 2007
Messages
3,389
Location
Decatur, IN
hey pretty random, but i found that if you get the chance to do this on like fox/falco (most likely if you shield break them...so never).... it looks pretty

have nana charge a fsmash, and then if you time your ice block you hit them with your hammer/iceblock for a 3 hit combo and pops them up into chaingrab range if you hit them at low%.....maybe if a puff misses a rest it could lead into a uair or something...(if ur in the middle of stage better than trying handoffs?)
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
Fly, the nana rocket thing won't work. Everyone I play with knows that there is a tiny window to hit nana.

Pokemon Master, you cannot re-nana rocket her in order to keep her invulnerable. I do this in my regular gameplay and I can assure you it cannot be done.
 

voorhese

Smash Master
Joined
Dec 22, 2007
Messages
3,389
Location
Decatur, IN
nother new thing for yalls, you can wobble if you hold back and spam a instead if d,f,df
basically nana does her jabs then turns around, and then back around then her jabs again...and the window of error feels a lot smaller than traditional wobbling....to me at least, thats how imma do it from now on
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
nother new thing for yalls, you can wobble if you hold back and spam a instead if d,f,df
basically nana does her jabs then turns around, and then back around then her jabs again...and the window of error feels a lot smaller than traditional wobbling....to me at least, thats how imma do it from now on
Jabobble, we knew. It's gonna be tough to come up with something truly new. We know about all this stuff but most of it isnt useful, or there is simply a better option.
 

voorhese

Smash Master
Joined
Dec 22, 2007
Messages
3,389
Location
Decatur, IN
DONT RUIN MY DREAMS PEEF!!!! lol i guess now my new years resolution is to find something truly new and useful for the climbers...=)
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
There are probably still new things to find--when I first picked up ICs I was finding tons of those situational desynchs. But *useful*, I don't know... In the past year we've gotten blizzobbling, a few good desynchs, f-smash cg (I think?), and probably more I'm forgetting...

Somebody should learn the desynched b-air pillar, or at least make a TAS video of it. Frame-wise it's as hard to escape as multishining, and it does a lot more shield damage.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
Well, if you're interested:

1 *Shield Stun (1), Start Jump
2 Shield Stun (2)
3 Shield Stun (3)
1 Shield Stun (4), Start B-air
2 Shield Stun (5)
3 Shield Stun (6)
4 Shield Stun (7)

5 Fastfall
6
7

8 B-air Hits, Hitlag (1)
8 Hitlag (2)
8 Hitlag (3)
8 Hitlag (4)
8 Hitlag (5)
8 Hitlag (6)
8 Hitlag (7)
9 Shield Stun (1), Start Jump
10 Shield Stun (2)
11 Shield Stun (3)
12 Shield Stun (4), Start B-air
13 Shield Stun (5)
14 Shield Stun (6)
15 Shield Stun (7)

16 Fastfall
17
18

19 B-air Hits, Hitlag (1)
20 Hitlag (2)
21 Hitlag (3)
1 Landing Lag, Hitlag (4)
2 Landing Lag, Hitlag (5)
3 Landing Lag, Hitlag (6)
4 Landing Lag, Hitlag (7)*


I think this is right; hope I didn't mess up.

So basically: Jump (1), B-air (4), Fastfall (8), Jump (18, repeat)... I don't even know how you would go about setting it up, the best way is probably late b-air -> l-cancel desynch...
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
In the past year we've gotten blizzobbling, a few good desynchs, f-smash cg (I think?), and probably more I'm forgetting...
That is from mid-2009.


The ICs' metagame progresses at an odd rate. Most of the semi-recent improvements to their metagame that I can think of are just better applications of things that were already known.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
The ICs' metagame is always fresh because all the old tricks are still underground. Like people are constantly wtf-ing when I do reverse f-smash from a grab just because nobody ever watched the good ICs players who aren't Chu.
 

Binx

Smash Master
Joined
Jul 19, 2006
Messages
4,038
Location
Portland, Oregon
hey pretty random, but i found that if you get the chance to do this on like fox/falco (most likely if you shield break them...so never).... it looks pretty

have nana charge a fsmash, and then if you time your ice block you hit them with your hammer/iceblock for a 3 hit combo and pops them up into chaingrab range if you hit them at low%.....maybe if a puff misses a rest it could lead into a uair or something...(if ur in the middle of stage better than trying handoffs?)
vs Puff if she missed a rest I pretty much just always charge a fsmash into grab and blizzard uthrow usmash
 

Wobbles

Desert ******
BRoomer
Joined
Oct 9, 2006
Messages
2,881
Location
Gilbert, AZ
I like the charge smash -> grab punish on rest because when Nana resyncs she's at the perfect timing to start an infinite.

Zero percent infinites baby.
 

Kyu Puff

Smash Champion
Joined
Feb 22, 2007
Messages
2,258
Location
Massachusetts
I used to do that, but now I usually try to push her to a ledge and handoff. If you are close enough you can do both, which is even cooler.
 

PokemonMasterIRL

Smash Master
Joined
Apr 6, 2007
Messages
3,001
Location
Popping and locking butt naked.
@ PEEF

Try it on Yoshi's Island.

@ Everyone

Something interesting I just found out, if you time the Nana Rocket a certain way, (This is on Yoshi's Island) Nana just teleports to the platform and grab the edge. She just appears standing there not doing any actions.


It feels similar to the Down B off a platform teleport, except Nana doesn's do anything.


Edit
@ Peef

I can keep Nana off the ground, almost always traveling upwards.
 

Fly_Amanita

Master of Caribou
Joined
Aug 24, 2007
Messages
4,224
Location
Claremont, CA
I did kind of meh at a tourney today. There'll finally be footage of me wobbling, though!

I'm starting to think that I've been lying to myself when I say that I have off-days after doing poorly. It seems more likely that there are just fundamental flaws with my decision-making that sometimes raise their heads rather than that I just don't play as well sometimes for a number of bizarre reasons.

Anyways, there are three main things I think I need to work on:

1) Be more technically consistent. This is mainly because I'm using a new controller with which it's easy to accidentally jump. This will require time and effort, but it should be easy since there's nothing conceptually difficult about it.

2) Make better decisions and be more keenly aware of why they're good. This is a kind of obvious-sounding thing, but a lot of the time I have a decent idea of what my opponent is going to do, but I don't choose an option that accomplishes all that much. I actually think that more often than less, I do make very good decisions, but I do stupid things often enough to cost me matches. I'm not sure how to go about fixing this other than playing people better than me and putting a lot of effort into keeping track of what I'm doing and what I could be doing better.

3) Get better at adapting in real time. As much thought as I've put into the topic, it's still very difficult for me to keep track of what is happening over the course of a game. I've been able to deal with this pretty well by just spending a lot of time between matches to think about what happened and what I could have done differently, but that can only help me so much. I think fixing this will require playing somebody who either learns habits quickly or already knows my habits well for quite a while, which would probably be stressful, but should pay off.
 

choknater

Smash Obsessed
Joined
Dec 25, 2002
Messages
27,296
Location
Modesto, CA
NNID
choknater
just got back from a week vacation in florida

currently studying fly vs lucky

pretty good matches
 

PEEF!

Smash Hero
Joined
Jun 25, 2008
Messages
5,201
@ PEEF

Try it on Yoshi's Island.

@ Everyone

Something interesting I just found out, if you time the Nana Rocket a certain way, (This is on Yoshi's Island) Nana just teleports to the platform and grab the edge. She just appears standing there not doing any actions.


It feels similar to the Down B off a platform teleport, except Nana doesn's do anything.


Edit
@ Peef

I can keep Nana off the ground, almost always traveling upwards.
Vids of the full invincibility. I absolutely cannot do it and keep her from getting hit by a falcon uair when he knows the timing.

Yeah, if you do the rocket at the last possible couple frames, she will just teleport to you and fall. The "up we go!" part didn't start yet. On yoshis this results in her just teleporting back to the platform over and over.
 
Top Bottom