finalark
SNORLAX
Omg ffxiv added the race stats back
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Omg ffxiv added the race stats back
Is there anyway you can link the change log without violating the NDA?So SE just released the changes they're making from the feedback they gained from the weekend. Wow, they are REALLY LISTENING! :D
AND remixed music of the FFVI theme!Complete with a green-haired girl and two others stomping around a snowy landscape.
It makes me wonder what other mounts they're going to add to ARR.
Red XIII mount would be lulzy as ****.
I'll be honest, there was a lot of rose-tinted glasses going down in that video but it does make several very good point that I agree with.
Honestly, I liked XIII. Yes, it had issues such as the battle system feeling extremely slow, the paradigm system feeling underutilized and the plot feeling extremely rushed. But despite that I liked some of the ideas it's game play presented, I like a majority of the main characters and the story had a very interesting take on gods that I haven't seen in a very long time.Hope Square can become how they used to be. I'm pretty sure they can get quality stuff out again (on consoles). XIII was a miss for me, but that's mostly because I don't think it lived up to its potential. The idea in the game was interesting, but wasn't executed properly by the scenario and characters. If it was given some more polish, it would've been pretty nice.
I've been replaying XIII again. Sadly, it's just not for me. I still dislike it and moved on to another FF to replay (VIII), but I'll finish it up though. The thing I liked most of XIII was the concept. The characters, script, and the whole Orphan nonsense were annoying to deal with. It doesn't help that the majority of the stuff is in datalogs. I swear when I read up on XIII on the web or in forums, I don't even understand half of the things they go on about.Honestly, I liked XIII. Yes, it had issues such as the battle system feeling extremely slow, the paradigm system feeling underutilized and the plot feeling extremely rushed. But despite that I liked some of the ideas it's game play presented, I like a majority of the main characters and the story had a very interesting take on gods that I haven't seen in a very long time.
For me, I feel like that direction started with Spirits Within.I feel like ever since Advent Children Square feels like the FF series need to be these somber, emotional epics.
Agree with the first part. They need to embrace what made Japanese games good. Looking at the West in general is a big iffy for me. That's actually what made XIII the way it is. Square has said that XIII took influence from CoD and FPS games. It's the reason why they say they chose a linear design for the game. But you did say WRPGs, which is different. I'm not too familiar with them, so I don't know what they should take from them.I think if Square wants to become the leader in Japanese development then they should take a step back and really take a look at what made people love JRPGs so much in the first place and why WRPGs have surpassed them in popularity. They need to ask themselves, "What is it that Bethesda and Bioware are doing that make their games best sellers while JRPGs have become niche and only popular on handhelds?"
Too bad the Mana series, Musashi series, and Saga series were all given chances last gen but failed. Again, too much experimentation by Square.One thing I'd love to see from Square is some major attention on their franchises outside of FF. I wouldn't mind seeing them give the spotlight to a big-budget console sequel to a long-ignored franchise such as Chrono Trigger or the ill-fated Manna series.
I loved the world map. The only downside was the amount of random battles. It hindered the experience a tiny bit since I wanted to explore.On world maps, I feel DQ VIII did it amazingly by having the towns as large as they should be. It would be great to have more like that.
My expectations are "anything better than XIII", so there's a good chance, I'll be in the clear.I like how that video mentions that Versus XIII has more interest than any currently announced Square project, kind of sad too. That game is going to be so built up that when/if it comes out it probably will not live up to most people's expectations, even if it turns out to be a really amazing game.
I'm really looking forward to SMTIV and have it preordered. Seeing videos and the staff that's been working on it, pleases me. Atlus is my favorite JRPG developer right now. My only worries is if they get too greedy (P4A BDs, P4U, and SMTIV) or if they lose more talented staff. They're still not perfect though, they need to get a console game out the door since all they've done is Catherine. As far as I'm concerned, P5 is in a similar state as Versus for me with its info, developing time, and expectations. Luckily P3 and P4 were only revealed months before their release, so P5 could be the same.The game I am currently looking forward to the most is Shin Megami Tensei IV. As far as I'm concerned Atlus is at the top when it comes to developing JRPGs, Square has a lot of work to do if it wants to take that spot. I'm not really sure what Square could do, I feel like anything that isn't named FF probably will not do as well as Square wants(which is probably more a problem with Square's expectations than how well something actually sells) so as much as I'd like to see new or older IPs, I think Square may need that new FF game that almost everyone loves before their name has any weight again for their other projects.
I've been replaying XIII again. Sadly, it's just not for me. I still dislike it and moved on to another FF to replay (VIII), but I'll finish it up though. The thing I liked most of XIII was the concept. The characters, script, and the whole Orphan nonsense were annoying to deal with. It doesn't help that the majority of the stuff is in datalogs. I swear when I read up on XIII on the web or in forums, I don't even understand half of the things they go on about.
Well that's the issue. They took a look at a completely different genre than what they're used to working with (ironically FPS' used to be an extremely exploration based genre before CoD ****ed it up). I think the thing people like about WRPG (well, the things I like about them) is that they make you feel much more involved in the story. In most of them the PC is a blank slate who you make the choices for, making you feel like you have a say in what events unfold. They also allow you to tackle the game in any way you see fit. I'm not saying that FF should be an open ended sandbox like Elder Scrolls or Fallout. Rather, I would like to see Square take inspiration from games like Mass Effect. In ME1, for example, after about three or four hours of game play you're given your own ship, a list of objects and then are let loose. You can choose to visit any planet in any order, you can do nearly any side quest whenever you feel like it, you can choose how you play the game.Agree with the first part. They need to embrace what made Japanese games good. Looking at the West in general is a big iffy for me. That's actually what made XIII the way it is. Square has said that XIII took influence from CoD and FPS games. It's the reason why they say they chose a linear design for the game. But you did say WRPGs, which is different. I'm not too familiar with them, so I don't know what they should take from them.
That is true. Alternatively, they could just go back to the drawing board and figure out what made people love FF in the first place.I'm opposed from taking too many ideas from the West in general though. FF doesn't have to be a title that appeals to every gamer in the US. The series already has a fanbase built over 25 years. No need to reinvent the wheel and sacrifice part of its fanbase to grab however many new ones. The current successful JRPGs do just fine by tweaking things instead of doing a 90 to 180 degree turn.
Too bad the Mana series, Musashi series, and Saga series were all given chances last gen but failed. Again, too much experimentation by Square.
If a new Chrono game ever gets announced, it better have Kato and Mitsuda on board the very least.
Wait.I don't see how they considered games like Tomb Raider to be failures.
That's actually how I've always wanted Star Ocean to be. Would've been pretty fun that way.In ME1, for example, after about three or four hours of game play you're given your own ship, a list of objects and then are let loose. You can choose to visit any planet in any order, you can do nearly any side quest whenever you feel like it, you can choose how you play the game.
Wait.
They weren't happy with the sales they got with it. It sold like 3.5 million but they wanted more (5 or 6 iirc).What?
I would be interested in a more evolved version of XI, where the datedness of the game is cleaned up while retaining the potentially challenging quests, interesting job system and focus on group content.Well, what do you want? o:
Classes we know about:What are the classes that you know of to be in the game? I wanna talk about one in particular but not sure if it was announced to the public or not.
I'm honestly stuck between maining a black mage or a summoner. Thankfully because of the way FFXIV works I can do both.Oh ok.
I was gonna talk about Arcanist... it sounds like it's gonna be fun :O
It won't be ready until launch though ;-;