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Ganondorf

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Z1GMA

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I'm not sure if anyone has mentioned this, but it seems like Sakurai is taking more from source material this time. DK finally got his Rolling Attack, Link now has the Jump Attack and Bowser and Yoshi are standing more upright now. So, maybe the 'Dorf would get something that actually belongs to him as well.
God I hope yr right.
 

smashingDoug

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God I hope yr right.
hopefully he uses his trident yes i know it more of a ganon (pig/beast) thing then ganondorf (human/gerudo) but i know it has been said but its true to many sword uses
but on the other hand he could use a two handled one that is some what new or two swords that would also be some what new
 

JamesDNaux

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Even though it would never actually happen...

The best of both worlds would be a combination of the classic trident wielding Ganon and TP Ganon, a bipedal beast but with the aesthetic of TP. Just have TP Ganon stand on two legs, change his face a bit to look like the old design, slap a slight shade of blue on him, give him a trident and armor and you're good to go.

It would be great as a controllable final smash ala Giga Bowser.
 
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ToothiestAura

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Even though it would never actually happen...

The best of both worlds would be a combination of the classic trident wielding Ganon and TP Ganon, a bipedal beast but with the aesthetic of TP. Just have TP Ganon stand on two legs, change his face a bit to look like the old design, slap a slight shade of blue on him, give him a trident and armor and your good to go.

It would be great as a controllable final smash ala Giga Bowser.
Yes. This idea crossed my mind, actually (or a variation of it). I would normally agree this outside the realm of possibility to merge two Ganons, but after Zelda I've changed my mind. Her phantom summon is (sort of) from Spirit Tracks, a Toon Zelda game. So it's mixing not only two Zelda's but two Zelda worlds. So doing the same for Ganon isn't impossible. But, no, it probably wouldn't happen.

A boy can dream.
 

Hexaped

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If Ganondorf received a special move directly based on classic Ganon, I would be so pleased. One direct reference would be nice. But there may already be one (in SSBM). The way Ganondorf spins his sword in one SSBM victory animation vaguely resembles the way classic Ganon spins his trident in ALttP.

Anyway, what would such a special move be? I have a few ideas I will share later. Please comment about this!
 

Sahfarry

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I understand Ganondorf has a sword. How would he use this? Do you guys think he'd use it in his specials? Or just smashes, tilts, whatever.
 

Hexaped

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Well, Sahfarry, this post coincidentally answers you, since I was typing this before I read your comment. One of Sharkarat's posts in an older page has inspired me to make a Twilight Princess Ganondorf moveset. Some hours ago I browsed the older pages on this thread, and one topic convinced me to seriously visualize the difference between Ike's swordplay and Ganondorf's swordplay.

These attacks are primarily taken from Ganondorf's duel in Twilight Princess, but some are inspired by his other duel.
I hope this set allows some users to imagine an armed Ganondorf. I did not focus too much on the special moves (though the last one was difficult and still disatisfies).
The moves I actually want Ganondorf to have would be different from this. Can someone guess which moves come from a different game?


stance: Ganondorf stands straight, faces forward, and keeps his arm and hands calmly low

neutral a: backhand fist
side tilt: angrily strikes with his elbow
down tilt: spins in place while slashing with the momentum. essentially what he does in TP after landing from a jump
up tilt: slowly raises his blade to his head and swats
dash attack: slowly raises blade with two hands to his head, and strikes down. the blade almost collides with the floor. just like the clash attack in TP

forward smash: angry kick
down smash: Ganondorf hops back and stabs forward fiercely. the hop is twice his width and acts as a dodge
up smash: jumps high and lands with a slash. the initial jump is a dodge

neutral aerial: fierce hook punch
down aerial: cinematically twirls thrice while swinging thrice (with the momentum). like an aerial version of the down tilt
back aerial: back elbow thrust
forward aerial: brings his blade back and stabs forward
up aerial: upward backhand fist


standard special: directional parry
side special: dead man's volley
up special: flight
down special: classic Ganon teleport(?)
 
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Z1GMA

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Hexaped, I like how you've implented TP Stuff in the moveset, but I'd personally keep at least some of his trademarkers, like Ftilt and Stomp.
Maybe Uair as well, just because of how good it is, even though it doesn't fit him as a character.
 

TeamFlareZakk

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Unfortunately, there's not enough room left in the roster for both Ganondorf and Ridley, so they're now the same character. Ridorf ~
Dragon Ganondorf, finally Ganondorf has embraced his inner Agatio and now that welp Link shall bare witness to the true power of the Northern Wilds!
 

Hexaped

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Well, Z1GMA, I agree with you. I thought of including those moves in the moveset, but to repeat those moves was not my goal. I wanted to show a strictly sword-based moveset. I particularly enjoy Ganondorf's up tilt in SSBB. I think it is meant to resemble the orbs Ganondorf launches in OoT, and the move requires strategy to use. I hope Mr. Sakurai keeps it for the new game. So though I would personally keep the Volcano Kick, Thunder Palm, and kick side tilt, that was not my goal.
Strangely, Ganondorf's Volcano Kick acts similarly to Warlock Punch. Warlock Punch just has a few more functions and appears scarier. Mr. Sakurai could easily replace Volcano Kick with a simplified Warlock Punch, or keep Volcano Kick and change Warlock Punch to a new move. Volcano Kick's animation though, despite it's charming uniqueness, relates less with Ganondorf, and could be replaced with Warlock Punch's animation, to maintain the move's suction effect.
But I suppose none of this would matter if Dragon Ganondorf can simply eat everyone.
 
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Sharkarat

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If it's a TP based Ganondorf moveset, not keeping his side tilt, would be change for the sake of change. Because he do uses something like that in the final battle. And similary it's more nartural to just change his side smash to a two part attack, first elbow then sword slash, seeing that's also something he does.
 

TeamFlareZakk

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If it's a TP based Ganondorf moveset, not keeping his side tilt, would be change for the sake of change. Because he do uses something like that in the final battle. And similary it's more nartural to just change his side smash to a two part attack, first elbow then sword slash, seeing that's also something he does.
Yeah he does actually use that move, its actually my favorite move of his to spam, nothing like repeatedly kicking somebody at the edge on stage to get a cheap ko, one time I was fighting the final battle in Twilight Princess and he kept kicking me into the barrier I was stuck for like 5 minutes then when I got unstck I was like almost dead had to use my last potion, but it seems like Ganondorf enjoys kicking his opponents around so this move certainly does suit him.
 

egaddmario

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Get these sword ideas outta here! Ganondorf using his hands is more brutal and Gaondorf-like.
 

Z1GMA

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Created a moveset:


Ganondorf SSB4 Moveset

Ganondorf has been reworked and is now also using his Broad Sword for some of his attacks.

Standard Attacks

Jab: Rough Knee and Hilt Smack
Ganon executes a fast Knee Lift while slightly moving forward that stuns the opponent,
followed by a smack from the Hilt of his sword if you choose to combo.
The knee does 6% damage, and the Hilt smack does 7% and sends the foe up and away with low/medium knockback, killing at around 170%.
This multihit-attack means Ganon now has the option to Jab Cancel for the first time.

Ftilt: Torso Crack Kick
His Ftilt from Brawl returns.

Utilt: Upward Stab
He stabs his sword upwards with both hands. Small hitbox infront of him as well.
Decent startup and cooldown. Does 12% damage and sends the foe up with medium/high knockback, killing at around 120%.

Dtilt: Cape Swipe
Ganon swipes his cape infront of him with swag.
Fast startup, decent cooldown, and a good disjointed hitbox. A weak but really safe move.
Does 6% damage and knocks the opponent away with low knockback, killing at around 400%.

Fsmash: Warlock Punch
The WP has been reworked and is now very similar to his old Fsmash in speed and power.
Kills at around 75%.

Dsmash: Energy Burst
Ganon driver his fist into the ground with incredible force, creating a tight, purple shockwave around him.
It has decent startup but the cooldown can sometimes get him in trouble.
It does 17% damage and sends to foe up with high knockback, killing at around 100%.

Usmash: Clumsy Sword
He sways his sword in a circular motion above his head, similar to Ike's Uair.
A long-lasting attack with decent startup and cooldown, that does 18% damage while sending the foe
up with high knockback, killing at around 90%.

Dash Attack: Sword Drill
Ganon slides forward while using his sworld like a drill infront of him, multihitting his foe.
It does 13% damage with the last hit sending the foe up and slighty towards Ganon with medium knockback, killing at around 160%.
Startup is pretty fast but the cooldown is only decent.


Aerials

Dair: Stomp
His Stomp from Brawl returns.

Uair: Vulture Kick
His Uair from Brawl returns, however, he looks much less elegant this time around.

Fair: Swing Swung
He swings his sword up and then down, infront of him, with a small pause inbetween.
The first hit sends the foe up and slighty away, doing 12% damage with medium knockback, killing at around 140%,
and the second hit sends the foe straight down, doing 12% damage with medium knockback, killing at around 150%.
It takes timing to use it as a spike, since you would only want to hit with the second swing.
However, at very low %'s the first swing comboes into the second due to low knockback.
The attack has decent startup and cooldown, and the landing lag can give him problems.

Bair: Hilt Thrust
He thrusts the hilt of his sword beind him with both hands.
With a pretty fast startup but only decent cooldown, it does 11% dmage and sends the foe away and
slightly up with medium knockback, killing at around 125%. The landing lag is next to none.

Nair: Leaking Energy
Ganon curls up slightly and unleashes a weak, long-lasting, purple Energy Surge throughout his body.
It's a multihit attack that does 10% damage, with the last hit sending the foe away with low/medium knockback, killing at around 180%.
The startup is fast and the cooldown respectable, and the landing lag isn't much of a problem. A good GTFO Move.

Throws

Ganon has a generic grab with just slightly above average range.
The foe is held by the neck while in Ganon's grab.

Pummel: Feel the metal
Ganon slams the foe's face into his Chest Armor, doing 3% damage.

Dthrow: Rise and fall of a fool.
He puts his foe on the tip of his sword, lifts him straight up with it, and slams him down verticaly to the ground.
It does 12% damage and sends the foe up and slightly away with low/medium knockback, killing at around 180%.

Uthrow: Lift and hit
His Uthrow from Brawl Returns, however, he hits the foe with the hilt instead of his palm.

Bthrow: Elbow Smack
Ganon puts the foe behind him and smacks him with the elbow.
It does 10% damage and sends the foe up and away with medium knockback, killing at around 170%.

Fthrow: Shoulder Charge
Ganon gives the foe a powerful, rising Shoulder Tackle.
It does 11% damage and sends to foe up and away with medium/high knockback, killing at around 155%.

Special Moves

nB: Magic Orb
With decent startup and cooldown, Ganon fires a magic orb that travels in a straight line, at Luigi-fireball Speed, up to the range of FD.
It does 10% damage and sends to foe up and away with low/medium knockback, killing at around 170%.
If the Orb is hit, it is reflected straight back, which can create a "Tennis Match".
Each time it is reflected by a Melee Attack, Its speed, damage, and knockback is increased by 25%.
The Orb's maximum increase is x2.5, where it travels very fast, does 25% damage, and can kill at around 90%.
(Reflector Moves doesn't increase its attributes)
[The Orb can be stored using vB]

>B: Flame Choke
His Flame Choke from Brawl returns.

vB: Dark Vacuum Slash
This move is a combination of his old Utilt and Ike's Erruption.
Ganon rises his sword back behind his head and puts his free hand out infront of him.
The free hand creates a purple Wind Effect with small hurricanes and lightning infront of him, that simply drags players and objects towards him
without doing damage. The longer you hold the button, the stronger the attack gets, with a maximum of 3 seconds.
It has decent startup, but the cooldown is somewhat easy to punish.
Uncharged, it does 15% damage and sends the foe up and away with medium knockback, killing at around 130%.
Fully charged, it does 35% damage and kills at around 40%.
[If you use the Suction Effect on an Orb that's been reflected back at you, you store it with its current level of increase,
so the next time you use nB, the Orb will start at that level.]
This can be risky, as your opponent can predict the attempt to store, and badly punish your vB.
But be aware, foes, as a smart Ganon can fake a store and release vB before the Orb reaches him, resulting in the Orb beeing reflected
once again straight at you, or even worse, you get hit by vB itself (or even both!:skull:).

^B: Allure of Darkness
Ganon uses his ability to hover and goes straight up 3/4 of Ike's ^B. It can be directed left/right slightly.
If Ganon hits the opponent on the way up, they suffer from a weak, electric tackle that does 8% damage and sends the foe away
and slighty up with low knockback, killing at around 300%.
When using this move, Ganon leaves a weak trail of purple energy that lingers for 1 second before dissapearing.
This energy is made up by 6 hitboxes that each does 1% damage to opponents and makes them flinch.
When this move is used on the ground, Ganon simply slides/hovers across the ground but with greater left/right movement
- When used this way, Ganon doesn't tackle the opponent, meaning the only part of the move "attacking" is the energy.
A good move if you want to catch a breather, however, projectiles goes straight through the energy.

Final Smash

Final Smash: Boar Form
His Final Smash from Brawl returns.
 
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egaddmario

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Allure of Darkness? Somebody plays Yu-Gi-Oh...
 

Weeman

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I agree with this sentiment; I enjoy that he doesn't even need his sword to beat the hell out of all of the other lame Nintendo characters. I just want him to use more magic.
I think a moveset using the trident from ALttP could also work, along with magic based attacks, and maybe even changing his recovery to a hover-like move like in OoT. Though it's true that a pure physical moveset fits more with the brutality of the character, i think that given the right animations and power, a sword or trident moveset could be as brutal looking for Ganondorf.
 

BladeOFLucas

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Well, Z1GMA, I agree with you. I thought of including those moves in the moveset, but to repeat those moves was not my goal. I wanted to show a strictly sword-based moveset. I particularly enjoy Ganondorf's up tilt in SSBB. I think it is meant to resemble the orbs Ganondorf launches in OoT, and the move requires strategy to use. I hope Mr. Sakurai keeps it for the new game. So though I would personally keep the Volcano Kick, Thunder Palm, and kick side tilt, that was not my goal.
What? Why do you like his u-tilt? That was arguably his worst move, and it was one of the factors contributing to his brawl status as a walking punching bag. The only strategic use for it is edgeguarding, other than that you hope some noob is foolish enough to attack at a stupid time. The only things appealing about it are its aesthetics, and its ability to make a photo finish. But Ganon already had a fancy finisher in warlock punch, so I view Ganon's u-tilt as a design flaw.
 

BladeOFLucas

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My personal hope for Ganon, even though I am a hard-core fan of his old moveset, is that they fully declone him in Smash 4. They tried to do a little of that in Brawl and the result didn't go very well. I would be really interested to see a hybrid of TP and WW Ganondorf, I think that would be very interesting.
 

Morbi

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What? Why do you like his u-tilt? That was arguably his worst move, and it was one of the factors contributing to his brawl status as a walking punching bag. The only strategic use for it is edgeguarding, other than that you hope some noob is foolish enough to attack at a stupid time. The only things appealing about it are its aesthetics, and its ability to make a photo finish. But Ganon already had a fancy finisher in warlock punch, so I view Ganon's u-tilt as a design flaw.
He had the same up-tilt in Melee; he was a walking punching bag for other reasons (more pertaining to his priority and options). I suppose his up-tilt had very little utility, so I can see why you would say that.
 

BladeOFLucas

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He had the same up-tilt in Melee; he was a walking punching bag for other reasons (more pertaining to his priority and options). I suppose his up-tilt had very little utility, so I can see why you would say that.
Ah, well, I had forgotten that his u-tilt was the same in both Brawl and Melee, I be playing too much Project M. :sadeyes: But Sakurai didn't help by keeping it there!
 

Hexaped

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I already typed that Warlock Punch and the Up tilt are similar. I proposed that Warlock Punch be replaced, since Up tilt does the same thing (though without the aerial use or turning). It is the difficulty of using the Up tilt which attracts me. Certainly, it is meant for egdeguarding. You require complex strategy to connect with the Up tilt-not anyone can use it effectively. And when you use it properly, foes are pit into a scary situation, especially with the suction.
Also the move, arguably and awesomely, represents Ganondorf's arrogant use of magic orbs in OoT, since few other than Ganondorf would consider using such a risky move (though this aspect is extra).
 

Morbi

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I already typed that Warlock Punch and the Up tilt are similar. I proposed that Warlock Punch be replaced, since Up tilt does the same thing (though without the aerial use or turning). It is the difficulty of using the Up tilt which attracts me. Certainly, it is meant for egdeguarding. You require complex strategy to connect with the Up tilt-not anyone can use it effectively. And when you use it properly, foes are pit into a scary situation, especially with the suction.
Also the move, arguably and awesomely, represents Ganondorf's arrogant use of magic orbs in OoT, since few other than Ganondorf would consider using such a risky move (though this aspect is extra).
I prefer Ganondorf's up-tilt in Project M, but I can certainly see the appeal. It is something that is really unique to his character, something only applicable to him. 95% of players hate it because they can't use it properly. I love moves like that, moves that only the most dedicated of Ganon players can use effectively. That being said, I am not one of those players.
 

Hexaped

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Yes! Strategic moves that require more than timing are s fun! Anyway, I have seen multiple revisions of the Up tilt. Are you referring to the version where it is a kick, or where the suction part is cancelable?
 

Morbi

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Yes! Strategic moves that require more than timing are s fun! Anyway, I have seen multiple revisions of the Up tilt. Are you referring to the version where it is a kick, or where the suction part is cancelable?
The current version; Project M 3.2, I believe it is just the kick. It just looks so cool.
 

Z1GMA

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What? Why do you like his u-tilt? That was arguably his worst move, and it was one of the factors contributing to his brawl status as a walking punching bag. The only strategic use for it is edgeguarding, other than that you hope some noob is foolish enough to attack at a stupid time. The only things appealing about it are its aesthetics, and its ability to make a photo finish. But Ganon already had a fancy finisher in warlock punch, so I view Ganon's u-tilt as a design flaw.
Utilt >>>>>>> Warlock Punch.
Bro, don't underestimate Utilt. It's a bad move, but it has some unique uses:

(But yeah, I'd rather want something else on that input of his.)
 

BladeOFLucas

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Utilt >>>>>>> Warlock Punch.
Bro, don't underestimate Utilt. It's a bad move, but it has some unique uses:

(But yeah, I'd rather want something else on that input of his.)
Those are some pretty interesting tricks, dude, I did not know about those. Still a bad move, but like you said, unique.

Also the move, arguably and awesomely, represents Ganondorf's arrogant use of magic orbs in OoT, since few other than Ganondorf would consider using such a risky move (though this aspect is extra).
I would argue that point. In OoT the magic orbs were a sign of his domination over the course of the match, later he was proved wrong. But when you fight Ganon up close later in TP, he is really cautious about leaving himself exposed, and he uses his kicks to shove off Link. I think that, though it has some interesting uses, the real Ganon would never make such a foolhardy move unless he was invincible during the duration of the move. I do appreciate the fact that you can use it, I just don't think that it fits Ganon. Then again, does any part of his moveset match him from the games? Not really. Kind of, a little, but not really.
 
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Erimir

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Get these sword ideas outta here! Ganondorf using his hands is more brutal and Gaondorf-like.
I don't understand why people keep saying that.

How can Ganondorf using his hands be "more Ganondorf-like" when he never fights that way in any Zelda game?

Legend of Zelda: magic
Link to the Past: magic and trident
(Link's Awakening: magic and trident)
Ocarina of Time: magic and swords
Oracle games: magic and trident
Wind Waker: swords
Twilight Princess: magic and sword and beast trampling

I don't think he necessarily needs a weapon in his moveset, but it's not more Ganondorf-like for him to fight with his hands.
 

Knight Dude

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I wouldn't mind if he used either his swords, the trident, or punches and kicks. So long as he's balanced better than Brawl, and a bit less of a clone. Personally, I wouldn't mind changing his jab either. At the very least, he should have a one-two punch or something. He should keep his Sparta Kick and Low Kick form Brawl. Those are unique to him.
 

BladeOFLucas

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I wouldn't mind if he used either his swords, the trident, or punches and kicks. So long as he's balanced better than Brawl, and a bit less of a clone. Personally, I wouldn't mind changing his jab either. At the very least, he should have a one-two punch or something. He should keep his Sparta Kick and Low Kick form Brawl. Those are unique to him.
I forget how it is in Brawl, but in Project M G-dorf's jab was one of if not the best jabs. And I agree, whatever they do in Smash 4 is fine, as long as they make it balanced.
 

Hexaped

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To BladeOFLucas: Thank you for your ideas. I have some points. The move fits Ganondorf's OoT personality since it represents his caution-less daring. Yes, his levitation made his tactics more safe, but it matters not if everything he shot could be hit back at him. He was invincible to all of Link's tactics, since he deflected everything with his cape. Only his own orbs could damage him, and he invited that risk. Despite his invincibility, he used the one attack that could hurt him.
And about his Up tilt. I forgot that the suction effect is almost certainly inspired by the "waves of darkness" Ganondorf used in OoT to disrupt Navi right before the battle.
I can compare Ganondorf's special giant orb to the Up tilt in multiple ways, which implies to me the big orb directly inspired the tilt too. Both moves take dangerously long to initiate. In OoT, the start-up let Link shoot a light arrow for a free hit; in SSB, the Up tilt start-up lets Ganondorf get hit with anything. Notably, this means Ganondorf would've had a Falcon Punch-like move whether he was a clone or not. Both moves involve an explosion too. Ultimately, I think Mr. Sakurai combined the big orb attack and the dark vortex attack. He combined them, simplified them, removed any range, took Cpt. Falcon's Up tilt animation, and made it into Ganondorf's Up tilt.


To Z1GMA: WOAH. I only knew the Up tilt could mess up a Marth's recovery and let Ganondorf fly on a crate! There was so much more to the move which I never imagined! Thank you so much for sharing that video! Seeing this absolutely convinces me this suction effect must stay on Ganondorf's moveset. The tilt does not have to do damage, just cause the suction, but the lag will maintain cautionary use. No one can argue that this suction does not fit Ganondorf either, since it so closely resembles a move of Ganondorf's from OoT (which I explained up there to BladeOFLucas).
Oh my goodness. I want to play SSBB right now just to use this move all over the place. No other tilt move is as varied and fun to me. If this is not in SSB4, I will be mad and sad.
 

Sünta

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They can loose the warlock punch and replace it with the (charged) light energy attack from Ocarina of Time. It can work sort of like Lucas's special in Project M except release he can release the energy after it's done charging.
 
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BladeOFLucas

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To BladeOFLucas: Thank you for your ideas. I have some points. The move fits Ganondorf's OoT personality since it represents his caution-less daring. Yes, his levitation made his tactics more safe, but it matters not if everything he shot could be hit back at him. He was invincible to all of Link's tactics, since he deflected everything with his cape. Only his own orbs could damage him, and he invited that risk. Despite his invincibility, he used the one attack that could hurt him.
And about his Up tilt. I forgot that the suction effect is almost certainly inspired by the "waves of darkness" Ganondorf used in OoT to disrupt Navi right before the battle.
I can compare Ganondorf's special giant orb to the Up tilt in multiple ways, which implies to me the big orb directly inspired the tilt too. Both moves take dangerously long to initiate. In OoT, the start-up let Link shoot a light arrow for a free hit; in SSB, the Up tilt start-up lets Ganondorf get hit with anything. Notably, this means Ganondorf would've had a Falcon Punch-like move whether he was a clone or not. Both moves involve an explosion too. Ultimately, I think Mr. Sakurai combined the big orb attack and the dark vortex attack. He combined them, simplified them, removed any range, took Cpt. Falcon's Up tilt animation, and made it into Ganondorf's Up tilt.


To Z1GMA: WOAH. I only knew the Up tilt could mess up a Marth's recovery and let Ganondorf fly on a crate! There was so much more to the move which I never imagined! Thank you so much for sharing that video! Seeing this absolutely convinces me this suction effect must stay on Ganondorf's moveset. The tilt does not have to do damage, just cause the suction, but the lag will maintain cautionary use. No one can argue that this suction does not fit Ganondorf either, since it so closely resembles a move of Ganondorf's from OoT (which I explained up there to BladeOFLucas).
Oh my goodness. I want to play SSBB right now just to use this move all over the place. No other tilt move is as varied and fun to me. If this is not in SSB4, I will be mad and sad.
Touche. My only comeback to that is that since they drew a little bit more from Twilight Princess for Brawl, and during that fight you could hurt him yourself, and since he was really cautious, they should have changed u-tilt to something that reflected that change in his personality. From daredevil and risky, to more cautious. The only time he wasn't cautious was when he inhabited Zelda and used her to attack Link. But your point was well-made, another thing though, at the very least for Brawl, if the u-tilt was made as a giant risk, shouldn't Ganondorf have received an excellent moveset to reflect the parallel from the games? That way he is really strong besides those moves?
 

Guybrush20X6

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Here's an idea that's maybe insane enoguht to work. If Ike doesn't return, what if Ganondorf got some of his moves? I felt Ike fit the archetype of heavy human better than Ganondorf did. 'sides, Sheik already got Snake's grenades.
 

_Ganondorf_

The Demon King
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https://www.youtube.com/watch?v=nIbb374g9vY

This is a PM mod by Ashingda which aims to give Ganon a sword, fist and magic modes all interchangeable by using the taunts. It's aimed to be balanced and so far it's looking that way.

Fist mode is most powerful but has the least range and average speed. Sword mode is moderate power but has most range and is the slowest. And so far magic is weakest with moderate range and most speed.

This video showcases his sword (it was slightly adjusted in the most recent update) I would be very happy if SSB4 Ganon was like this but I would change;

~ Jab to be like Melee/PM
~ Forward Tilt to be like PM (Sparta kick that can be tilted up and down)
~ Up tilt to be like PM (a sumo stomp looking move) it totally fits Ganon.
~ Up B to be 2 full teleports to make his recovery truly good. (In this current version of the mod the second teleport is pretty minuscule)
~ Neutral B has to be Dead's Man Volley, it just has to.
* and Down Smash can be a ground punch shockwave like in OOT*

Check it out, its a work in progress but it's extremely well done.
 
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Morbi

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Here's an idea that's maybe insane enoguht to work. If Ike doesn't return, what if Ganondorf got some of his moves? I felt Ike fit the archetype of heavy human better than Ganondorf did. 'sides, Sheik already got Snake's grenades.
I wouldn't even mind that much because Ike is another character that I use frequently. Just as a what if scenario. I don't think Ganondorf needs to be changed that much. I would just get rid of his forward smash and Warlock Punch to be honest.
 

SadisticPanda

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I sort of want Ganondorf to return, but sort of not. If the character limit in this game is 5 for each franchise - well, we have Link, Toon Link, Zelda AND Sheik (instead of Zelda/Sheik ;-; ) - that means there is not a huge chance of a LoZ newcomer, which is what I definately want, and I'm sure I'm not alone.

Though if Ganondorf does return, I'll be happy.
Unless he has the same moveset. STAHP WITH THE GODDAMN CLONES.
 
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