Im kind of confused right now, I read a post somewhere that their gamestop was
allowing them time to practice if the people showed up early enough.
I just called two of the tournament locations near me and they stated that there
would be no such time to practice and the people can only play when the tournament
begins.
Does anyone else have a gamestop that said they will allow people to get use
to a character before the tournament starts?
If I can have no time to get familiar with my character of choice, ZSS, then I guess
I am going to have to start with Ike or DDD...
That was my post you read and it wasn't confirmed. I merely mentioned that it might be allowed since it starts at 10 and they'll probably already have the Wii set up. Unless they plan on not letting anyone touch it, it'd make sense that you'd be able to play a bit before.
That's just my gamestop though.
Guys...I'm stuck. I need help picking a character. So far it's between:
Kirby:
Fairly quick and has decent kill moves. Good recovery. I could also play around with him a bit in Melee just to get used to Kirby's moveset, giving me a bit of an advantage.
Ike:
I mained Marth in Melee. Ike is insanely powerful and a heavy character, but I'm afraid of his recovery. One gimped kill would be enough to screw me over. Unlike Kirby, Zelda, or Fox, I can't practice playing with him in Melee to get used to his moves. His final smash is an almost guaranteed kill.
Fox:
Very fast, good recovery, good KO moves. Reflector helps for campers and items, and perhaps even stalling if I'm about to die and the match is close to finishing. I could practice with him in Melee as well. His FS is pretty much unavoidable and very powerful. I'm mainly considering him because if I can apply enough pressure to my opponent, he'd get frustrated and make more mistakes.
Zelda:
Almost everything about Zelda has improved since Melee, but I'm mainly considering her for her insanely powerful Bair and Fair. I've seen them KO Ike at 90-110%. Her recovery also attacks after she lands now, preventing her from getting attacked at close range. Din's Fire is great at juggling opponents (it also has a huge damage radius) and is insanely good for keeping them off the stage in case they happen to survive her Dair or Fair. And like in Melee, damage and knockback increase the further Din's Fire has to travel.
Pit:
I wasn't considering pit until just recently. His recovery would pretty much ensure that I stay alive the entire match. He has high priority, a projectile, reflector, and very quick moves. Has decent kill moves as well, especially his Bair. Good at racking up damage, but as with Ike, I've never played him and can't get used to his moves in Melee.
Give me some input please.