Wow, literally the worst post I've read in this entire forum save for SmashChu's posts.
MvC3 isn't the only fighting game in existence, they're much more technical and fast paced fighting games (MvC2, Guilty Gear, and *gasp* SSBM) and nobody wants any Smash game to turn into a ABCDABCDABCDSuper fest. Smash is Smash, and we love it that way because of all the dynamic elements in it (directional influence, 6 options on knockdown, platform maneuvering, stage control/interaction) that you can't find anywhere else.
And stop sucking Sakurai's ****. For better or for worse all 3 smash games had a lot of things in them that weren't intended or designed by Sakurai, but that's a completely natural part of metagame development. We're not making the game, but we have the right to say anything that we do and don't like about it and same for all of his previous works. He doesn't have to abandon his core veteran audience to appeal to newer players, but that's exactly what we're worried he's going to do again.
I assumed someone was going to miss the point by focusing on the fact that I mentioned only one game (Marvel), instead of the main point that different game series have different mechanical focuses that are sometimes wildly different from each other to the point that sometimes when players complain, it's not the game's fault or the series' fault or the developer's fault, but rather the player's fault for not just playing something else.
Yes, again, a player may love a lot of the game, but ultimately, it's not being designed (conceptually, as a series) with that player in mind. Melee really messed with a lot of people's heads because it
seemed like it was made for them, but in reality that was just a happy coincidence, a complete and total accident. Smash, as a series and in a competitive sense, is not for some players. It's just not. You can enjoy it, sure, you can have fun, you can even conceptually love some of the design choices or influences, but at the end of the day, if your goal is
to compete, there are better games for you.
For instance, part of the reason I'm bad at "traditional" fighters is because I'm bad at rote memorization. A combo in SSF4 or Marvel or the majority of traditional fighters is something that you discover in the lab, practice the timing of, and then perform verbatim in a match (assuming you don't drop the combo or make an execution error). Yes, there are exceptions, but B&B combos (especially) in traditional fighters require you to memorize a string of moves and then perform those moves exactly as planned on a hit confirm. I'm bad at that. I'm
better at stringing things together on the fly intuitively, at internalizing my character's capabilities and utilizing them in the moment, which is part of why I'm better at Smash then many other fighters; it's more free-form. So, instead of beating my head against a wall in GG or forcing myself to play for much longer in Tekken then I would need to in Smash to reach the same skill level, I just play Smash when I want to compete. When I want to have fun, I'll play anything, but you won't catch me in a Marvel tournament, whereas I might consider entering a Brawl tournament.
And, really, this isn't strange. Some people have better hands for piano than guitar, but we don't say that someone is messed up for choosing to forgo guitar lessons in favor of piano lessons, nor do we say someone should force themselves to learn guitar if they're just not good at it. We
ALSO don't try to redesign the guitar every 5 years to accommodate those people who really should just be learning piano. We expect those people, if they really want to learn an instrument, to just accept their skills and move on with their lives; the people who are forced to learn instruments they aren't compatible with are (at least in my experience) the people forced to learn by their parents as kids and are miserable for it.
So, I don't see how this is out of left field. There are people who want this series to be one thing, and the designer is literally saying directly to them "I get that you want these things, but I am not going to give them to you, or at least not the way you want it." And instead of being gracious and mature, they tell him "well, you're wrong. You're making your game improperly. It
should be like this." When the easy answer is just to own up to the fact that, competitively, they should be playing something else.
Play SSB4 with your friends and have fun with it. Play it online or against the CPU and knock yourself out. Then, enter a Street Fighter tournament and stop ******** at the ones of us who
like competing in a game with fewer combo opportunities, less hitstun (like the amount he seems to be aiming for), less twitch-happy speed, etc.