ETA: About that analogy. It did seem to mostly be about the inevitability of the faster runner winning.
And the fact that it's not a sport with interaction doesn't matter much for the point of that. Of course, items and such add this element of unpredictability and they'll be able to be turned off just like before.
Not sure why people are reading this as him introducing more things like tripping when we already know that tripping is out and because people didn't like it. Looks like there will be plenty of neutral stages.
I read it more as wanting to make sure that the people who like unpredictability and like games like Mario Kart will be able to enjoy it as well, not as forcing everyone to play it that way.
Problem with doing so today is that online play is a must. People didn't complain about Melee because they were playing with their friends, so unless your friend was Gimpyfish you'd probably not be that far outmatched. If Melee was released today with a total lag-free online play, the newbie would get completely crushed, and before he could play online he'd have to sit down and practice L-Cancelling, Wave Dashing, Dash Dancing etc.
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The one thing Smash Bros has over all other fighters is that it's all about fun, we each see fun in a different way of course, that's why the best solution is to hit the middle ground. It's not fun for everyone to sit down and practice stupid techniques, but it's not fun for everyone either to not have any techniques to practice, it's a dilemma which can't be solved.
I agree with most of this post.
At the same time I definitely want a more Melee-like experience than Brawl. I definitely hate random tripping in Brawl and I prefer the pace of Melee. I liked Melee's system better despite not being an advanced/tourney player - I never bothered mastering wavedashing and so forth. But I am competitive when I play games... just not dedicated enough for that. I identify with a lot of what Jack Kieser said about why I enjoy Smash more than other fighters. So I'm glad to hear that Smash4 will be more like Melee. But I don't want wavedashing and I'd prefer auto-cancelling. Wavedashing was never intended and Sakurai probably wouldn't have included it had he known what was going to happen with it. I like the faster play enabled by L-canceling, but I don't see any particular reason it needs to be in the game. My guess is that neither feature is returning, so I'm pretty happy about the direction it's taking - no tripping, faster pace, better balance, but not a game where high-level play is all about constantly doing little hop jumps and air dodges.
The problem with this argument is that Brawl was not capable of having competitive matches online, you only get to play with friends, obviously of your own choosing, or randomly. There's almost no chance of finding a tournament player or highly skilled player on the other end, as they're a tiny percentage of players, unless you go out of your way to find them.
I'm still competitive and I definitely hope that the online play is much much better than before. Getting rid of lag, making it possible to friend people you've matched against randomly, some kind of ranking system, etc. I'd like all of that. Because I don't have a lot of people to play against in real life and I'd like to be able to play against people who are near my skill level.
At the same time, I want there to be options that are fun for casuals.
So like I said, the fact that Sakurai is going for a middle ground between Melee and Brawl is exactly what I wanted (hopefully like 60% Melee and 40% Brawl).
This is why I find it baffling that Sakurai adds features to Smash Bros. that are meant to make it less competitive. They don't actually do that, all they do is hamper competitive play. It's reminiscent of DRM in how it shuts you down if you try to do anything 'illegal,' but it's up to the players to do what they want with the game and Nintendo trying to force them to play one way is reprehensible.
I'm not sure what you're referring to aside from tripping, which thankfully won't be in Smash4...
Do you actually mean the
removal of features like L-canceling and wavedashing?
Sure doesn't always work, you'll always find players who start a new account just to bash the noobs. I haven't played a single game with an ELO or level system which isn't plagued by this.
A simple way to deal with that is to take into account margins of victory, I suppose. If you beat the crap out of someone, you get a lot more points than if you merely won. In which case, to maintain your low rating you'd have to purposely let them beat on you, which would remove a lot of the "fun" of doing that.
I really hope they have a good online system.