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- Apr 10, 2008
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The pikmin's main purpose isn't to damage the opponent. We use them to get the opponent to approach and to try and distract them, usually to land a grab a low percents. We know most characters are capable of killing off the pikmin without taking damage, but the threat of taking damage is enough to get most people to approach. If you're really up to it, you can outcamp Olimar if you're ahead in percent. Just watch out for purples and you can just nair the pikmin away until the Olimar player approaches.Olimar doesn't have a significant enough advantage in dealing damage to make up for this. He usually compensates for damage by Pikmin camping, which doesn't work well on characters who can fan it away easily like G&W.
Usually, Olimar's main racking comes through a dthrow combo at a low percent that ranges anywhere from 30% to 60%. Against G&W, the most Olimar should get would be about 25-30% (or two attacks- dthrow->upair/upsmash). The extra damage comes through defensive punishment play. Simple pivotgrabs, fsmashes, uptilt, retreating fairs, etc. help rack up damage until the opponent is within kill percent.
Also, I'd like to point out that Olimar's attacks deal much more damage than most character's attacks do. A fresh red upair deals 24%, less than 1/3 the damage Olimar needs in order to kill.
In order to perfectly space a bair on Olimar's shield, you have to using a retreating bair, or use a regular bair when Olimar has a purple pikmin up next.I am pretty sure a perfectly spaced turtle can't be punished by olimar.
Just to touch up on this, I'm pretty sure G&W can use a dsmash before a nair would hit. I've had it done to me multiple times. Someone should test this out.Be careful with your turtle; Oli can often SDI up out of it and then drop a n-air>up-smash on G&W. I think that it depends on which part of the turtle you hit Oli with, it is easier to SDI out if Oli isn't right in the middle of the turtle.