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Game Turn-offs

Moon of the Strawberries

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Have you ever sat down to your favorite game, then suddenly got to a part in which you felt the need to turn it off? I’ve noticed that there are a lot of “turn offs” in most games; it's always that one point in the game, no matter what game, that just makes you wish you can magically get past and continue playing. This is really to discuss the most annoying and hated game turn offs from games you really like.

Personally, I’m a big fan of Twilight Princess and get very into the game, except when I get to the water temple. I get about halfway done, and then just stop playing all together. The other one I’ve experienced is Victory Road in the pokemon games. No matter what generation, once I have to get through Victory Road I just lose interest.
 

Cashed

axe me
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If I find something in a game to be absolutely stupid, I have no problem walking away from it and never touching the game again. If it's not fun, why play it?

My major gaming turn offs:
Absurd difficulty
Low framerate
Glitches
Poor save systems
 

Zero Beat

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Awesome thread.

I have to agree with you on that victory road part, a lot. It's always confusing and very anti-climatic, especially since the Pokemon League awaits your arrival.

Eventhough I love Halo 1, "The Library " was a really big hassle in terms of "do I really have to...?" It's boring and very repetitive. Also, unless I actually want to learn about a specific game, I hate tutorials overall. I should have the option to skip them ala Gears of War.

Absurd difficulty
Low framerate
Glitches
Poor save systems
Also this.
 

~Zack~

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Personally, I’m a big fan of Twilight Princess and get very into the game, except when I get to the water temple. I get about halfway done, and then just stop playing all together.
I was actually playing that game the other day and stopped there :p
Idk why but I just hate that temple, probably the worst, most boring, and the one I get most confused and lost at :confused:
 

AnDaLe

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I really hate when there are good graphics in a game and the animation is ****. Poor save systems would definately be up there too.
 

The Halloween Captain

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I agree with the Library, Victory Road, and the TP water temple. I kept going anyway, but those were the points that made me want to stop playing.

Always bring lots of max repel into victory road. it makes it much more bearable.
 

Superstar

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Yeah, victory road....so much hate.

Step, pokemon, step, pokemon

You can't enjoy the puzzle or the music because of those annoying pokemon. It loses that epicness. Needs max repels to make it bearable.
 

Scott!

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Victory Road definitely is a bit annoying after the first time. On replays, I hate it.

When I play Majora's Mask, I always stop when I get to Great Bay. It just is so tiresome to me.

I've stopped in the middle of a lot of games in the past year. I just get distracted and busy for a few weeks and don't feel like going back and figuring out where I was. I have this in Okami (which I really want to finish), Metroid Prime 3 (which I'm pretty close to the end of, maybe), Kingdom Hearts (why can't I skip cut scenes I've seen? :p ), and others.
 

KosukeKGA

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In Fire Emblem, when you restart a chapter due to you losing some very helpful items/characters... You just don't feel like starting it up again if you lose.

Another big turn off for me are RPGs without the ability to skip cutscenes on replays. I'm looking at you, Tales series. >_>
 

SpongeBathBill

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In Fire Emblem, when you restart a chapter due to you losing some very helpful items/characters... You just don't feel like starting it up again if you lose.
Heh, that's funny, it has the opposite effect on me. Because I always genuinely believe I'm going to make it through this time. ;D
 

Lythium

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Overall, I'd have to say bad gameplay. For example, why does Link have to auto-jump in every Zelda game? I think I would be okay with it if only you could control direction in the air. And there's no shorter jump.

Also, games that are cheaply difficult. Like Megaman. When memorization is a key factor in defeating a game, it becomes less and less fun. Also, the tendency to throw my controller across the room increases. Freakin' spikes...

(Don't get me wrong, I love Zelda and Megaman, but they probably have the most frustrating moments of gaming in them.)

The first part of the third chapter in Resident Evil 4. It's so long, and if you die, you start at the very beginning of the chapter again. But it's so long. :mad:
 

Warioman123

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The Great Maze. I stopped playing for months after that certain point. Was it even required? No. Should it have been included? No. I know many of you will say it's just a challenge, but why have to repeat all your effort and more just to beat SSE?
 

Mini Mic

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Excessive backtracking and poor save systems can destroy a game for me as well as ****ty frame rates.
 

GreenKirby

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When NPCs are more ungrateful than real life people.
Long cutscenes before the hard final boss
Backtracking
Too many random encounters in RPGs
Your attacks missing too much during an RPG battle
 

kigbariom

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Bad auto save, anyone remember playing the original Half-Life? At the start of the game it was like auto save every 5 minutes, but by the time you got to Xen there were like 2 in the whole game. I really don't like that, also when you quick save and it auto saves over it....
 

Black Waltz

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The first part of the third chapter in Resident Evil 4. It's so long, and if you die, you start at the very beginning of the chapter again. But it's so long. :mad:
It's not me getting killed that forces the restart, but usually Ashley gets killed which is even worse because she doesn't have the decency to hide in a bin during that whole ordeal.
 

Sephiroths Masamune

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It's not me getting killed that forces the restart, but usually Ashley gets killed which is even worse because she doesn't have the decency to hide in a bin during that whole ordeal.
Exactly I hate the El Gigante part too

Personally, I’m a big fan of Twilight Princess and get very into the game, except when I get to the water temple. I get about halfway done, and then just stop playing all together.
Another one that I hate is In Ocarina of Time The water temple HATE IT I walked right through the Twilight Princess one but Ocarina of Time's Water Temple is Hella hard the first time through
 

The Halloween Captain

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Exactly I hate the El Gigante part too



Another one that I hate is In Ocarina of Time The water temple HATE IT I walked right through the Twilight Princess one but Ocarina of Time's Water Temple is Hella hard the first time through
OoT - where to start...

I found the great deku tree to be a stopping point when I was young. Then the goron mine lava boss. The the temple that's inside a big fish. Then trying to find Sheik in Karakiko is where I finally gave up because I was stuck.
 

kr3wman

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If the game doesn't start off quick enough I generally stop playing it really quickly.
 

urdailywater

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If the game doesn't start off quick enough I generally stop playing it really quickly.
Agreed completely. This is one reason why I usually quit a bit after the beginning of Paper Mario. You don't have action commands, you can't even attack that much. I usually stop when I get to goomba village and have to come back to it later. It gets boring fast. Even in chapter 2 I get bored. It picks up a lot at Chapter 3 though.

This was fixed in TTYD though, since you start off with action commands and the brand new stylish commands. Reason why I loved pretty much all chapters in that game.

I don't understand the turnoff on the Water Temple :confused:
I didn't like it that much the first time. I think I spent around 2 hours doing the first few parts of it, then I got to one part of the dungeon where I couldn't find a key. I just used a guide and got the key and the rest of the dungeon was a synch. (especially the boss >.> play it safe and you don't even have to take damage). My second playthrough I didn't really need a guide, mainly beacuse I actually payed attention to my dungeon map.

I enjoy difficulty though. I've died about 10 times in the second dungeon on A Link to the Past yet I couldn't really stop. Hah.

Forced tutorials are also bad. Can't I just say "no, i already know" and be done with it? But some games fix this.


Boring battle systems (if a game focuses around it) also is a turnoff. In Pokemon D/P I got turned off fast since it was so slow. It kind of picked up on Platinum.. but not enough.
 

The Drifter

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Here are my five video game turnoffs:

1. Games that recquire an excessive amount of item gathering to beat the game. Banjo Kazooie was an example of this, and what's more, the "secret" items were as good as useless.

2. Random encounters don't bother me. What does is when they increase in frequency as you get further into the game. Final Fantasy 7 was terrible about this, especially when you were about to get to the end of a level, and then you'd have three random encounters, one after the other.

3. Games where NPC's are completely useless and you have to guard them to beat the game, or "Escort Missions"

4. Games that don't save the cheats when you input them. With certain N64 titles, you'd have to input the cheats everytime you turned on the game, and I always somehow lost my cheats, really because they were on small slips of paper.

5. Games with annoying music and a combination of any of the above. I'd rather not deal with any of it, but crappy music just is the icing on the crap.
 

Lord Viper

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Any thing with
NBA
NFL
MLB
MLH
In the title
Me too. =3

Also the second chapter of Paper Mario for the 64 trying to find out where the hidden temple was for the first time, it took me five hours to figure out how to find the lost temple. XD
 

kr3wman

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2. Random encounters don't bother me. What does is when they increase in frequency as you get further into the game. Final Fantasy 7 was terrible about this, especially when you were about to get to the end of a level, and then you'd have three random encounters, one after the other.
Bleh.

At the end of most of the FFs you're gonna basically one-shot or two shot random encounters anyway.

What turns me off is too much in the beginning when you're learning mechanics or if you're always fighting for your life against basic enemies because you don't have X or Y magic/skill yet.
 

Moy

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Long load times. What's worse: some games don't even give you an entertaining animation while you wait.

When characters die for no reason. Aggro from Shadow of the Colossus. The first time I've ever felt really sad while playing video games.
 

The Halloween Captain

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Me too. =3

Also the second chapter of Paper Mario for the 64 trying to find out where the hidden temple was for the first time, it took me five hours to figure out how to find the lost temple. XD
It took you five hours to figure out you had to go where the beeping stone beeped with the most frequency?

Or did it take you five hours to realize you needed a lemon?

And I agree, Banjo Kazooie was a real turn off game for me. I couldn't get past level one becaue some of the platforming challenges needed for 100% completion were too complicated for me (I was really young).
 

Geist

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I'd say the biggest turn off in a game is bad dialogue. Some of those JRPG characters out there can really make me cringe.

That, and games that have really bland stereotypes. I don't want to fight slimes and golems and giant rats all day, tyvm.

enemy variations where nothing but the colors and stats change really tire me out too. bleh.

When characters die for no reason. Aggro from Shadow of the Colossus. The first time I've ever felt really sad while playing video games.
aggro doesn't die lol
 

SuperRacoon

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Anyone else hate it when a RPG requires excessive grinding to advance, God World of Warcraft is just awful when it comes to this. Pokemon has this problem too when you want to level up a particular pokemon before evolving it. I hate grinding.
 

Lythium

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2. Random encounters don't bother me. What does is when they increase in frequency as you get further into the game. Final Fantasy 7 was terrible about this, especially when you were about to get to the end of a level, and then you'd have three random encounters, one after the other.
Except in FFVI. Put Mog in your party with Molulu's Charm equipped. :bee:
 

kr3wman

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Anyone else hate it when a RPG requires excessive grinding to advance, God World of Warcraft is just awful when it comes to this. Pokemon has this problem too when you want to level up a particular pokemon before evolving it. I hate grinding.
I'm pretty sure that's the point (of many RPGs)
 

Lord Viper

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It took you five hours to figure out you had to go where the beeping stone beeped with the most frequency?

Or did it take you five hours to realize you needed a lemon?
The second sentence you said, the lemon part. You would believe shocked I was when finding out how easy it was after that part, and how fast I beat that chapter the second time. XD
 

POKE40

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♥ My post count is my age. Deal with it.
De-ja-vu moments: *cough* the failed maze
Loading time=million years: nothing gets on my nerve than multiple loading screens that take forever...to load

Controls: If I can't play my character with simplicity, then I will hate the game with passion
"Go back and do something, then go back to the area you were before to continue" aka Metroid Prime 2
"Why, everything is talking!" I don't want dinosaurs talking to me (starfox adventures)
Soap Operas!!! I hate over-dramatic video games.. Such as Halo 3 when miss blue ghost appears in my ****ing face...D***it! let me shoot already >:O

Lag..nuff said
Online hackers...nuff said

profanity = just as common as "the, a, an"
Graphics: Whether it makes my eyes bleed or it plain sucks... graphics can be such a turn off at some points

glitches: Some are good, some are very bad... I don't want to restart my game just because of some glitch that won't make me do anything (spiderman web of shadows)

I'm done johning :D
 

Ange

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Here are my five video game turnoffs:

1. Games that recquire an excessive amount of item gathering to beat the game. Banjo Kazooie was an example of this, and what's more, the "secret" items were as good as useless.
This was never a problem for me, but that thing that WAS a problem is that you were forced to collect all the notes etc without dying. Because if you did, you had to collect them all again. This could get hard on the higher levels, and I remember this was the frustrating part of the game when I was younger. :/

Banjo-Tooie fixed this, thank god.

By "secret" items, do you mean the Stop 'N' Swop ones? They do absolutely nothing and was never implemented to be in the game. I collected them all for the fun of it, however. Typing the codes in the sandcastle took frikkin long.

Mentions of long loading times and irritating glitches reminds me of Spyro: Enter the Dragonfly. I dont think I have to explain why.
 

momochuu

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The Water Temple in Zelda games are almost always really hard. Victory Road makes me want to stop playing Pokemon. Stop making Victory Roads and make something else. =_= IIRC, that first one was really hard. Or it might have been hard because I was about 7 when I played it.

I really hate:
Backtracking
A lot of puzzles (Platinum had a puzzle in every gym and it pissed me off, lol)
Extremely bad production values (VA, graphics, etc.)
Boring bosses
Bad Endings (Mirror's Edge)

Edit: Speaking of long load times. Was it just me, or was that first Crash Bandicoot game on PS2 (Forgot the name...Wrath of Cortex? I dunno.) have ABSURD load times. The game was practically unplayable. I think I only made it to the second chapter.
 
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