Y'know, as unlikely as it is that Ike's going to receive any further buffs, and as used as we've gotten to simply pretending the man doesn't even have an FSmash, the DLC has got me thinking that the move desperately needs some buffing. It's been no secret that it's awful as the slowest smash in the game with far from the highest power, but I've come to notice the waves of DLC are making it look even worse. Roy got one with much more usability and tons of kill power while Ryu got one with high reach, Cloud got one that outranges it, lasts a long time, and is a disjoint, and Corrin's going to get what looks like the longest Fsmash on the roster, with a tipper mechanic even to reward max range hits instead of punishing them like with Ike's. With more and more characters getting Fsmashes with superior attributes its shortcomings in range, power, and speed are getting more obvious than ever.
Hell, I'd love if they just copied the animations for Roy's FSmash or the first hit of Cloud's FSmash frame for frame and gave it to Ike with different attack data. Both even heft their swords behind them before making one heavy cleave, why does Ike take a hundred years to pull his off?