KirbyKaze
Smash Legend
We could all use the actual formula,
floor[(damage + 4.45) / 2.235]
Or we could just defer to the chart below
Frame Advantage After Hitting a Shield
DMG (in percent) - ADV (in frames)
01% - 02
02% - 02
03% - 03
04% - 03
05% - 04
06% - 04
07% - 05
08% - 05
09% - 06
10% - 06
11% - 06
12% - 07
13% - 07
14% - 08
15% - 08
16% - 09
17% - 09
18% - 10
19% - 10
20% - 10
21% - 11
22% - 11
23% - 12
24% - 12
25% - 13
26% - 13
27% - 14
28% - 14
29% - 14
30% - 15
31% - 15
32% - 16
33% - 16
34% - 17
35% - 17
36% - 18
How to use:
With ground moves:
Fox u-tilt = 12% at full power
Hits on frame 5-11
Finishes frame 23 with IASA (24 without)
Take the hit frame you're hitting on (5) and add the corresponding frame advantage (7). Then subtract the move's duration from that number (23).
([hit frame] + [percent-based frame advantage]) - [Move duration] = Net Frame Advantage
For Fox's u-tilt at full power, this would look like:
(05 + 07) - 23 = -11
He is therefore at -11 for u-tilting a shield.
With aerial moves:
First and foremost, aerials are weird because you don't know when you're hitting with them in the air. So completely precise calculations, while possible, aren't usually gonna match exactly what's happening in a match because we don't see in frames (unless you're Sveet or Strong Bad).
Instead, you kind of get a general idea of safety by comparing the l-cancel time to the amount of shield stun you glean.
I'll use Sheik's fair as an example because I'm familiar with it.
F-Air
Total: 33
Hit: 5-7
Auto cancel: <4 11>
Landlag: 16
L canceled: 8
Let's assume full power. 13%. That means 7 frames of shield stun. So basically, if you hit the fair at ground level (lowest point of their shield) and L-cancel immediately after, you are at -1. The higher you do the attack on their shield, the less advantage you gain.
Autocancel messes with this, though, because you can also theoretically land on the frame your move autocancels (which means you'd be doing the move earlier, and reducing recovery time, potentially making it produce more frame advantage than low aerial [or comparable]).
So if Sheik hits on frame 7 of her fair, and lands on frame 11, from 7 to 11 she takes 4 frames to get to the ground, and another 4 for standard landing lag. So, 8 frames of lag total. Her fair profits 7 stun (before calculations are finished). So, once again, she's at -1.
floor[(damage + 4.45) / 2.235]
Or we could just defer to the chart below
Frame Advantage After Hitting a Shield
DMG (in percent) - ADV (in frames)
01% - 02
02% - 02
03% - 03
04% - 03
05% - 04
06% - 04
07% - 05
08% - 05
09% - 06
10% - 06
11% - 06
12% - 07
13% - 07
14% - 08
15% - 08
16% - 09
17% - 09
18% - 10
19% - 10
20% - 10
21% - 11
22% - 11
23% - 12
24% - 12
25% - 13
26% - 13
27% - 14
28% - 14
29% - 14
30% - 15
31% - 15
32% - 16
33% - 16
34% - 17
35% - 17
36% - 18
How to use:
With ground moves:
Fox u-tilt = 12% at full power
Hits on frame 5-11
Finishes frame 23 with IASA (24 without)
Take the hit frame you're hitting on (5) and add the corresponding frame advantage (7). Then subtract the move's duration from that number (23).
([hit frame] + [percent-based frame advantage]) - [Move duration] = Net Frame Advantage
For Fox's u-tilt at full power, this would look like:
(05 + 07) - 23 = -11
He is therefore at -11 for u-tilting a shield.
With aerial moves:
First and foremost, aerials are weird because you don't know when you're hitting with them in the air. So completely precise calculations, while possible, aren't usually gonna match exactly what's happening in a match because we don't see in frames (unless you're Sveet or Strong Bad).
Instead, you kind of get a general idea of safety by comparing the l-cancel time to the amount of shield stun you glean.
I'll use Sheik's fair as an example because I'm familiar with it.
F-Air
Total: 33
Hit: 5-7
Auto cancel: <4 11>
Landlag: 16
L canceled: 8
Let's assume full power. 13%. That means 7 frames of shield stun. So basically, if you hit the fair at ground level (lowest point of their shield) and L-cancel immediately after, you are at -1. The higher you do the attack on their shield, the less advantage you gain.
Autocancel messes with this, though, because you can also theoretically land on the frame your move autocancels (which means you'd be doing the move earlier, and reducing recovery time, potentially making it produce more frame advantage than low aerial [or comparable]).
So if Sheik hits on frame 7 of her fair, and lands on frame 11, from 7 to 11 she takes 4 frames to get to the ground, and another 4 for standard landing lag. So, 8 frames of lag total. Her fair profits 7 stun (before calculations are finished). So, once again, she's at -1.