No way, it wasn't even that cool. I only watched it like 12 times
Edit: but actually yeah, I kinda thought we were on the topic of breaking shields.
Edit: but actually yeah, I kinda thought we were on the topic of breaking shields.
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i agree it is bad, i still prefer it to grabbing; utilt and angled up/partial low ftilt is neat alternative to jabsI don't care what any of you say, jabbing the front of someone's shield does not work at all.
whoever said that shouldn't be allowed to say thingsAlright well everyone is saying the better you are with fox the less you drill.
The Star King said:Yeah damn you Fox's jab... oh wait it's the best in the game by far. Also jabbing shields works.
Atlasatlast said:Should I finish perfecting this skill regardless of its use and escapability at high level play?
EDIT: referring to the drill>dtilt/utilt/jab combo
http://www.youtube.com/watch?v=KvAevowzSTgit works, just work on your timing
don't know specific frame talk but it's not too hard, you're shine canceling right?
This kinda thing is what I was referring to. Thanks for the advice, I'll drill that technique till I get it then[...] the Drill is very escapable too.
To be good with fox you need to master chaining all your aerials...Fair, Bair, and Nair to finish
the less you use Drills the better your fox is getting (assuming you still are able to combo obviously...)
it works, just work on your timing
don't know specific frame talk but it's not too hard, you're shine canceling right?
Can we get some resolution on this? It literally never works for me.Yeah damn you Fox's jab... oh wait it's the best in the game by far. Also jabbing shields works.
you sir are a gentleman and scholar.I missed that discussion. I'll test everything in a near future.
I don't think it's as black and white as you guys want it to be. It doesn't "work" or "not work", there are a lot of situations where it does and doesn't work.What I mean by "works" is if the character in shield has no options to get out of their shield or if the only option is to roll out or jump out.
Without initial jump you'd have to drop the shield, which is slower than jumping.For these aforementioned OOS shines do you not cancel it so that you don't have to waste frames with the initial jump?
Happens frequently when you are trying to hit them with a jab and they manage to get shield up in time to block it.lol sheer there isn't any knockback/hitstun stacking in this game
why is everyone insisting on jabbing a shield? just go for the blaster grab, or aerial grab, or just grab, or just shine pressure? I only consider jab to be a good option if youre hitting the back of the shield, and even then there are better options. unless i'm missing something about the jab on shield, its hardly a B- option
To be clear, you mean doing the "second jab" (the one that leads into the rapid A), not doing another "first jab", right?Jabbing a second time works everytime (Fox has one frame advantage)
You are most correct, it is easily avoidable. Here are the boundaries for some attacks (the first image is the farthest without getting punished, the second is the closest).So basically, test out Fox's jab spacing and how it affects the chances of him being punished. If you can.
To parry an attack, you just need to shield from 4 frames before getting touched to 1 frame before getting touched, it doesn't matter if you continue shielding so that the egg comes out or not.Also Yoshi has some crazy shield properties. Like sometimes you can hit Yoshi's shield and even though it's not a parry (the shield is clearly out for multiple frames) Yoshi will have VERY little shield stun and be able to jump or up smash out extremely quickly.
Yes, I meant the one leading into the rapid kicks, not another first jab (as you can't cancel the first jab with another first jab).To be clear, you mean doing the "second jab" (the one that leads into the rapid A), not doing another "first jab", right?
Hmm probably not, haven't tested yet.Does the second jab have the same properties as the first jab?
Will Mario/DK/Samus' Up + B OOS get you out of the pressure? I'd like to know if the following things can get out of the pressure as well:If you want more precision, for example if you want me to test a specific attack to see if it works, or if you want to know the exact frame advantage (ie error window) of a specific attack, feel free to ask. Or if you wonder what happens after the second jab.