Fortress | Sveet
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Turning around in shine does cause some lag, 4 frames IIRC.
Personally, I choose to turn around after the wavedash
Personally, I choose to turn around after the wavedash
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Yeah this was exactly the problem I just learned. Thanks.it's probably because you're pressing jump during the turn around animation for the shine, its not instant
It depends on the character. Walking is definitely the easiest way to ensure you reach them, but also make sure you are doing frame perfect airdodges and angling the stick as shallow as possible.Sometimes when I waveshine with fox it seems like my wavedash does not go far enough. Do I have to shine, wavedash, and then walk a bit?
You must Waveshine and then walk a littleSometimes when I waveshine with fox it seems like my wavedash does not go far enough. Do I have to shine, wavedash, and then walk a bit?
Use what ever you feel comfortable with dudeshould I do Fox's down air with the c-stick or down a?
If you're having trouble doing a perfect wavedash out of shine (waveshine), what some people do is shine > let go of the controls stick > wavedash. I find it easier to get a good angle on the wavedash this way.Sometimes when I waveshine with fox it seems like my wavedash does not go far enough. Do I have to shine, wavedash, and then walk a bit?
The Frame Data for the Shines are different Falco's Shine comes out on Frame 4 and for Fox I think it comes out on Frame 3 (its below 4 btw either way)Noob question:
i'm learning fox and i cant do double shine > short hop
wich is weird since i can do it with falco
can someone explain me why ?
Doh I missed I was thinking it wrongErrr, fox and falco's shine both hit on the very first frame.
The difference is that falco's jump is slower by 2 frames, so if you do a double shine with falco you're actaully timing your second shine two frames slower than you need to time it for fox's double shine
Glad you said something, I wanted to know every flaw. I forgot that drill interacts with weight. I tested more and I agree that Marth is the limit. I only arbitrarily tested this vs. Fox, Falco, and Puff.Drill upsmash doesn't combo on every character, as drill's hitstun is weight dependent (it works better on lighter characters). It works on marth, but its actually quite difficult (because it depends on landing the latest possible drill) and anyone heavier than marth you're not realistically going to get it on in a match.
I know, the power shield visual is just a nice touch since that's what actually would be happening mid-match and I really only mentioned that because it sounds more precise than saying I used the training mode hit counter (baselessly, because I don't think that people still really use training mode that often). And interestingly enough I've got this to combo on Marth when the hit counter reset to 0 (so after the usmash the counter was at 1). I figured frame perfect shielding, 1 frame, is just as good than anything else.You don't need 20xx, just go to training mode and check if its a true combo or not.
I mostly agree, that's melee lol (basically it's a mixup, sort of or just another option. I don't want to write 3 paragraphs about this situation. It's don't mess up vs. I'm safe if I do). Beyond that, after doing more testing this really isn't hard--I've realized--if you practice this for like 20 minutes you really should never miss the link.If you space drill so that you're outside range of counterattack, you're so vulnerable to SDI that its better to just actually learn the combo timing and hit it everytime. You'll get "cheesed" sometimes, but its not really cheese; they're just doing their best option available in case you mess up.
That was more of a lol since vs. the characters it works for the first part of the link, the drill, isn't CC'able (so of course the up smash isn't CC'able because it's a combo) and that move combos into free w/e and that's just funny. Fox is good.Of course you can't CC this upsmash, they're in hitstun.
Oh yeah, and it's impossible to SDI a grounded drill upwards.
Well the CPU would just power shield every time I tried this and I was late. I'm pretty sure it's not a matter of waiting for the shield to expand. That could be it, but I don't think so if you can power shield as close as 1 frame before taking a hit.One last thing; shield doesn't go to its full size until frame 4 after it activates. Especially for characters with bad shields, this means that even if your upsmash is hitting before they can shield it, you might be missing the true combo. For what its worth (I'm just providing information), spot dodge is invincible on frame 2, but buffering it actually makes it a frame slower because your shield has to appear for 1 frame before the game can read your "buffered" input.
what's being done here? http://youtu.be/MPlP4zvX0lQ?t=3m44s
3:44 if the link doesn't work for some reason
You can shine in certain situations to cause the animation to appear differently. You're still able to reflect or JC normally, only the graphic is affected. You can turn around, but it will cause the shine to reappear normally. The most common ways of achieving this effect are to run/WD off and shine right before reaching the edge or to land on the ground while shining (like a multishine). Dark does a bunch in his tech skill vid:i was referring to the weird thing where he looks like he's in a shine animation but he's not... i think.
Hitlag.I'd say I'm pretty good at double shines but for some reason the timing seems trickier when I'm using them to hit a character. Help pls?