KP17
Banned via Administration
how do you avoid falco's bair when you're pressuring him via platforms and hes on the ground?
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I'm not going to pretend I know anything about Luigi vs Fox form luigi's side but I'd recommend watching Abate and Eddy Mexico videos and seeing how they deal with fox. There's probably good footage from Abate last weekend at RoM7 for you to watch where he played DJNintendo and Hax's fox. Watch how they position them selves in neutral, how they get out of pressure, how they punish (Abate showed me that Luigi has solid punish game on a lot of characters especially spacies), how to edgeguard. These 4 points that come to my head that are foundations of every matchup so try and study those videos and see how those luigi players do it.with weegee.
You can test the CG percents in training mode. The counter doesn't go up from consecutive grabs, but usmash and grab are both 7 frames so you can check when uthrow usmash combos and it should combo at the same percents as uthrow regrab. You can CG to higher percents when the opponent DIs further to either side, however, so you'll need a buddy or some talented feet-playing in order to test the combo percents for different DIs.percentages fox can typically chain throw fox ?
Also once ive started feeling comfortable enough to waveland on platforms/wavelanding while jumping through plat . Is it good to try getting away from a lvl 4 or 9 fox on yoshis while utilizing these tools as much as possible. (not trying to react but actually avoid trying to get hit by anything as a whole.
also dashdancing/wavedashing just out of jabs / down tilts / fmashes range vs a lvl 9 marth/fox? is this good defensive/movement training or are there better drills.
It's called the Doraki instant wall jump. There's detailed stuff explaining it somewhere I'm sure, but long story short, you grab the ledge while DJing as far into the wall as possible, then press back and jump at the same time. You can notice Fox DJ towards the wall in the clip. I think it happens because grabbing the ledge doesn't reset the walljump flag (or w/e it is), so if you grab the ledge while the flag is set to true (if you grab it while it's possible to walljump), it will allow you to walljump right as you drop from the ledge because the flag is still set.How do I do an instant wall jump from the ledge like here
http://youtu.be/RyBYSSsuWUo?t=5m47s
I've done it a few times on accident, so I know it can't be that hard
I am not familiar with how the peach-fox matchup goes down in terms of Fox's punish game on her, but could you do a running shine->wavedash->up-smash? I feel like that has less ways to be escaped and is still quit punishing.Honestly vs Peach I find the neutral is the hardest part. If you get the grab then upthrow up air and shark from underneath that's good enough punishment a lot of the time. If they smash di the upairs consistently then mix it up with bair and keep sharking. As much as peach players like to tell me uthrow upair doesn't true combo on peach(which is true), they always miss the di on the upthrow or don't consistently get the nairs to break out of the combo so it's effective like 80% of the time anyway which is more than enough for me.
However, when the average peach gets good at DIing the upthrows, breaking out upthrow upair with nairs, and sdi ing the utilt then te punish game in that matchup will get significantly trickier.
Yeah the positional advantage is huge but it does make it a lot harder. I know I personally get frustrated when I let a peach live over a hundred and she's doing a good job of not letting me land an upsmash or drillshine up smash. Back air kills even later.It's still a good positional advantage, and vastly in my favor. I say that, but I'm on the same boat of having issues when they actually DI the throw consistently behind fox. I should really just run towards and SH under her, baiting out an action, then uptilting. If she DJs or floats that's fine, I just need to react accordingly.
/...or something
anything kk says regarding DI is correct.You guys have to make sure to differentiate between DIing hard FORWARD and hard BEHIND fox. DI'ing behind fox on his upthrow makes it impossible to combo at certain % ranges for a lot of characters, not just peach. The turn around frames, first of all make it slower. I'm also pretty sure that KK and I agreed it has a legitimately different trajectory, though I don't have evidence of that.
Fix'danything kk saysregarding DIis correct.
Slide your thumb from Y to B so instead of 2 individual presses, it feels more like 1. It will take a bit of practice and the movement will feel awkward at first, but it will come with time.Just got 2 questions:
1. I can't manage to SHDL. Is there a trick I can use to do it, or do I just need to speed up my hands?
2. What does Fox have to do to win the Marth matchup? I have a lot of trouble with it.
What if, at some point in the future, you say that you were wrong about something?Fix'd
To avoid future confusion when someone says something I says is wrong.
hahahahahhaFix'd
To avoid future confusion when someone says something I says is wrong.
Yeah, but you can only pivot during initial dash.Also Tero pivot bair is probably faster than shineturn around bair. I do it sometimes and it's kinda nice sometimes although a bit tricky to do. I can't say I know that much about when the best times use it are. I'm tempted to use it like falco's bair sometimes but it's not as good in that regard nor is it auto cancelable(as far as I know).
youre losing cuz youre playing green foxAlright help me out here guys.. Ive lost sooooooo many fox dittos sets in the past couple months that its a problem. (dash dance dan, some *** fox, s1, vorrhese, CT zero, 1Der) and in ALL of them ive won game 1. I dont really have any other character i feel comfortable with in toureny so i always just take people game 3 to FoD aka Fountain of Pride.
Im gonna link all the recorded ones and feel free to point out the good and bad.
https://www.youtube.com/watch?v=CkrgtGRmZmM (CT Zero)
https://www.youtube.com/watch?v=KZnXWk0QF4o (S1)
https://www.youtube.com/watch?v=4Oc7cFmAnQw (1der)
Im always Green btw
Actually that's not true. You can pivot also from stand, walk and even crouch. I believe it's actually faster to do crouch pivot bair than shine turnaround bair. I think pivot bairs would be useful versus aerial opponents, because rising bair isn't that good versus shields.Yeah, but you can only pivot during initial dash.
Something to keep in mind that I often overlook myself is to remember to crouch cancel vs nair happy foxes in neutral(at low percents). It makes them actually have to think about their approaches which can make it so they're not just all over your face all the time. I only watched the match vs Zero but he was getting away with doing pretty much nothing except nair and nair shines at any percent and that shouldn't happen.Alright help me out here guys.. Ive lost sooooooo many fox dittos sets in the past couple months that its a problem. (dash dance dan, some *** fox, s1, vorrhese, CT zero, 1Der) and in ALL of them ive won game 1. I dont really have any other character i feel comfortable with in toureny so i always just take people game 3 to FoD aka Fountain of Pride.
Im gonna link all the recorded ones and feel free to point out the good and bad.
https://www.youtube.com/watch?v=CkrgtGRmZmM (CT Zero)
https://www.youtube.com/watch?v=KZnXWk0QF4o (S1)
https://www.youtube.com/watch?v=4Oc7cFmAnQw (1der)
Im always Green btw
I'm pretty sure that's all wrong... I think standing, walking, and crouching have turnaround frames as opposed to a singular pivot frame. You can interrupt the turnaround frames with most stuff iirc. I still don't think that means crouch turnaround bair is faster than shine turnaround bair. I couldn't find the frame data for how long it takes to run cancel, but I think it's ~8-9 frames which is longer than the entire shine-turnaround process.Actually that's not true. You can pivot also from stand, walk and even crouch. I believe it's actually faster to do crouch pivot bair than shine turnaround bair. I think pivot bairs would be useful versus aerial opponents, because rising bair isn't that good versus shields.
focus on the fast falling of the aerial and throwing ur aerial out later.Whenever I approach, I intend on doing something such as dair -> l-cancel -> shine or nair -> l-cancel -> shine. However, before I can get a shine off, I get shield grabbed, a lot more than I want to. I'm losing games because when I approach the enemy on shield, something is wrong with my approach, and a grab on fox can often be something like a 0 -> death. Can anyone help me think of reasons why I'm getting shield grabbed so often? I think I'm hitting all of my l-cancels, and I want to tighten up my game. Thanks!
A common misconception with spacies are that as long as you got tech skill you can just throw out nairs or dairs and its fine even if your opponent shields it.Whenever I approach, I intend on doing something such as dair -> l-cancel -> shine or nair -> l-cancel -> shine. However, before I can get a shine off, I get shield grabbed, a lot more than I want to. I'm losing games because when I approach the enemy on shield, something is wrong with my approach, and a grab on fox can often be something like a 0 -> death. Can anyone help me think of reasons why I'm getting shield grabbed so often? I think I'm hitting all of my l-cancels, and I want to tighten up my game. Thanks!
Thanks to you and Chab, this is something that I figured but I was getting shield grabbed so often that I thought it was something else. I'll try to be more conscious of it. Also Zoler it was nice talking to you in MDZ's twitch chat the other day too ;PA common misconception with spacies are that as long as you got tech skill you can just throw out nairs or dairs and its fine even if your opponent shields it.
If your aerial hits the opponents shield early, there will be a gap big enough to grab before your shine comes out. If your aerial hits closer to the ground, there will be less time before you can shine. Late aerials can be bad if the opponent doesn't shield, so it's just mindgames.