Druggedfox
Smash Champion
Pretty sure Bones made one that wasn't quite complete/super precise according to him, but I forget
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
This is the best I have:Hey guys, is there a list or compilation of uthrow uair percents on every char? kill percents and what percent you can do it until? thanks!
Source:Did a quick run through of uthrow uair percents. I'm sure these are off, but they should all be pretty close. "+" indicates it combos until at least 150%.
Dr. Mario: Never
Luigi: Never
Peach: Never
Captain Falcon: 64%+
Ganondorf: 65% - 143%
Falco: 30%+
Fox: 29%+
Ice Climbers: 40% - 65% (this one was annoying so I might be way off on the ending percent)
Samus: Never
Sheik: 20%+
Jigglypuff: 0% - 90%
Marth: 19%+
We need someone to do this with actual frame data/ARThis is the best I have:
Source:
http://smashboards.com/threads/fox-advice-questions-topic.98202/page-766#post-16057519
It's only really useful when you can get a running start because you pretty much have to cross them up after such an early aerial (in case they shield).Can anyone help me with fox's shine->nair/bair? I know its not the most useful thing but its so damn cool i just have to know
Like when an opponent is in the air and you jump into shine->aerial (like falco)
I'm sure it's possible, but shines are so weak that it really isn't feasible. Being off by a frame makes the link impossible, so unless you are able to consistently get 10 frame perfect links, even the most simple punishes like grab, uthrow, bair would do more damage and put them in a worse position than if you drop the infinite. The infinite also becomes excessively difficult when they start SDIing your shines properly and you essentially have to react to their DI each and every time.Has any fox considered learning to waveshine infinite peach? Using wavedash -> dash -> jump -> turnaround shine you can get behind peach after waveshine even if she gets sdi away, and continue waveshining her in to the other direction. I can't do jump shine consistently, but I know many foxes can even multishine, so this should be doable.
I don't think you need to be even near frameperfect for the waveshine dash shine to combo. It's easy to pull of the combo in practice mode. It even works on falcon on no di. Regarding di'ng out, you could then as well di out of regular waveshine, and I rarely see that happen. Though I agree with you that you would really have to be super consistent with this, as staled shine does less than 2,5 dmg.I'm sure it's possible, but shines are so weak that it really isn't feasible. Being off by a frame makes the link impossible, so unless you are able to consistently get 10 frame perfect links, even the most simple punishes like grab, uthrow, bair would do more damage and put them in a worse position than if you drop the infinite. The infinite also becomes excessively difficult when they start SDIing your shines properly and you essentially have to react to their DI each and every time.
You have to be frame perfect to get the grounded shine.I don't think you need to be even near frameperfect for the waveshine dash shine to combo. It's easy to pull of the combo in practice mode. It even works on falcon on no di. Regarding di'ng out, you could then as well di out of regular waveshine, and I rarely see that happen. Though I agree with you that you would really have to be super consistent with this, as staled shine does less than 2,5 dmg.
The reason why I bring this up is I could totally see players like Silent wolf get this to work consistently. I have already got my brother waveshine me four times across fd after few hours of practice.
long story short no one is going to cosign that because that's not practical at all (something I learned eventually, practicality matters more than you think when you first start playing this game), your opponent can change their DI and SDI it and you have to have a silly level of precision. way easier to get out of than it is to executeYea, but most people are also frame perfect with wavedashes which has the exact same timing. And I have seen many players get double shines with the second shine landing asap, so that bit is definitely doable with muscle memory.
There are 11 stale move slots, but yeah. Being preoccupied with lasering is a really easy way to die though, and definitely not worth the extra 1-2% you will get from unstaling other moves. The lasers themselves will be more relevant, and if you just play normally, one decent hit will outweigh almost any amount of unstaling that would occur over the course of an average stuck.Okay, so as if I already needed another reason to run around shdling... I read something about the last 10 moves counting towards staleness. Does each lazer hit count toward staleness negation?
It technically depends on how far you are from the spot where they land and what type of lag, if any, you are in at the time, but for the most part, yes, if you can cover TIP you can almost always just WD from there to cover either roll option on reaction. If you are already near their landing spot, you don't even have to worry about WDing out of your run so you can cover all of the options on reaction. React to TIP/stand, shield/CC/DD around GUA, and dash/WD towards roll options.When techchasing a fox or a falco, is it possible to cover tech in place or tech in by reaction at the same time(so that they won't be able to say shine you out)? What about tech in place or tech out?
MD/VA players just have a natural understanding of elaborate acronyms and abbreviations. I guess you players in the south just aren't on our level.....TIP = tech in place
GUA = get up attack
WD = wavedash
He has 1 post, so i don't think using abbreviations is wise >_>
But yea, you can react if you practice it, pretty much. Takes a while, but you'll get it.
Yes.Is shield drop shine faster than shine OOS?