_Pope_
Smash Cadet
man. the timing is TIGHT
i have no way to capture frame data, but from what i have tried so far the hardest part of this for me is definitely getting the bomb out at the precise height to make sure you also can get the nair out later. I believe the lock is easier to get if you make sure to land on one side or another, not in the center of the opponent, as this reduces the chance of your bomb messing something up by causing samus to jump. I have been trying to land from the same direction i jumped so as to allow the hit from the nair to extend to the opponent from samus, then when she lands her leg is 'tucked' so as to be far enough away from the bomb explosion. the opposite side seems to works just as well, and can even be easier due to the fact that you don't necessarily have to worry about samus's toe hitting at the precise moment, instead just allowing her larger lower body to get the hit in.
does it matter if you short hop or full hop into the footstool? im guessing short hopping would be better to get the precise distance every time, but do you have to use it in order for the combo to work?
btw, I have been trying from only 1 direction and on gannondorf at 38%, and its still incredibly hard to pull off. hopefully i can get a bit more consistency to actually test some different percentages and characters. if someone did this in a match against me and ended with a charged shot, i would say he deserved the stock, lol.
i have no way to capture frame data, but from what i have tried so far the hardest part of this for me is definitely getting the bomb out at the precise height to make sure you also can get the nair out later. I believe the lock is easier to get if you make sure to land on one side or another, not in the center of the opponent, as this reduces the chance of your bomb messing something up by causing samus to jump. I have been trying to land from the same direction i jumped so as to allow the hit from the nair to extend to the opponent from samus, then when she lands her leg is 'tucked' so as to be far enough away from the bomb explosion. the opposite side seems to works just as well, and can even be easier due to the fact that you don't necessarily have to worry about samus's toe hitting at the precise moment, instead just allowing her larger lower body to get the hit in.
does it matter if you short hop or full hop into the footstool? im guessing short hopping would be better to get the precise distance every time, but do you have to use it in order for the combo to work?
btw, I have been trying from only 1 direction and on gannondorf at 38%, and its still incredibly hard to pull off. hopefully i can get a bit more consistency to actually test some different percentages and characters. if someone did this in a match against me and ended with a charged shot, i would say he deserved the stock, lol.