Mister
Smash Rookie
- Joined
- Dec 10, 2013
- Messages
- 9
- NNID
- MrMisterMisterMr
- 3DS FC
- 4742-4981-8845
I'm not holding jump, which is the problem.Don't hold jump.
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I'm not holding jump, which is the problem.Don't hold jump.
Teleport is activated by holding down when you press the button for your second jump.I'm not holding jump, which is the problem.
That hover thing I would wager is by design so you don't accidentally hover for a spilt second and then lose your double jump
I think a mechanics thread would be good to have so we can leave this thread for "omg I luv me mewtwo" and a mech thread for "lol fox vs my utilt"
He's about the same weight as Melee Yoshi. His jumpsquat is probably the same as Melee, which is 6 frames.
Mewtwo is actually at 97 weight at the moment (vs. 85 in Melee)
We did experiment with some higher values for weight but the combination of heavy weight, massive DJ + DJ extender, hover, and normal-fall-Teleport made his longevity even more ridiculous than it is now... I realize this isn't 100% canonical but something had to give and weight was the least interesting thing to keep buffed from a competitive kit standpoint. Still higher than Melee, though.
Honestly I find it kind of silly that it doesn't refresh his hover on edge grab. Because of how his trade-off for jump works, it almost feels like an alternative to jump, and feels as if it should work the same way in all cases as a jump, just slower and omni-directionalWe saw a lot of really silly ledge camping when hover refreshed on ledge grab, so we opted to just keep hover refresh to being on the ground. Sorry that this was confusing.
You must have missed M2K vs Hbox before M2K started winning.I can only think of one match I've ever seen in which a jigglypuff abused edge camping to the extreme of a time out, out of how many matches that have ever happened?
Double jump is restored upon ledgegrab. Hover isn't.Honestly I find it kind of silly that it doesn't refresh his double jump on edge grab.
**** i meant hover fixed it lolDouble jump is restored upon ledgegrab. Hover isn't.
Reducing campiness feels like a pretty lame reason, it's not like there aren't other characters (I'm looking at you, jiggs) that have incredible potential for edge campiness
The thing is, how many people abuse that? It's rarely ever seen. I find Ike's walljump change in (2.5?) to be the exact same thing. Nobody ever abused that.
Limiting a player's options for every game every time a player uses their character seems like a really awkward solution to something that's only every going to be a reality in one-in-a-thousand tournament matches, or less.I can only think of one match I've ever seen in which a jigglypuff abused edge camping to the extreme of a time out, out of how many matches that have ever happened?
I know my sampling method isn't exactly perfect, but you can look for yourself. It's not brawl, and for some reason, nobody feels encouraged to edge camp that hardcore in P:M or melee.
I have no doubt that, if it became a regular thing to refresh hover on edge-grab, people would get used to having it and stop using it just because they can and move on to learning and using the rest of the character, using it only when necessary.
So he weighs less than Wario, Wolf, and Lucario and is more similar to Mario, Sonic and Luigi?
That's fair enough given his recovery options.
Disable- got a nice upgrade as well. cool thing to do is wavedash off the stage into reverse disable..you grab ledge and send ur opponent backward also while preserving your teleport and jump...use this.
All in all...this character is pretty crazy. He was hard to use/master in melee and he's even harder to use in PM to be honest. That being said...he's awesome, huge upgrade. His gimp potential now is off the charts using his teleport and being able to act out of it. There were more than a few matches last night where i had legitimate 0-deaths. If you get down his weight and teleport metagame then you can seriously wreck people. The fact that his grab is godlike and he has a very very strong upthrow kill is pretty OP.
Feel free to ask me any questions.
It's his Melee voice, not his movie voice. One of them is his japanese voice, which is actually the same as his english voice, except for times where his actual phrases are left out in the english version, like one of his victory phrases being "o na kana" or something like that, I can't into japanese. That said, the only clip from the pokemon games is MewTwo's cry.Is it just me or is the fact that it keeps switching between his in-game cries and movie voice really annoying?
Do you guys use dash attack for anything? I know it's ending lag isn't the best, and you can always wavedash into d-tilt or whatever, but I want to make use of every tool Mewtwo has.