xFumbles
Smash Apprentice
taj helped make mewtwo:m and played him and loved him though
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adittedly I kind of agree with this, I wouldn't have minded seeing a few of his moves just straight up replaced with new animations that function similarly but better. Like ftilt. Could have had a grounded shadow claw that worked like melee ftilt but hit higher. The character has a lot more potential for renewed animations that wasn't tapped into.a buffed Melee Mewtwo with very few new moves is very narrow minded and a little disappointing imo. I'd like him to get more of an Roy:M treatment (besides having the same B as Marth); lots of new animations without changing the overall feeling of the character.
It goes a set distance, and mewtwo's aerials don't have the best coverage or priority. Better than his melee aerials, granted. But it's not like he's going in there with Falco's or Peach's aerials. Fighting MewTwo is probably going to revolve around trying to bait out Teleported aerials early in the meta because for a brief period it'll see like such a free, easy approach.to everyone thinking mewtwos teleport is a bad approach....WHY?
It's not necessarily a bad approach, but it's not what some are claiming it to be. Based on Melee Mewtwo experience, and what I've seen of PM Mewtwo, teleport approaches will be good, but situational. They will not be broken or uber powerful. Ike's quickdraw will still probably be better. Teleport has a set distance, is easy-ish to predict, and requires smart play to use. Also, Mewtwo's aerials are pretty situational.to everyone thinking mewtwos teleport is a bad approach....WHY? its so fast, can go in every direction for mix ups, and you can turn around while in mid teleport. that means from someone just standing still, he could tele>fair, tele diagonal up>dair, tele>bair, or just tele>nair! explain to me how teleporting could be a bad approach / baiting game?
wasn't that my point?taj helped make mewtwo:m and played him and loved him though
Agreed.It goes a set distance, and mewtwo's aerials don't have the best coverage or priority. Better than his melee aerials, granted. But it's not like he's going in there with Falco's or Peach's aerials. Fighting MewTwo is probably going to revolve around trying to bait out Teleported aerials early in the meta because for a brief period it'll see like such a free, easy approach.
His aerials were mediocre in Melee for sure.I don't remember mew2's aerials ever being mediocre, except dair...that move didn't do anything lol.
But yeah, once 3.0 comes out I think it would be more appropriate for all of us to focus solely on developing his meta, instead of idea suggestions and such (so get them out there now lol). I know I'll probably get quite the neck beard figuring out new stuff out with him.
D3's got that in Brawl tooFunny enough, there was a time where Mewtwo's fTilt was animated a bit too deep into the Z-axis. This allowed Mewtwo to dodge certain attacks that was going to hit his torso for a few frames. I thought it was really neat and hoped for it to stay but it didn't. It was a good way to counter projectiles at a close range such as Falco's laser.
whaaaaatt why would they take that out that's cool as ****Funny enough, there was a time where Mewtwo's fTilt was animated a bit too deep into the Z-axis. This allowed Mewtwo to dodge certain attacks that was going to hit his torso for a few frames. I thought it was really neat and hoped for it to stay but it didn't. It was a good way to counter projectiles at a close range such as Falco's laser.
whaaaaatt why would they take that out that's cool as ****
and I know I would've made it work, I love jank **** like that and spam it until i know exactly what it works for
god damnit rest-of-P:MBR-or-who-ever-is-responsible-for-this
It's bad enough they haven't reverted ROB to 2.1 side-b
I've been lurking here and the Kirby board quite a bit since they were announced. I much prefer this to the "what hats will look the cutest" going on over thereI'm surprised to see that the Mewtwo thread isn't as active as I thought it would be. Better for Mewtwo mains at least; hopefully we won't be swarmed with Mewtwo players.
The swarms will come after release.I'm surprised to see that the Mewtwo thread isn't as active as I thought it would be. Better for Mewtwo mains at least; hopefully we won't be swarmed with Mewtwo players.
It's obvious the cutest hat will be Mewtwo.I've been lurking here and the Kirby board quite a bit since they were announced. I much prefer this to the "what hats will look the cutest" going on over there
You mean like how Peach can dSmash oos? If so, then no. Mewtwo doesn't have that.does mewtwo have a DJ-land? I figure no since the momentum values for the jump were probably ported from Melee but it was worth asking to know for sure since his path-based jump was borrowed from Peach [citation needed].
yeah that's what i was wondering, thanksYou mean like how Peach can dSmash oos? If so, then no. Mewtwo doesn't have that.
You mean like how Peach can dSmash oos? If so, then no. Mewtwo doesn't have that.
floaty, yet heavy....thats the best combination for s great character! imagine a heavy jiggs :O
floaty, yet heavy....thats the best combination for s great character! imagine a heavy jiggs :O
Rikana, was Mewtwo's workload passed around and shared between the various members, or was it a smaller more focused group who worked specifically on him?