GeZ
Smash Lord
DrinkingFood: The Pushiest Handsome Rogue
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Don't forget you can teleport. uthrow>jump teleport gets you an uair/fair on a lot of characters depending on %. Dthrow>jump TP>hover can cover a lot of tech options if they get sent far away (might also be good on those floatie enough to be able to jump after being dthrown). Fthrow>jump TP can have followups too. Also you can turn around in teleport so you can get bairs by pressing back after you disappear.Punish game/combo game on floaties.
Limited to utilt and uair strings for the most part?
Or is anyone having sucess with fair strings?
Sorry for double post
Times where dthrow is superior to uthrow in regards to comboing? if they di away I cant seem to get anything relevant. At most i WD in and try for a tech chase.
Should I be uthrowing and picking with uair? or just go for bthrow and attempt to wall them out with bairs? [not fthrow so much since its angle is so high]
Hover out of teleport and dunk them ;o Also as far as I can tell, characters that cannot jump out of dthrow at higher percents basically guarantees you a regrab, even though M2 is pretty slow.Keep in mind that if they're floaty, uthrow will kill pretty early, so you can, at the very least, play the percent camp game.
Also, question. When techchasing with dthrow > jump tele, can't that get messed with by getup attacks? I find that getup attacks in general are a problem when i techchase, as i'm usually in the air/hovering and can't shield them.
grab his bananas by wavedashing and do that airdodge item throw tech from brawl mewtwo is really good at itYo any tips on how to face a Diddy Kong?
You can think of tripping as a missed tech that forces them to stay on the ground a bit longer and no invincibility. Even if you miss the initial "hit me" phase you just go into a tech chase.How do you follow up after you throw the banana? I don't really play brawl so I'm not sure how punishable tripping is.
this gets me very, very excited.Posting in here because there are a **** load of threads already and I really don't want to search them all to see if its been discussed before. (Really, you guys should get rid of the threads and just make a Q&A or something)
I rant about Footstool stuff a lot, and a few of us in AZ are putting togeather a footstool shield pressure video. I did some cool mewtwo stuff That I don't know if it has been explored by mewtwo mains, and I honestly think its way to good.
Footstooling people gives the footstooler 20 frames of advantage on the opponent, and gets them out of their shields. Where I'm going with this is that despite the large jump Mewtwo makes with a footstool, he has both DJCs and HC aerials. Mewtwo can footstool and then DJC nair/uair/dair, as well as being able to Footstool> HC fair/uair/nair/dair. Mewtwo can probably also get FS>Hover side-b/down-b but I haven't messed around with that.
Basically the major application of this is that shielding against a mewtwo is not safe. If you jump/teleport/whatever towards someone and they shield, just Footstool>DJC dair/HC dair/fair and enjoy the free as hell combo.
I don't know how explored this is but I really really think M2 mains should incorporate this heavily into their game plan.
We will have a video up eventually and I'll repost the mewtwo segment here.
ya ive been trying to incorporate this into my game the problem is the person i practice against knows im trying for this **** and never shieldsPosting in here because there are a **** load of threads already and I really don't want to search them all to see if its been discussed before. (Really, you guys should get rid of the threads and just make a Q&A or something)
I rant about Footstool stuff a lot, and a few of us in AZ are putting togeather a footstool shield pressure video. I did some cool mewtwo stuff That I don't know if it has been explored by mewtwo mains, and I honestly think its way to good.
Footstooling people gives the footstooler 20 frames of advantage on the opponent, and gets them out of their shields. Where I'm going with this is that despite the large jump Mewtwo makes with a footstool, he has both DJCs and HC aerials. Mewtwo can footstool and then DJC nair/uair/dair, as well as being able to Footstool> HC fair/uair/nair/dair. Mewtwo can probably also get FS>Hover side-b/down-b but I haven't messed around with that.
Basically the major application of this is that shielding against a mewtwo is not safe. If you jump/teleport/whatever towards someone and they shield, just Footstool>DJC dair/HC dair/fair and enjoy the free as hell combo.
I don't know how explored this is but I really really think M2 mains should incorporate this heavily into their game plan.
We will have a video up eventually and I'll repost the mewtwo segment here.
You can catch them out of a dash dance as wellya ive been trying to incorporate this into my game the problem is the person i practice against knows im trying for this **** and never shields