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Fighting Game Discussion

ぱみゅ

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kyokoro_pamuyo plays heroic characters who have magical hitboxes and are popular but bad.
Except I don't. The closest one was Snake but I never really used him.

Anyway, greetings fellas of this thread! I was wondering if any of you have played or at least know about a game named "The Rumble Fish". We randomly found it in a local Arcade and I think it is... interesting... but not really good... Would be nice to have another opinion.
 

Serris

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Does anyone else still play Street Fighter X Tekken? I'm still trying to develop new combos for it. If you happen to know of any more high-damage Chun-Li strings, I'd like to hear them. Ever since 2013 came out, I've been trying to put effort into getting better at it.
 

LivewiresXe

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The thing about SFxT is that I'm not sure many people even really played it in the first place and I kinda feel the ship on it started sinking before it even came out.
 

Big-Cat

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At least in my area, the game started picking up steam with the patch, but it helps that we're a Capcom state. I had no idea about some of the Chun-Li links like Hazanshu > cr. LK > b.MK as that raises her damage potential higher than I thought. I'm starting to see why she's considered top tier. That's some really useful information to know.

On another topic, I found out yesterday that there still seems to be some Tekken interest in the area so not all hope is lost on that game here which is good because I still find it incredibly fun and more intuitive for me. Anyone else still playing Tag 2? I need to really work on my Jaycee.
 

LivewiresXe

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Yeah, I play a decent amount of TTT2. I mean, I'm far from good at it since it's my first Tekken, but I used to run a King/Jaycee team, and am currently running an Armor King/Forest Law one.
 

Big-Cat

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Never heard of that combination.

Tag 2 is my first Tekken in the sense that it was the first Tekken where I knew what I was doing.
 

LivewiresXe

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Yeah, I tried to find something kind of unique, but that might be different and adaptable. Like, A.King with the slow and heavy strikes + grapples, and Forest with the quick strikes, and the juggles.
 

Big-Cat

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Just make sure you can combo with the two of them and that your damage doesn't suck. I remember struggling to get combos with King/Xiaoyu that could get 90+ damage while Jaycee/Xiaoyu can get that off a single BnB. God help you if I get Jaycee's qcf+2 launcher to carry you to the wall with TA for 120 damage.
 

Jimnymebob

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Does anyone else still play Street Fighter X Tekken? I'm still trying to develop new combos for it. If you happen to know of any more high-damage Chun-Li strings, I'd like to hear them. Ever since 2013 came out, I've been trying to put effort into getting better at it.
I've played it a bit post-patch, but I've not tried Chun-Li properly. I heard she's gotten better though, which is good, as she's always been a favourite of mine to play as.
Her EX Lightning Kick seems to work well for juggling now, so I guess you could try implementing that in a combo maybe? I'm horrible at stuff like this >_<.
Who are you running Chun-Li with, out of curiosities sake?

Anyone else still playing Tag 2? I need to really work on my Jaycee.
Not played it in a few months, but I've been running my terrible teams of Armor King/Yoshimitsu and messing around with Roger Jr./Wang XD.
 

Big-Cat

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lol Roger Jr.

How is learning Yoshimitsu? I went through his moveset one day and it's amazing how much this guy has, even though a lot look useless outside of combos.
 

Jimnymebob

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lol Roger Jr.

How is learning Yoshimitsu? I went through his moveset one day and it's amazing how much this guy has, even though a lot look useless outside of combos.
I actually dislike Roger Jr., I just use her because Roger himself isn't in it sadly. The fact she shares a few of Armor King's moves makes it easier for me to remember what she can do.

I find SCV Yoshimitsu way easier than the Tekken version, as I feel his stances shine better in that game. He's not that bad really, he's certainly more complex than Kunimitsu, but unlike someone with a huge moveset like Lei, he doesn't really have that many listed transitions to various stances. If he does it's literally hold up or down to enter them after a move IIRC. He basically works off of unblockables and unpredictability lol. I'd sooner not really spend too much time as Yoshimitsu himself during a fight, because I feel he works better not on point, but that's just me.

He's really odd to learn, he has a lot of stuff, but a lot of it is similar/variations of other stuff, like his Shark Attacks or his attacks with his sword sheathed. I just like to keep the opponent guessing when I use him, by purposely making bad choices to confuse them/throw them off lol.

I'm not really good at Tekken whatsoever in the competitive sense, so I'm just judging off what I think of him XD. Also I've not played it since before Christmas and I'm probably getting mixed up with the SCV version >_>.
 

ぱみゅ

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Hasbro might still try to stop that project as well.

During the last months they went striking pretty much everything, even though they were very permissive (and grateful?) before that
 

Jimnymebob

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I'm looking into getting into UMVC3 again, and I'm not sure what team to use.
I'm thinking of running Firebrand and Vergil, but I'm not sure who else to use lol. I'm looking to use Vergil as an anchor, but don't care whether I use Firebrand on point or second.
To help, the characters I don't mind/am alright as are Trish, Arthur, Taskmaster, Viper, Joe, Ammy, Chun-Li, Nemesis, Phoenix Wright, Spider-Man, Iron Fist, Haggar, Tron, She-Hulk, Spencer, and Jill.

I'd prefer to use a quirky/unusual yet effective team, but I'm fine with adding any of those. I can probably play Haggar and Iron Fist best though tbh- would Firebrand/Haggar(Lariat)/Vergil(Rapid Slash) work?
 

Jimnymebob

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Because I'm not a fan of Dormammu whatsoever, and aside from some basic footdive stuff in the corner I'm crap as Doom.
Plus I'm looking to use Firebrand and Vergil together.
 

Jimnymebob

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Thanks.
I'm guessing Ammy 2nd with coldstar?
Also Lauren Faust is now working on the Mane6 MLP fighting project.
 

Jimnymebob

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Thanks for the link.
I knew about the unblockable, but a loop is even better.
I'll install it later and give it a shot. Hopefully I'm not too rusty.
 

Jimnymebob

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Again, thanks for the suggestions.
I like Iron Man, but I'm not that comfortable using him, but Taskmaster was part of my main vanilla team, so I'm good to go with him. I'll give both Ammy and Taskmaster a shot; chances are I may go with Ammy due to the fact that I wanted to put her in a team a while back after trying her out in training mode last year, and if I'm running Vergil on anchor he's a decent enough horizontal non-beam assist for Firebrand.
 

Lythium

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Again, thanks for the suggestions.
I like Iron Man, but I'm not that comfortable using him, but Taskmaster was part of my main vanilla team, so I'm good to go with him. I'll give both Ammy and Taskmaster a shot; chances are I may go with Ammy due to the fact that I wanted to put her in a team a while back after trying her out in training mode last year, and if I'm running Vergil on anchor he's a decent enough horizontal non-beam assist for Firebrand.
No problem.

I'm kinda leery of putting Vergil and Ammy on the same team because neither provide a good horizontal assist for Firebrand to get in and help maintain pressure, nor do they snipe slower assists. But that's just my two cents. :3

It looks like I finally found someone else who doesn't like MvC3
I don't like it either, but everyone plays it and I know more about it than I want to, haha.
 

LivewiresXe

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It looks like I finally found someone else who doesn't like MvC3

Well, don't get me wrong. UMVC3 is fun to watch, it just WAY is not for me at all. I prefer controlled chaos games and not games that well, Marvel's always just felt like chaos period. Like, I don't have anything against it, I just happen to respect KOF, Tekken, and AE players more, as well as BB and P4A (since I play them most) skill more. I don't know, Marvel seems to be a lot of literal 1-touch-2 character death combos with nothing you can do at all once you get hit, and my issue with the community is how a number of them look down on anime fighters for how anime they are and how long their combos are when well...I've always considered Marvel to be really anime both in style and combo length. Hell, I've even considered SF to be partly anime since well...Ryu and Ken are martial arts people throwing like kame-hame-ha's in ball form.
 

ぱみゅ

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lol, that "them look down on anime fighters for how long their combos are" always crack me down. "Hey, your game is lame because it has extremely long combos, my game instead has extremely long combos" WTF.
And some people will always look down on anime. idk, they might think it is cartoony and as such looks childish (see Skullgirls), but for me, a peson saying that something is childish sounds even more childish.
I for one honestly don't care about style as long as it is well done.

Back on topic, I really don't really like Marvel precisely because of that "death touch" gameplay. I just feel it's pointless for competition. Fun to watch, maybe; fun to play, is good as a "combo consistency practice" with cool characters; a tournament?... I just don't think this is a game that measures skill well enough for that.

God, I had that "argument" stuck in my throat for a while and never had a chance to say/write it anywhere until now. It feels great.
 

Smooth Criminal

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...

I can understand not liking Marvel for whatever reason, but to say that it doesn't measure the qualitative skills inherent in most fighters is untrue. It just takes on a different form.

Smooth Criminal
 

LivewiresXe

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Maybe so, and I have seen the argument used that because of those "one-touch death combos" it "requires a different set of skills since one mistake and you're dead", but personally I don't think it's a game that will teach you good fundamentals like say...KOFXIII, Tekken, or Virtua Fighter will.
 

ぱみゅ

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"Fundamentals" is maybe the word I was looking for.
in MvC3 they are probably so quick that it boils down to a Combo Consistency Contest. Or maybe locals' play is just that and that's why I feel the game in the long run is so superficial.
 

LivewiresXe

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"Fundamentals" is maybe the word I was looking for.
in MvC3 they are probably so quick that it boils down to a Combo Consistency Contest. Or maybe locals' play is just that and that's why I feel the game in the long run is so superficial.

In fairness to Marvel 3 though, I DO feel it's better balanced than Marvel 2, which felt like out of the 56, all but 7 were what, useless garbage?
 

Smooth Criminal

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...

Landing those "consistency combos" from hitconfirms are infinitely more important in Marvel. Not unlike your various anime fighters, but I digress.

Smooth Criminal
 
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