[10.05] Jump Canceled Shine
This is not a true Jump Cancel (JC) like the JC usmash/ Up-B, but has a similar effect. Since the shine stops vertical movement, if you shine the frame you leave the ground, you'll cancel all the movement of your jump and shine in a way that when by the time it's over, you're back on the ground. The best method for doing this is to slide your thumb from y to b while holding down. You MUST shine exactly 5 frames after you jump for this to work properly. What does this do for you? It allows you to do a shine when you could jump, but otherwise not shine (i.e. out of shield or the startup of a dash). Frankly, this sucks out of shield because it takes 8 frames to hit (whereas a shieldgrab is only 6); leaving one option for it: out of the initial part of a dash. That being said, it's not that usefull, since it's only good for shining out of the startup frames of a dash. THIS IS NOT IN ANY WAY FASTER THAN A NORMAL GROUND SHINE. The normal ground shine hits on frame 3 with 17 frames of lag; the JC shine hits on frame 8 with 17 frames of lag.