A pretty bad MU for obvious reasons but there are times where Bowser can shine for like 5 seconds..
Bowser has no projectile and therefore has no real means of dealing with your laser camping besides powershielding, and his crawl is heinous so we really only have powershielding. Seriously, if you get the lead, the ideal thing to do would be to just laser camp, and you wouldn't be wrong for doing it.
I don't know the exact %age at which Bowser breaks out of the CG but it's high, so Falcos can expect to get a cg from end to end/any point to the edge at low %s. Bowser could just eat lasers until a certain percent and then go on the move but it's not a really useful strategy and when the player catches on you're kinda ****ed.
Phantasm however is something we can manage, we have a lot of moves that can trade/deal with phantasm, like U/FTilt and UpB for examples. Bowser can also Aerial Klaw -> Grounded Klaw to cover both sides when predicting a phantasm, that's another way to cover it.
Move wise, I doubt there's anything Falco really has to fear from us except for grabs, because Falco can spotdodge through a grounded klaw. Hell, Falco can actually spotdodge through anything if timed right honestly...
uh, what else. Grab releases are something Falco should fear but if you're camping like you're supposed to, you shouldn't be worried.
if you need a list of things Bowser can do to Falco off of GRs there's a link of it in our sub-forum [
http://flayl.tengun.net/images/releasetable.png] but off the top of my head the deadliest/most damaging things I can think of are the re-grabs/air releases that put Falco offstage. When Falco's offstage, his recovery options are pretty linear and in my opinion that's when Bowser will probably get the most damage. Bowsers will probably look to get Falco into the air/offstage as often as possible because it's easier to tack on damage by predicting Falco's recovery options/landing etc.
Fire probably isn't as useful as it used to be because people can SDI in/out of the fire and do whatever. It still puts on reasonable damage if used right, but I hate using fire anyway
Stage wise, expect Bowser to gear for anything but FD as the neutral. You'd probably want to ban BF against Bowser because the platforms are great for camping and they don't hinder Bowser's movement at all. It's like our jungle gym kinda. Overall if the Falco plays correctly it's really bad, I'm not one for ratios honestly but 40-60 seems right. 35-65 I guess if you guys want the edge.
As actual counterpicks, I'm probably the only one who would take Falco to Delfino...lol
and for do's, uh do go for the grab whenever you see Bowsers shield camping because chances are you'll probably get it. Don't get greedy obviously though. again, don't get greedy for the kill, and don't expect to kill Bowser until around 140+ or so, especially if your bair is stale and you haven't got the cg-spike kill. basically bowser will **** you if you get greedy, so I'd just prefer to play safe and just laser all day and walk up/grab when necessary.
a small note that Bowser CAN ground release pivot re-grab falco, but the timing is difficult as balls and i'd be blessed to see any Bowser pull it off more than once. see, on paper we have a lot of things but in practice it's not really useful, and if your timing isn't top notch then Bowser will probably have a harder time, whereas Falco can just laser all day and reset his location for 8 minutes/until he reaches kill % if necessary.
im forgetting a lot of things but whatever