Uh, I'm not really theorycrafting. I'm explaining from experience from using the characters. My Falco is a work in progress, but my Bowser actually is pretty competent, and I can definitely say from experience that Falco's vertical spacing game is much better on Battlefield, and is a significant advantage he can exploit to avoid a lot of Bowser's threatening ground game. And you obviously don't know what you're talking about teluoborg. Your responses in my platform pressure topic are completely indicative you're no better than the average player in terms of competitive understanding, and pretending that you agree with Adumbrodeus when you OBVIOUSLY don't know wtf he's talking about doesn't make you look smart (your original post against mine was in fact COMPLETELY contradictory to what Adumbrodeus eventually posted).
And I play this game quite a lot (uploaded vids of my Mario and G&W pretty recently as a matter of a fact), and I am pretty sure the average player does not understand what vertical spacing is from reading this discussion. Nor do they understand how good edgetrapping and juggling are. It's a shame, because really if you as a player are only good at those three things, you win against Bowser.
I'm explaining options and how to use them effectively. I don't care if you're not smart enough to understand how simple it is to play smart, I'm simply here to correct that. The point of a matchup discussion is to lay out options and explain why they work. And Zigsta, you have no business here if you want to give me the tl:dr iphone excuse. I'm expecting an intelligent discussion, and if you're not going to be better than the masses you appall me.
Falco isn't a linear character who solely wants to just camp and wait for approaches. He does have limited mobility, but he also has a strong pressure game above him and BF compliments that very nicely for him. At any rate the two moves that Falco cares about in this matchup are mainly grounded, and he's probably going to get hit by them eventually since Up-B is dumb when you have poor aerial mobility for spacing. Oh wait on BF, he can fullhop B-air or D-air a shield safely. Problem solved. On FD Bowser is still going to approach him and Falco will have to take more risks to camp him since going over Bowser is not as viable an option. If you think FD is terrible for Bowser in this matchup, the matchup in general is REALLY ****ING TERRIBLE FOR BOWSER since he definitely doesn't really do better anywhere else except like...Brinstar, a stage that nerfs Falco immensely because his jumps suck for pressuring the platforms and because the lava and terrain is hard for Falco to deal with. You know Falco sucks on Brinstar when one of his best moves on that stage for platform pressure is Up-B.
And of course the stage Bowser should actually ban against a Falco that knows what he's doing is RC. Bowser has the worst recovery in the game and worst landing options, while Falco actually hugely benefits from the moving stage in terms of his ability to run away and camp. As long as Falco stays ahead of Bowser on the transformations, he doesn't have to work at all to set up Bowser for massive damage or kills when the stage will force Bowser to jump like an idiot for him. Bowser jumping against Falco is bad, no matter which way you spin it, and platforms don't change that except you can't airdodge above Falco if he's sitting under one. Or in the case of RC, when a lot of the stage comes in pieces, it means Falco can get whatever he wants when Bowser is forced to jump towards him after a platform disappears.