You're looking for the dash in full hop retreating fair, it's our staple aggressive tool in Brawl and it's perfectly the same (albeit with a bit more competition in not getting punished for it, but it's still safe done properly, 100%). Obviously allowing us all the room/time required to react to the opponent's actions.
More I play with dash breaker the more I'm feeling Marth as a high tier/top tier. It's.... so good; like it must be one of the best moves in the game, hands down. Another usage I found with it, when you use it on the ground it won't push you off the ledge (as you know), however, remember how the fully charged version has an extra sweep of hitboxes?
This fully charged hitbox hits off stage below us and about 1.5 swords length in front of us. It's like hyper down tilt type of edge guarding.
More I play with dash breaker the more I'm feeling Marth as a high tier/top tier. It's.... so good; like it must be one of the best moves in the game, hands down. Another usage I found with it, when you use it on the ground it won't push you off the ledge (as you know), however, remember how the fully charged version has an extra sweep of hitboxes?
This fully charged hitbox hits off stage below us and about 1.5 swords length in front of us. It's like hyper down tilt type of edge guarding.
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