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Fµlly Nëw Chàrácter Archive

Gamma Ridley

Smash Journeyman
Joined
Feb 14, 2010
Messages
336
Location
Your Mom's House, CA
yeah, the item holding glitch is finally fixable, but it requires some hexing skill. basically, in Tabuu, go to FitCharacter/MiscData[0] > Sections > data > UnknownO > and look at the offsets and values for the 0000 and 0001. then open the FitCharacter.pac in a hex editor and go to that offset. at about that offset (it can be a little off because of how Tabuu displays offsets, it doesn't include the Header data at the top), you should see 3 of the value number from 0000 and 5 of 0001 grouped very close together. the 0000 is the HaveN that holds items, and the 0001 is the HandN of the hand that the HaveN connects to. change them to match the new model, and make sure that the 2 bones are named correctly. and that should fix the item holding glitch.

with changing the bone references, make them match Goroh's model. the first 5 references are ThrowN, HipN, XRotN, YRotN, and TransN, in that order, and are the only ones i change. the X/YRotN bones aren't necessary, but if a model has them, then it can help with animating, and then changing the references for them are good. but really, just the ThrowN, HipN and TransN references are needed.

and i think Tabuu can open model files, i'm just unsure how. and if your computer can't open Tabuu, it's better to ask someone for help. it's almost impossible to find anything in there without the help of Tabuu, because it shows the data offsets that would take a long time to find otherwise.
Thankfully, I'm getting a little more afluent in hex, so cross your fingers. :laugh: And really, Tabuu just doesn't open for my laptop, it works just fine with my desktop. .NET or something. :ohwell:

Gonna go try this out....

~~~EDIT~~~


SUCCESS!

Next, the TransN glitch...
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
see, the easy part is glitch fixing. why do you think that's my area of expertise ;)? the hard part will be all the animating and PSA work, and that's why i have a few half done characters myself. well, not so much hard, just incredibly time consuming.
 

Razanak7

Smash Ace
Joined
Nov 10, 2009
Messages
928
Location
In your pants.
Ganon is so terribad and horrawfible in this game anyway
lolno.

The shield location is controlled by ThrowN.
Just move the ThrowN bone up.
Someone should really archive all this so people don't have to keep finding these things out over and over again.

Wario Overalls has 58 bones I think and Wario Biker has 70-odd. I'll play him if you make him there. :]

Oh, btw, where are the Enemy characters (not the bosses) stored? I'm not sure where to look.
In the SEE levels themselves. And the bone differences would explain why Roader was so messed up. Now that all these bones problems are fixable... anyone want to help kickstart Roader
again
? That guy has been on the shelf for way too long.

the X/YRotN bones aren't necessary, but if a model has them, then it can help with animating, and then changing the references for them are good.
That's not entirely true. YRotN determines the center of the character, for when the camera focuses on them for whatever reason (replays, paused, etc). XRotN doesn't seem to be used for anything though, so that one probably doesn't matter.
 

NintendoShadowMario

Smash Journeyman
Joined
Aug 4, 2010
Messages
252
I have an idea for a final smash for Tabuu. You should make his final smash that sonic wave attack he does in battle. also he does it in a cutscene when he turns everybody into tropheys.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
I have an idea for a final smash for Tabuu. You should make his final smash that sonic wave attack he does in battle. also he does it in a cutscene when he turns everybody into tropheys.

Yes, the Off Waves. That was the original plan. It's already animated, too, but for now he still turns into Beast Ganon.
 

Snoopy

Smash Journeyman
Joined
Jan 3, 2010
Messages
367
the YRotN has a purpose? i didn't know that that's the bone the camera will focus on. but the XRotN is used more in animating, but not too much.

and there is a place where all this info is archived, i have a guide for model swapping and glitch fixing here and on KC, but the one here is buried under probably 20 pages of other help topics by now. but the link is in my signature. i know some people have been using it at least.
 

Roo525

Smash Ace
Joined
Jan 20, 2010
Messages
537
Apparently I was told somebody here might be able to help me...

Anyways, issue here. Cirno's Blouse is made from Peach's "Second crown" (The one used in her AFA)



Renaming the bone doesn't work due to the fact that it is still attatched to the HaveN bone. Is it possible to move the "CrownBM bone" higher than the HaveN on the Bone tree? Putting it under BustN, CollarN, or NeckN should work.

And then there's the fact I'm going to need someone to help me export this...
Am I asking alot? ^-^;
 

Gamma Ridley

Smash Journeyman
Joined
Feb 14, 2010
Messages
336
Location
Your Mom's House, CA
see, the easy part is glitch fixing. why do you think that's my area of expertise ;)? the hard part will be all the animating and PSA work, and that's why i have a few half done characters myself. well, not so much hard, just incredibly time consuming.
Really? I find it to be the opposite. I mean, animating can be just blindly entering numbers until you get a semi-decent product. :laugh:

Mmk, now that the visibility issue is fixed, how can I go about fixing the TransN bone?
 

Eternal Yoshi

I've covered ban wars, you know
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Yes he can be removed.
The obstacle is to do so without the game freezing.
You might have to do the Off-wings animation in the subactions FinalStart/FinalAirStart and have it go directly to Action E in the air and 0 on the ground, remove the reference to Article 0(Beast Ganon), and put the parameters in said subactions, bypassing FinalDummy and the other FS actions.
 

xxTerminatorxx

Smash Journeyman
Joined
Dec 18, 2009
Messages
356
Location
in ur basement
Yes he can be removed.
The obstacle is to do so without the game freezing.
You might have to do the Off-wings animation in the subactions FinalStart/FinalAirStart and have it go directly to Action E in the air and 0 on the ground, remove the reference to Article 0(Beast Ganon), and put the parameters in said subactions, bypassing FinalDummy and the other FS actions.
I better go buy some cookie dough then.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
And as a bonus, you no longer have the obligation to do Tabuu CSPs!

http://www.mediafire.com/?yl805mbrfepzb

And Terminator? It's my sc_selmap that kept crashing the game.

And Eternal Yoshi, will it hard to PSA Tabuu's Final Smash?

EDIT: And they work in-game:



And with that, I am off to bed. Life (school) tomorrow. >.>

Hmmmmm... what's this corrupted graphic I see at the bottom of the screen where the Max Combos should be displayed? :s

On another note, I can't wait until the clone engine is out. Tabuu VS Ganondorf revenge match, anyone? :D
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
7,474
All these things are looking great. It looks like the possibilities for Brawl hacking are improving every day. I really hope somebody picks up Deoxys. I would really love to play as him but he'd be tough to vertex.
 

TCRhade

Smash Champion
Joined
Jan 10, 2008
Messages
2,829
Location
Quebec, Canada
NNID
TabuuForte
All these things are looking great. It looks like the possibilities for Brawl hacking are improving every day. I really hope somebody picks up Deoxys. I would really love to play as him but he'd be tough to vertex.
To which things are you referring?

Strange because Deoxys has a full model in-game, we have a bone adder, etc., and no one has any news on that project. :p
 

Eternal Yoshi

I've covered ban wars, you know
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I can also say that about this character, and her structure looks very easy to work with besides the lack of finger bones.



If no one has picked her up, well it looks like I have another character to work with until the clone engine comes out.....

I'll just make animations and costumes for now......
 

TCRhade

Smash Champion
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Messages
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TabuuForte
Oh, Yoshi, I would SO play that! She was made over Blue Alloy, though, but I hate replacing the Alloys. >.<

Who you plan to make her over?
 

Eternal Yoshi

I've covered ban wars, you know
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That's what I'm thinking about ATM.

Maybe Marth or Link?

I want her to have 2 articles Available for one of her specials.
Sadly, Marth has NO articles whatsoever, which is why Link is my second choice.

A hint.

She may not be in that class to use that in this game, but if Roy can use the Sword of Seals as a normal Lord, then there should be no problem Letting Lyn use that weapon as a Lord.

hint hint.
 

TCRhade

Smash Champion
Joined
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Messages
2,829
Location
Quebec, Canada
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TabuuForte
That's what I'm thinking about ATM.

Maybe Marth or Link?

I want her to have 2 articles Available for one of her specials.
Sadly, Marth has NO articles whatsoever, which is why Link is my second choice.

A hint.

She may not be in that class to use that in this game, but if Roy can use the Sword of Seals as a normal Lord, then there should be no problem Letting Lyn use that weapon as a Lord.

hint hint.
I also vote Link since I don't use Zero anyway.

And:



If anyone downloads there, be sure to use them in that order, or Eternal Yoshi's recolors won't match the CSPs.
 

GeminiCrossFade

Smash Ace
Joined
Mar 16, 2010
Messages
811
Yoshi, you should definatly put lyn over link. Marth vs. Lyn or Ike vs. Lyn would be so epic to do. Everyones hacks are looking so great! Goroh, Tabuu, and Lyn huh? I cant wait to play as them. Ill be downloading tabuu very shortly. Lol all im making is Toad and then moving on to a harder project. Heres a hint

Master hand will be needed to port over someone

If that doesnt give it away I dont know what will
 

Eternal Yoshi

I've covered ban wars, you know
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A shame since he was decent in the last game.

I'm gonna continue with making Lyn's animations provided this flu doesn't slow me down further.

I feel better than I did Tuesday though.
 
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